how can i put torch placer? can anyone help me?
While mahna mahna has higher durability, I actually prefer cobalt for the mining speed since I put moss on everything. I find 1 is enough for all my needs. Fortunately, I actually like the look of it too, since I know that's an issue for some people.
Also, I think mDiyo needs to add another nether or end material called Deutdeudillium or similar. That way, we can have doot doo do do do and mahna mahna.
Also, I think mDiyo needs to add another nether or end material called Deutdeudillium or similar. That way, we can have doot doo do do do and mahna mahna.
Get mDiyo on here this is NEEDED don't care if it's half bad / half good it just needs to exist
yeah eu doesn't get used up for me either and i don't have moss... think it is glitch but meh more EU for UUI'm not sure if it's a glitch, but I made a Manyulluyn spade and axe with moss and EU upgrade, they recharge faster than I can use them and the EU never gets used up.
Bit of ridiculousness on my part:
Battle axe: Paper broad axe head (x2), paper tough binding, paper tough rod. Nether star brings it to a total of 8 modifier slots. Spend the rest on pistons (70 pistons total). Boom, you're able to hit enemies so far they're not a problem.
Recorded distance over a flat plane on a skeleton: 43 metres.
Wait, knockback on TiC tools stacks?! I thought it was "one per tool" like Silk Touch!
Do any of you have any suggestions as to what is currently OP and what new features could be added?
http://www.minecraftforum.net/topic/1953828-162152-iguana-tweaks-for-tinkers-construct/
For me paper seems to be unbalanced since it's used it pretty much every build described here. Also I'm implementing a limit on the number of repairs, with it costing more material to repair each time.
Thoughts? Suggestions? Critisisms?
Do any of you have any suggestions as to what is currently OP and what new features could be added?
http://www.minecraftforum.net/topic/1953828-162152-iguana-tweaks-for-tinkers-construct/
For me paper seems to be unbalanced since it's used it pretty much every build described here. Also I'm implementing a limit on the number of repairs, with it costing more material to repair each time.
Thoughts? Suggestions? Critisisms?
I think a limit on the number of repairs goes against one of the fundamental features of TiC - that you make a great tool, give it a name, and keep it for ever. But whatever, if that's what you and your target audience prefer then that's fine, but I'm not part of the audience for that reason.... Also I'm implementing a limit on the number of repairs, with it costing more material to repair each time.
Thoughts? Suggestions? Critisisms?