A building I'm working on at the moment has a lot of diagonal corridors, a great microblock to have would be a half block, split vertically corner to corner on the diagonal.
I believe this is the mod you are looking for.
A building I'm working on at the moment has a lot of diagonal corridors, a great microblock to have would be a half block, split vertically corner to corner on the diagonal.
Hello!
I believe the community needs a "visible laser mod" to aid in construction.
I imagine such a mod like this:
You craft a tripod and a laser device, and combine them.
When right clicked you plant the tripod with the device at eye-level at your same position, it points in the exact direction you are looking at and emits a "laser" beam, similar to buildcraft lasers, etc. The laser beam cant be interacted with, and is only a building guide. you can dismantle the laser tripod by punching, etc.
You could also craft "lenses" that would change the angle of the laser, for example making it 100% horizontal.
many variants could be made, like one that tells you the distance to where the laser is pointing, etc.
I believe that's OpenBlocks, not ExtraUtils.The extrautilities item cannon also draws a curve trajectory line, that feature could be awesome too.
Not entirely sure I fully understand what you want to do, but have you considdered the Range trigger from the Nuclear Control mod? It can be set to trigger redstone signal after a certain lower energy level is met and will continue to output till the upper range is met. The signal can be inverted.I'd like a block that takes takes a specified energy amount and type, MJ, EU, RF, what have you, and when full outputs a redstone signal while dumping the energy reserves.
Mostly it would be for creative and adventure type applications. Take for example a mystcraft portal. Normally it takes nothing but placing a book into the receptacle to activate it, but what if a server wanted to create a challenge by saying you have to supply X amount of MJ energy to activate it. That energy could find its way to this block and when the conditions are met, output a redstone signal to start whatever mechanism you design to activate the portal.
There are ways to send redstone signals with things like BC gate conditionals on redstone energy cells, but I can't think of any that lets you tailor the needed input, or any that can instantly dump that input to reset the block.
Not entirely sure I fully understand what you want to do, but have you considdered the Range trigger from the Nuclear Control mod? It can be set to trigger redstone signal after a certain lower energy level is met and will continue to output till the upper range is met. The signal can be inverted.
Absolutely agree. MJ production is rather easy now compared to what there is to spend it on. Aside from MFR machines and Extrabee machines, everything requires so minuscule amounts of power. Maybe someone should add "Overclockers" for all the MJ machines.Not quite that. Basically I want a block that says it costs X energy to produce a redstone pulse. The energy is consumed as part of the process.
It occurred to me some time ago that we have the ability to create massive power farms but outside from a few select addons, there's not a lot of stuff that could really put that energy to good use, especially without giving you some utility that makes the game maddeningly easy. I didn't want to start telling mod authors what they need to do about it, that's up to them. But what if we had a way to take energy out of the economy to perform whatever function the server chose? It'd strictly be for adventure style setups I think but it could make for some creative setups.
How about a Soaryn chest mod? A simple wodden chest, but with the exception that it will always juble things that are put in it. Each time you open the chest, it will be sorted in a different way. If you want to go to extremes, you could make all Soaryn-chests "talk" to each other and randomly move stuff around between them, so you would never know what your chest will contain.
Better Storage's crates do that sort of thing - the contents' order is randomized each time you open it.
There are visualizations (can't think of them off the top of my head) that bends the POV to make the terrain appear that it's rising to meet you. Combine that with a square map that warps to the other side Asteroids style, and you have yourself a quick and easy "round world".A round world mod. Makes the world finite in size and at the borders it wraps around to the other side, making the world seem round. Many size options, some way of smoothing the connecting edges, and pre-generating the world would be neat.
You know that you can actually breed horses in vanilla. They already have different stats in terms of health, speed and jump height. There just isn't an easy way to check horses stats. With that and your other points a "BetterHorses" mod would be awesome!snip
You know that you can actually breed horses in vanilla. They already have different stats in terms of health, speed and jump height. There just isn't an easy way to check horses stats. With that and your other points a "BetterHorses" mod would be awesome!
A mod that adds a "player block". For ex. You have to be in a certain range of a mob spawner for it to spawn mobs, what if you wanted to go mining while you had a Skelly xp farm running, it would be perfect and like a built in chunk loader would be cool too