Rotarycraft - the mindblower and builds

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TesserActor

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Jul 29, 2019
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After the boring machine head gets X distance away the only thing it finds is cobble. I assume this is some problem with chunk generation, only thing I can do to fix it myself is travel ahead of the boring machine, generating chunks the old fashioned way.

This happened to me as well, I looked in the source code and this isn't intentional.
The code for the Boring machine is really ugly and it looks like it would thrash the chunks a lot. I have no idea why it only finds stone as opposed to air. When you fly ahead of it do you see chunks with no ore generation where it dug?

It also seems to get less ores than it should, although it might have been a glitch in my setup.
With a silk touch bore full size I got 37 certus quartz (at the right level) after boring a LONG way.
When I flew through the cave and gathered the quartz on the edges I counted 50.
So the bore found less quartz in the large center than I did on the edges, which is statistically unlikely.
I also seem to be getting less of everything else compared to memories of redpower tunnel bores of similar size going the same distance.

There is nothing in the source that nerfs ore collection, there are no distance nerfs, there is nothing suspicious whatsoever.
One thing I did figure out is that the Boring Machine can eject into chests, previously I was collecting the item entities it spit out.
 

twisto51

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Jul 29, 2019
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You can enchant the woodcutter to have it replace saplings at 100%. The not cutting down a tree seems to be a slight issue. It can be fixed through the config: B:"Instant Woodcutter"=false
Set it to true and you should be fine.

It wasn't that it wasn't replanting, it was that the saplings were getting replanted in random locations, not just in front of the woodcutter. A tree would then grow out of the range of the woodcutter, yet block the growth of the sapling that was in the right spot.
 

twisto51

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This happened to me as well, I looked in the source code and this isn't intentional.
The code for the Boring machine is really ugly and it looks like it would thrash the chunks a lot. I have no idea why it only finds stone as opposed to air. When you fly ahead of it do you see chunks with no ore generation where it dug?

I didn't notice any suspiciously free-from-anything other than cobble but I was digging alongside the mining pipe the machine generates. I'll have to go back and look at it closely.

I made some bevels and some shafts and just moved it up above where it was to do a new set in already generated chunks.

And yes, it seems pretty light on output. That might be because there are so many other things out there to mine than I'm used to. I'm not just getting metal ores, redstone, and coal. I'm also getting all the reactor junk, thaumcraft junk, magic essence, magic stones, tc2, bop gems, metallurgy, bleh.

In any case it is a lot more work than a quarry and a lot less reward, and is absolutely dwarfed by what a good frame bore puts out. Not many options in Horizons though, it is either this or do almost all of Thaumcraft to support an Arcane bore that will have to be moved every day, with tools that need constant repair.
 

twisto51

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Jul 29, 2019
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OK, with Instant Woodcutter enabled in configs it works better. It is anything but instant but it does work better.

It still randomly stops cutting, as can be seen in this image. Two pieces of wood and a leaf block up a bit just sitting there, everything running. Breaking and replacing the woodcutter doesn't help. Turning it with a screwdriver doesn't help. I have to cut down the wood in question and plant a new sapling.
tlVTikk.jpg
I had everything powered by steam engines but the fertilizer was going really slowly in terms of growing the saplings. I noticed there were fertilizer effects in an area of effect around the fertilizer so I thought maybe if I reduced what it could possibly fertilize it would go faster on what was left. I replaced the steam engine with a DC engine which cut the radius down by about half. Then I replaced all the grass block in that radius with limestone. Now it fertilizes nice and quick. In this case more power was a bad thing. :)
 

TesserActor

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Jul 29, 2019
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I looked in the code and didn't see anything wrong with the main woodcutter code, but there might be something off in the tree finding code.

Other interesting things I have discovered:
- Most machines don't work faster with more torque but extra speed makes them faster with a logarithmic drop off in the extra speed.
- AC Electric engines constantly vary in speed no matter how good your timer is, this is annoying but they are still one of the best engine types.
- On my server AC engines are really glitchy and produce 1-50kW with no redstone signal or shaft core, they also sometimes drop to this level even with signal and shaft core when I walk near them.
 

Protocurity

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Jul 29, 2019
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I looked in the code and didn't see anything wrong with the main woodcutter code, but there might be something off in the tree finding code.

