So I was thinking about mob spawning.
Quickly put, mobs won't spawn in areas that you have claimed.
But "claimed" is currently defined as "non-solid surface" or "either burn light above 7 or sunlight above 7".
I'm looking at the desire often seem for dim lighting in claimed areas, and thinking of redstone torches, or recessed lighting.
So, I'd like to see a mod that changes mob spawning. So that the non-spawning areas is "burn light of any amount" or "sunlight above 9".
Above 9? In rain, exposed to the sky, you have 12, so most rains won't cause mobs in the day even in light forests; however, you will now see mobs in overhangs, and significantly more in deep forests. It's a tradeoff for improving the coverage of torches/lava/jack-o-lanterns/etc.
Quickly put, mobs won't spawn in areas that you have claimed.
But "claimed" is currently defined as "non-solid surface" or "either burn light above 7 or sunlight above 7".
I'm looking at the desire often seem for dim lighting in claimed areas, and thinking of redstone torches, or recessed lighting.
So, I'd like to see a mod that changes mob spawning. So that the non-spawning areas is "burn light of any amount" or "sunlight above 9".
Above 9? In rain, exposed to the sky, you have 12, so most rains won't cause mobs in the day even in light forests; however, you will now see mobs in overhangs, and significantly more in deep forests. It's a tradeoff for improving the coverage of torches/lava/jack-o-lanterns/etc.