Request Suggest mods for creation here

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pc_assassin

New Member
Jul 29, 2019
1,809
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Yeah I like the idea- just that fluids are generally a lot harder to accumulate.
If someone makes one, I'll see if I can fill it with something that isn't water.​

Lava.... second easiest

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Celestialphoenix

Too Much Free Time
Nov 9, 2012
3,741
3,204
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Tartarus.. I mean at work. Same thing really.
Actually lava would be a pain in that quantity- either a lot of pumping or a massive [slow] energy sink.

I don't have MFR so sludge and sewage is out.
As you can't turn sewage into poo blocks for building out of MFR isn't coming back in either.​

Liquid Exp, or forestry fluids seem to be a good option.
 

RavynousHunter

New Member
Jul 29, 2019
2,784
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Water, lava, liquid experience, bio fuel, ethanol, lubricant, all completely renewable fluids that could easily benefit from mass storage. If you throw in Magical Crops, you can also add jet fuel to that list, as well.
 

darkeshrine

New Member
Jul 29, 2019
760
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I want a mod that adds TerrafirmaCraft styled physics with a config to add/remove affected blocks.

Before it's mentioned, I've already played with Enviromine. There's quite a few physics mechanics in TFC that enviromine doesn't have, such as:
- Cave-ins. Not just falling dirt, gravel, and sand. Unsupported stone falls in TFC.
- Additional gravity blocks, such as cobble.
- The tree falling physics.
 
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midgetassin

New Member
Jul 29, 2019
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Idea for a addon to terrafirmaCraft when you chop down a tree it fals over but doesnt break into a bunch of pieces. then you have to cut it into logs with either the axe o a logging saw (wich can be used tall take the tree down. Then theres also a saw mill (mulitBlock structure) that you have to use to get big boards which are use in some other recipes wich can be normal ones that are changesd or plan new ones for other stuff
 

1SDAN

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Jul 29, 2019
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I want a mod that adds TerrafirmaCraft styled physics with a config to add/remove affected blocks.

Before it's mentioned, I've already played with Enviromine. There's quite a few physics mechanics in TFC that enviromine doesn't have, such as:
- Cave-ins. Not just falling dirt, gravel, and sand. Unsupported stone falls in TFC.
- Additional gravity blocks, such as cobble.
- The tree falling physics.

And also the ability for blocks to increase support. Currently, all support comes purely from the block that would fall, it never calculates if block A supports X amount, just whether it supports or not
 

darkeshrine

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Jul 29, 2019
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And also the ability for blocks to increase support. Currently, all support comes purely from the block that would fall, it never calculates if block A supports X amount, just whether it supports or not
In TerraFirmaCraft, there are support beams you can craft and use. It takes a try or two to get used to the mechanics, but it's part of the fun. Plus, it makes player made mineshafts look cooler than vanilla mineshafts.

From the sound of your statement, it sounds like you're thinking about how many blocks are on top of a block and calculating how many blocks can be on top of it before it falls. It's very calculation heavy. I've already had a few instances in TFC alone where a very large amount of blocks fell at the same time, leading to a very large amount of lag (aka, the lag spike of death).
 

1SDAN

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Jul 29, 2019
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In TerraFirmaCraft, there are support beams you can craft and use. It takes a try or two to get used to the mechanics, but it's part of the fun. Plus, it makes player made mineshafts look cooler than vanilla mineshafts.

From the sound of your statement, it sounds like you're thinking about how many blocks are on top of a block and calculating how many blocks can be on top of it before it falls. It's very calculation heavy. I've already had a few instances in TFC alone where a very large amount of blocks fell at the same time, leading to a very large amount of lag (aka, the lag spike of death).

...I'm talking about Enviromine and how there's nothing that can act as support beams...
 
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DeathOfTime

New Member
Jul 29, 2019
823
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The Library mod. People can write minecraft books. Then they are evalauted and the ones the mod author wants to add to his mod are put in. The books can be about anything. Minecraft related or not.

The mod itself takes the written books and places them in treasure chests throughout the world. Adding them to the loot table. They have to be found. they can't be crafted.

Edit:
Found it. :"Lost books" by father toast. Sounds nice.
 

jdog1408

New Member
Jul 29, 2019
958
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Don't know if it exists or anything but a mod that easily lets you change biome and generation info like making certain ores only spawn in certain biomes or changing how common biomes are.
 

keybounce

New Member
Jul 29, 2019
1,925
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A mod that provides an automated block breaker. Only.

Yes, I can get it in lots of different "big" mods, but if I only want this one block ...
 

Zeeth_Kyrah

New Member
Jul 29, 2019
307
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A mod that provides an automated block breaker. Only.

Yes, I can get it in lots of different "big" mods, but if I only want this one block ...
You know that such a mod would immediately expand to include a block placer, too, since dispensers don't always work for that. I might as well just put Open Blocks in and get hang gliders along with all that.. though it is kind of a big mod for wanting only two blocks.
 

keybounce

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Jul 29, 2019
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When no one is on a server, it stops ticking. Just sits idle until someone logs on. No block ticks, no random mob spawns, no loaded chunk actions, etc. Just sits idle when no players are on.
 
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keybounce

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Jul 29, 2019
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Alright, is there a mod that lets you customize food yet?

As in:
1. Wheat turns to bread at a 1 to 1 rate -- so that wheat used for bread gives more food than steak.
2. Wheat can be ground into flour, and the flour turned into bread -- so that you really get more food this way.
3. Food stack sizes can be limited -- so bread and steak can be limited to 8 per, making the smaller stack size enough of an issue to make a stack of steak significantly better than a stack of bread (going on the assumption of the normal 27 inventory stacks and inventory space has value)
4. Sandwiches -- fish or steak -- can be created to give even more nutrition per stack, but not more total (i.e. -- a bread, plus a steak, would give more nutrition than a steak sandwich, but the sandwich stack has more total value) -- again, relying on small stack sizes to make a factor.

The idea here is to try to bring some better balance and value to vanilla foods, without having to resort to hunger overhaul / pams harvestcraft excess.

Also, this would return a role to mushrooms and mushroom stew -- which went from being the best food (at a cost of at least one extra inventory slot) to not worth the trouble when it got nerfed. (Specifically: the role of excessive total food, at stack sizes of 64).