Guidelines
1. Mods that add "collectibles" such as extra mobs, extra plants, extra ores etc that have very little use or interaction with the current mods will probably not be considered.Extra Biomes is an exception as it helps the map creators make the cool FTB maps.
2. Mods that duplicate something other mods already do. Especially if they do it at a lower resource cost will have a very difficult time getting into the pack. Why add an extra mod that negates part of one of the main mods?That doesn't mean they won't but they will need to add something more then just the duplicate items.
3. Huds Damage meters etc. These are more a personal type mod and not really something everyone will find useful so its better to allow players to choose their own mods of this sort.
4. Mods that have not yet been updated to 1.4 will not be considered at all.
5. Mods that make things "easier" these mods tend to be out of balance for the FTB map. The main pack will be the pack for the FTB maps so having unbalanced and OP mods in the pack just won't work.
6. Unfinished Mods will have a very hard road to get in.
7. Our intention is to create muliple mod packs, so in the case of exceptional mods that dont meet these guidelines, exceptions can be made.