But whatever, if that's what you and your target audience prefer then that's fine, but I'm not part of the audience for that reason.
Same here. I think artificial gating in games is boring, bland and bad game design.
But whatever, if that's what you and your target audience prefer then that's fine, but I'm not part of the audience for that reason.
For me paper seems to be unbalanced since it's used it pretty much every build described here. Also I'm implementing a limit on the number of repairs, with it costing more material to repair each time.
Thoughts? Suggestions? Critisisms?
The only limit to paper is durability when you use the rod.Paper has its limits. Part of the point of it is to add some point to mixing and matching. And limiting repairs itself is stupid, as the point of the mod is that you use a ridiculous amount of materials for any worthwhile items. Good luck justifying sinking 450 lapis, dozens of redstone, a diamond, a block of gold, and a nether star, plus other materials into a tool -then- imposing a limit on repairs.
The only limit to paper is durability when you use the rod.
There's also a cleaver, an iron cleaver blade with slime handles and a flint plate do quite an amount of damage to mobs. Add some sharpness to it and you have got a super cheap, and insanely powreful sword.I'm pretty sure LSword Rapier and Broadsword aren't the only swords. The Scythe does extra damage to mobs, and has the 3x3 range, plus it's a RP2 Sickle all in one package! Any suggestions?
I have used a Tool Station once. When I disabled vanilla tools in the config. Tool forges are very cheap, a tool station, 36 iron, 6 clay, 6 sand, and 6 gravel. It's not hard to get those materials. You literally just need a stone pickaxe to get the materials for the Tool Forge.Granted, you need a Tool Forge to even get that sword and at that point you certainly have better materials to make it with.
Paper isn't too powerful. The IC2 recharging addon is. Really. Without that, using paper has a significant disadvantage on any part except tier one bindings, and there the choice may differ between stonebound, paper, and cactus. Since apparently reinforced is kinda sucky it's not really worth considering except if you really have nothing worthwile to put on the paper, have low durability, and no cactus.
Agreed. Electric basically removes durability completely (bugged for the moment, but electric armor does pretty much the same) in one slot and is even exploitable with modifiers that make the tool better with low durability (stonebound I think for mining speed).
Most things in survival minecraft are time sinks. That's basically what survival minecraft is you know
Sorry for being unclear: "That's basically what survival minecraft is you know" should be "That's basically the difference between survival and creative minecraft you know "Oh, there I was thinking that it was about building stuff...
Where the line is between "good timesink" and "bad timesink" differs from person to person, but simply stating that "it's a time sink" isn't that strong of an argument.
I could not care less about that. The durability on tools is just friggin annoying anyway IMHO. It's nothing but a timesink.
I don't get what you mean? The reward for spending the time is getting a working tool in this case? I mean if you don't sink time into repairing, you get stuck without tools.And that's why I didn't say "it's a timesink" but "it's nothing but a timesink". Timesinks are never a goal in itself. There should always be a proper time/reward tradeoff and when there's no real reward for spending the time it's "nothing but a timesink".