Should ic2 be boycotted untill the power system is fixed ??

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YX33A

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Jul 29, 2019
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I will defeat all your arguments of realism with three words.

Floating dirt blocks.
THIS.
I just want a slightly more hardcore than TE tech mod not fricking rocket science.
Rocket Science isn't even a actual real life thing. The closest you can get is Aerospace Engineer.

And really, it's actually pretty simple if you don't mind doing a bit of math in your head.
 
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YX33A

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Fixed that for you. Can I do 4096*4 off the top of my head? No, no I cannot :)
I can do that just fine. It's 12420, yes?

I honestly hope that's correct. I'm not used to doing 4 digit multiplication in my head, even when its just factors of 16.
 
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Golrith

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EnvrioMine will deal with most of those floating blocks (pretty sweet on tree, the trunk "lowers" and sometimes branches on big trees will fall down around/on you).


If you want a mod that's a bit more involved that TE, then Mekanism & IC2 is the next one on the ladder, beyond that, RotCraft. The development of Resonant Induction seems to be between Mek and RotCraft.


16384? not too hard (only because I know most of the early ^2 numbers :p, although I had to look twice as I wrote 16834...)
 
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PonyKuu

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Worth mentioning that most of these entered the arena with the goal of attempting to represent something reasonably realistic, and abstractions end up chewing that realism away. Saying they're based on fantasy is a bit of a disservice don't you think?

Even RotaryCraft has machines that defy thermodynamics and physics in general*. In that sense you could argue that IC2, TE3, etc are more realistic than RotaryCraft, since all their generators require a legitimate (if cheesy**) source to produce power.

* DC Electric Engine presumably uses lunar tidal forces and clever flywheeling to produce a steady trickle of power.
* Steam Engines run off perpetually burning fire which consumes as its chemical reaction....dark matter?
* AC Electric Engines...ok they require you to magnetize a core. That's legit.
* Hydroelectric engines: No comment, unless you legitimately find a river worth capturing power from.
* I heart Reika and his mods; just don't go slaying all the other mod authors in his name.
** I'm looking at you, almost every source of power other than coal.
Sometimes it's not RC defies physics, but Minecraft itself.
- Steam engines are actually "external combustion engines", so you can use any external heat source to use it. The issue is that those engines can be powered by netherrack or lava and they provide heat forever (IRL lava would cool down after a bit of tiem and no material would burn forever if ignited)
- Both electric engines... Well, they're kinda weird and I think that's only a "balance" point. Since redstone is not a very good analogue of electricity - it's a digital electronics/logic thingie. Magnetizing is also added only to balance stuff - you don't need to do that if you use modern AC engines, and DC engines is just a lowest tier engine, so I guess that's not an issue.
- Hydrokinetics - also use minecraft mechanics of infinite waterflows.
 

Pyure

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Sometimes it's not RC defies physics, but Minecraft itself.
- Steam engines are actually "external combustion engines", so you can use any external heat source to use it. The issue is that those engines can be powered by netherrack or lava and they provide heat forever (IRL lava would cool down after a bit of tiem and no material would burn forever if ignited)
- Both electric engines... Well, they're kinda weird and I think that's only a "balance" point. Since redstone is not a very good analogue of electricity - it's a digital electronics/logic thingie. Magnetizing is also added only to balance stuff - you don't need to do that if you use modern AC engines, and DC engines is just a lowest tier engine, so I guess that's not an issue.
- Hydrokinetics - also use minecraft mechanics of infinite waterflows.
Agree on all points. And I suspect you'll agree that the machines were built knowing the limitations of those mechanics*, and that there are theoretical workarounds. For instance, if you heat a steam engine via burning netherrack, you can code the consumption of that netherrack block to occur occassionally. Bingo, pointless-realism-factor just increased by 4.2 points.

* Edit: I actually have no idea what a good workaround for the infinite-water problem would be. Liquids in MC are just such a clusterwhatever.
 

YX33A

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I can do that just fine. It's 12420, yes?

