Light-Drafter
A mod based on the LightBringer series by Brent Weeks. All users are "Prisms" who can use all colors of light to draft luxin, a material they can use to create tools and machines.
The user will design their tools/armor/objects in a "drafter's workshop". When in the world the user has a quick draft set that they can use to "draft" their designs into existence. The more a user drafts in a given color gives them more effective units to draft with and increases the recovery of that color. There is a max total unit use that is increased as the user "drafts" any color. If the user attempts to draft something that exceeds their ability the color will bleed out and they will become "light sick".
The design phase will let users choose one of three categories for their design: Wield-able Wearable Place-able
Wield-ables:
- custom right click interaction (place things, shoot, hit, pick up)
- aura interaction
Wearables:
- aura interaction
- aura producing?
- use limits
Place-ables:
- aura interaction
- aura producing
- entity interactions
All "drafts" have a time based breakdown factor that is determined by their color make up. Purer colors last longer and yellow cores will extend the lifetime of other colors.
List of colors and basic properties:
Superviolet - Invisible except to superviolet drafters — and those only when they concentrate. Solid, but not as strong as blue or green, superviolet is the subtlest luxin. Used for cryptography, creating invisible walls and traps, and marking targets on the battlefield
Blue - This luxin is hard, strong, and smooth. It can be used in anything from the creation of large structures to armor or bladed weapons or projectiles.
Green - Springy and flexible. The uses are as varied as the drafter is creative: from furniture to projectiles to shields to the throwing arms of war engines.
Yellow - Most often a liquid that releases its energy back into light quickly, allowing its use as a torch or a trigger to ignite flammable materials or explosives. Yellow nourishes other luxins, extending the durability of luxin structures or tools. Like water turning to ice, when yellow is drafted perfectly, it loses its liquidity and becomes the hardest luxin of all.
Orange - Slick, lubricative, and heavy. It is often used in conjunction with machines and traps.
Red - Sticky, gooey, and extremely flammable. Reds often work with sub-reds or with mundane tools to make bombs.
Sub-Red - Used to see heat, allowing one to see (to an extent) in the dark. Used to draft the heat from one's surroundings to survive intense heat, and create flame crystals which turn into fire when exposed to air.
FAQ:
Q: Pure colors last longer, but how does "pure" manifest itself in the mod? Does the player just have to "concentrate" (i.e. wait) when drafting?
Do you plan on some sort of color limit system? Obviously you don't want to limit players by randomly choosing their color(s), but maybe some advantage for focusing?
A: Luxin Quality: The more you draft a color, the closer to a pure quality you can draft of that color. For every color except yellow you will always draft your highest quality - yellow will give you the option to draft one step below pure.
Color capacity: The amount of a given color that you can store. Drafting items that contain a color increase the max capacity of that color. This starts out higher than your color usage limit.
Color usage limit: The amount of a specific color that you can potentially use in your next drafting. Drafting a color reduces your usage limit of that color for your next drafting. While you are not drafting your usage limit will grow back to its current max. The current max usage limit and restoration rate of a color is based on your level with that color. Early on, a colors usage limit will be lower than its capacity.
Luxin usage limit: The amount of luxin you can potentially draft without becoming "light sick". Drafting an item reduces your luxin usage limit for the the next drafting. While you are not drafting your luxin usage limit will grow back to its current max. The current max usage limit and restoration rate is based on your average color level. Early on, your luxin usage limit will be much lower than your overall luxin capacity.
OverDrafting: If you attempt to draft something that uses up more than you can currently output (based on current color limits or overall drafting limits) you will lose up to the full cost of that draft, not create the item and become light sick. The light sick severity and duration will be based on the amount you overdrafted and your color/overall endurance.
Q: How do you plan on players drawing luxin into their bodies working? Just a time recharge?
A: Absorbing Color: Currently, you will absorb color from your surroundings passively, but it is based on light intensity, drafting level, light source. Any light source that is not from this mod is treated as white light and light from this mod is based on the luxin and its quality, although it doesn't travel far and is always low intesity.
Q: Do you plan on making it apparent to other players how much luxin a player is holding? I feel like that would make the mod more interesting if I can see a green drawing in a bunch of luxin with just enough time to panic before they go golem.
A: Luxin creations: You can only draft something into the world after you have designed it on the table, you can also load a design. When you draft something into existence you will glow in the main color of what ever you are drafting and the time it takes to draft will depend on the raw amount of luxin being drafted and your level with each luxin. The only items that could take more than about 2 seconds are place-ables.
There will be an interface for putting designs into a radial quick draft, which is used for drafting your creations into the world. Drafting a wield-able or place-able will place your new item in your current hotbar position and any item that may already be there will be put in your inventory. Similarly for wear-ables, but with the specified spot for the wear-able. There will also be a "draft set" option which will draft each item in a set in order, which is what you would use to "go green golem."
Q: What do you mean by aura here? I don't recall any sort of aura mechanic in the books.
A: Aura: This is your way of passively drafting luxin, the color you/your armor gives off can be used to effect your drafted items. It it is an attempt to add real-time flexibility to your actions without adding overwhelming complexity to the gameplay.
For instance if you created a "bow and arrow" ranged weapon and you were giving off a sub-red aura, your arrows might light your target on fire.