Such a good mod from a great team... but still out of reach D:
Did I saw Redstone Wire ?
And for the non connecting machine, It's maybe to test the "non-connecting" mode of pipe ?
I'm also assuming the use of Ender IO to connect Combustion with the Quarry implies that RF is not yet finished, i.e. not yet fully supporting MJ suppliers and consumers.
Sniff.. I don't want to add that. But if TE provide a way to make redstone like top tier stuff then it's better.
How on earth is he putting multiple stacks of 1 cobblestone in there so fast? Is there some type of hold and drag keybind? Surely no one can click ~10 times in .1 seconds. :O
Welcome to vanilla Minecraft, which in fact does offer new useful features every update, regardless of what cynical forumites will tell anyone who cares to listen
New in 1.6:
Hold left + drag: split current stack evenly between all slots passed over
Hold right + drag: place one item from current stack in all slots passed over
I guarantee you, after playing 1.6 and crafting furnaces or chests in half a second with one quick drag over the crafting grid, you will refuse to ever go back to 1.5 again!
That was new in 1.5, wasn't it? Or is there some subtlety here I'm missing?New in 1.6:
Hold left + drag: split current stack evenly between all slots passed over
Hold right + drag: place one item from current stack in all slots passed over
I haven't seriously played Minecraft since 1.4.7
Will there be options in the TE configs to adjust the mod's power balance? Would like to keep TE in line with other mods myself.
*Laughs evilly* Of course it is >: DPlease tell me TE isn't part of the new stupid mod fuel balance scheme.
As much as I agree that the new system is utter crap for a standard modpack (it works for a GregTech or Hunger Tweaks modpack just not a normal one), TE luckily doesn't rely terribly (read: at all) on fuel for power. IF TE gets steam integration than Solid-Fuel Boilers all the way.Please tell me TE isn't part of the new stupid mod fuel balance scheme.
I'm not 100% sure, but I've heard that railcraft and forestry and some other mods have made their fuel burn for for less or whatever. i'm one of those stuck-in-1.4-because-of-redpower nerds, so it doesn't effect me muchWhat is this mod fuel thing about?
What is this mod fuel thing about?
TE is working on their own independent energy network.Please tell me TE isn't part of the new stupid mod fuel balance scheme.
Basically, all of the BC family mod liquids (maybe lava too, I dunno) had their overall power nerfed to 1/4th of its 1.5 state. It basically makes liquids a completely nonviable option for power, namely with boilers, next to solids like Charcoal. It would be a great idea to go along with Unhinged or especially Magic Farm, but somebody apparently was deluded into thinking that this was a good idea for default configs.What is this mod fuel thing about?