I honestly hope that's correct. I'm not used to doing 4 digit multiplication in my head, even when its just factors of 16.
Actually, since I didn't sleep last night, seems I missed my trick; it is in fact just a factor of 16. I could easily downgrade this using some basic logic until I reach 16, then simply add four to the running total of down conversion of 4 and end up with the correct answer 100% of the time.
Or I could just downgrade it until I reach 1024 and work with that; I know my bytes quite well so this allows for vastly easier working.

It's just math. Easy math once you remember what you're doing and what you're working with.

So to do the math again to double check... 16348?

And to run it through a calculator this time because I'm antsy...

Hah, I was right. No, wait, fucking sleeping mind, I had the 4 and the 8 flipped. I'm never doing math in my head while sleepy again. Assuming I remember I said this.
 

Pyure

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Aug 14, 2013
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Actually, since I didn't sleep last night, seems I missed my trick; it is in fact just a factor of 16. I could easily downgrade this using some basic logic until I reach 16, then simply add four to the running total of down conversion of 4 and end up with the correct answer 100% of the time.
Or I could just downgrade it until I reach 1024 and work with that; I know my bytes quite well so this allows for vastly easier working.

It's just math. Easy math once you remember what you're doing and what you're working with.

So to do the math again to double check... 16348?

And to run it through a calculator this time because I'm antsy...

Hah, I was right. No, wait, fucking sleeping mind, I had the 4 and the 8 flipped. I'm never doing math in my head while sleepy again. Assuming I remember I said this.

best self-rant ever?

I understood none of your math explanation.

Btw my forum access is being weird, asking me to verify everything. Are you sure you would like to Like this message? etc. Yes, I like liking YX33A's messages because its easier than typing his name.
 

YX33A

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Jul 29, 2019
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Maybe this will help you:
1
2
4
8
16
32
64
128
256
512
1024
2048
4096
8192
16384
32768
65536
131072
262144
524288
1048576
2097152
4194304
8388608
16777216
33554432
67108864
Everything past 16 is just a factor of 16. I forget what this sort of math equation is actually called, or how to correctly show this sort of thing with symbols, but this is also usable for computers as bytes are all factors of 16.(well, the amounts sold normally are, and 1024 is a factor of 16 and that's how many of the previous type of byte it takes to reach the next type...)
 

Dreossk

New Member
Jul 29, 2019
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Just let IC2 die by itself. It's well on its way with the stupid recipe changes they made, uselessly complex electricity management compared to other mods and user-hostile handeling of machines.
 
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Pyure

Not Totally Useless
Aug 14, 2013
8,334
7,191
383
Waterloo, Ontario
Just let IC2 die by itself. It's well on its way with the stupid recipe changes they made.
Alternately let players who can't deal with it go play flappy bird.* I heart the IC2 recipes :)

* Ok I take it back that was mean, sorry Dreossk :p[DOUBLEPOST=1395417530][/DOUBLEPOST]
Maybe this will help you:
1
2
4
8
16
32
64
128
256
512
1024
2048
4096
8192
16384
32768
65536
131072
262144
524288
1048576
2097152
4194304
8388608
16777216
33554432
67108864
Perfect, memorized, I can now do all RotaryCraft math off the top of my head.
 

YX33A

New Member
Jul 29, 2019
3,764
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0
Alternately let players who can't deal with it go play flappy bird.* I heart the IC2 recipes :)

* Ok I take it back that was mean, sorry Dreossk :p
Yeah, that is kinda mean. They should play Flappy Fedora.
 

John.E

Well-Known Member
Dec 18, 2013
152
59
53
Doral, FL
So for stupid math tricks, here's what I usually do (and did in this case):

Multiply 4100 * 4 = 16400
Subtract 4100 - 4096 = 4
Multiply 4 * 4 = 16
Subtract 16400 - 16 = 16384

For whatever reason, I find this easier to do in my head than 4096 * 4
 

YX33A

New Member
Jul 29, 2019
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So for stupid math tricks, here's what I usually do (and did in this case):

Multiply 4100 * 4 = 16400
Subtract 4100 - 4096 = 4
Multiply 4 * 4 = 16
Subtract 16400 - 16 = 16384

For whatever reason, I find this easier to do in my head than 4096 * 4
Actually that's kinda brilliant IMO.