To be fair, TC 4.1 has a native object that has Victus and nothing else in the Victus chain... but it also has Vintium(sic)(taint).Ah, I remember this thread when it was little...
That is truly neat.
To be fair, TC 4.1 has a native object that has Victus and nothing else in the Victus chain... but it also has Vintium(sic)(taint).Ah, I remember this thread when it was little...
That is truly neat.
Yeah, I'm not going near taint, especially when Demo is planning harder taint for Technomancy.To be fair, TC 4.1 has a native object that has Victus and nothing else in the Victus chain... but it also has Vintium(sic)(taint).
But taint is so soft and cuddly!Yeah, I'm not going near taint, especially when Demo is planning harder taint for Technomancy.
Fine, you hug the tainted creeper! I tangled with a couple of tainted chickens on my recent jaunt... I'd seen them in creative, but they were still surprisingly intimidating in survival. Kinda like those baby zombies, come to think of it.But taint is so soft and cuddly!
Play a few Zelda games. The mere sight of a chicken can induce PTSD nowadays.Fine, you hug the tainted creeper! I tangled with a couple of tainted chickens on my recent jaunt... I'd seen them in creative, but they were still surprisingly intimidating in survival. Kinda like those baby zombies, come to think of it.
Hoppers are a little less ugly and more in keeping with the aesthetics of the construct. An import bus pointing up at the under-side wouldn't look too bad.I have a question regarding auto-alchemy. I'm trying to automate Alumentum for my boiler and all works fine except that thing spits out the alumentum in the front..
Is there a sane way to import the alumentum in my AE network while keeping the awesome look of the contraption?
Pedestal?Hopper is a good idea, but still too dominant. Is there no smaller block with inventory?
Someone will have to actually mess around with it. I will just wait personally. I'm over dealing with early versions. I was using TC4 from the day it went public and have gone through ALL of the changes. I'll let someone else deal with alpha/beta testing.With a new 1.7.2 update in change log it says now that bigger nodes can bully smaler from vis can someone with expirience expand on that? Do they just take vis away and store it or can we merge nodes again?
Someone will have to actually mess around with it. I will just wait personally. I'm over dealing with early versions. I was using TC4 from the day it went public and have gone through ALL of the changes. I'll let someone else deal with alpha/beta testing.
TL;DR Just wait a few weeks, someone will test it.
Nah mergings sort of a chance kind of thing... Eventually it might merge.. Though I do wonder did the big node ever drain the small node down to zero? If so maybe that's the illusion of node merging....I've actually been playing TC4 in 1.7 a lot .
To answer @Feniks question: I saw 2 nodes practically right next to eachother, and one is a lot bigger. It basically just ''steals'' the vis from the lesser node, keeping that one small. The big boy has not yet destroyed the small node, but I am fairly sure it won't do that. AKA not entirely sure, but probably no node merging.