Other interesting things I have discovered:
- Most machines don't work faster with more torque but extra speed makes them faster with a logarithmic drop off in the extra speed.
- AC Electric engines constantly vary in speed no matter how good your timer is, this is annoying but they are still one of the best engine types.
- On my server AC engines are really glitchy and produce 1-50kW with no redstone signal or shaft core, they also sometimes drop to this level even with signal and shaft core when I walk near them.


The AC engines react to changes in the magnetic field. That is a fancy way of saying that if you have a shaft core on you and you are walking around, the AC engine will randomly get power. It's a strange feature, but not really a bug.
 

TesserActor

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Jul 29, 2019
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The AC engines react to changes in the magnetic field. That is a fancy way of saying that if you have a shaft core on you and you are walking around, the AC engine will randomly get power. It's a strange feature, but not really a bug.

Holy crap thanks I never would have figured that out. Did you read the code, figure that out or do you have an info source I don't know about?

Also that feature sound like it might be laggy. I'll find it in the code and check later.
 

Protocurity

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Jul 29, 2019
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Holy crap thanks I never would have figured that out. Did you read the code, figure that out or do you have an info source I don't know about?

Also that feature sound like it might be laggy. I'll find it in the code and check later.


My info source is the main thread for Rotarycraft on the forum. I maintain my own mod list, so I'm always going over updates and changes that Reika puts in the mod.
 

twisto51

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Jul 29, 2019
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When Horizons was first released Hydrokinetics didn't require lubrication, now they do, and quite a lot of it. I've finally gotten enough canola oil production to run the 9 hydrokinetics I had before the change. Definitely needed at least that change, maybe more, these things produce an ungodly amount of power which was basically free other than HLSA steel required to build them.

Output of 9 Hydrokinetics (4.719MW):
ChRMd6g.jpg
If you have a large amount of block updates near hydrokinetics they freak out graphically and spam your console/chat until the block updates stop. My original setup has a redstone wireless-controlled drawbridge to cut off the waterfall way up at its source. This causes a lot of block updates. I added another drawbridge cutoff just above the engines and a catch basin just beneath it so that when I turn the water on/off there are only about 50 blocks to update. I'm using the power to drive a boring machine and to wind industrial coils, using the clutch to cutoff power completely and the omnidirectional clutch to redirect it between the boring machine and the industrial coil charging station.
LMFzE65.jpg
These consume a lot of canola oil. A LOT. The three fan/two sprinkler/one item vacuum canola farm I've got going has been posted earlier in the thread. I've built a stack of 10 grinders, 42 steam engines, 30 shaft junctions, 10 bevel gears, 4 stone shafts, 2 pumps and lots of lubricant/fluid pipe. It still falls short of keeping up with demand. It is pretty close though, couple more will do it or I'll just wait as Reika mentioned cutting the hydrokinetic lubricant requirement in half. I tesseract the seeds from the farm down here, then use transfer node/pipes to send them to the grinders. 1 pump could supply water to all of the steam engines but the thought of 40 steam engines blowing up at once terrifies me so I added a 2nd pump for backup. When using rotarycraft pumps make sure you source pool is at least 3x3. The pump will eventually outpace the waterblock regeneration in a 2x2 pool and drain it.
pEcIICg.jpg
I'm working on switching over to gasoline engines. One gasoline engine per grinder would make a cleaner build and probably less client lag in the vicinity. Trying to come up with a good reed/vine farm that hasn't been done before. Failing. Thinking about golems. Dreading tc4 research for the 3rd time.
 
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Hoff

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Just a btw for anyone that doesn't wanna delve too far into the tech tree of Rotary; pneumatic engines. At max power(2048 nm of torque, 1024 rad/s, 2.09 MW) consume 386(something like that) RF/t so 5 dynamos will keep it going forever. If you want a boring machine to never stop you'll need to get 8192 nm torque to break obsidian. So build 4 or step up the power from one or two.
 

KingTriaxx

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Jul 27, 2013
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How about TE3 Autonomous Activators chopping off reeds? Set them to require redstone and use the vanilla height detection method.
 

ScorpioOld

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Jul 29, 2019
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Output of 9 Hydrokinetics (4.719MW):

This is equivalent 11 Dynamos from TE or Biofuel generators (absolutely free fuel if you have right collection of farms delivering 9 kinds of bio matter) from MFR:) You spent more fuel to collect seeds. I found the best way to use RC machines to feed them via pneumatic engines. Simple and easy, plus you can take Tesseract and set up your RC machines far far away that you do not hear sound of them. At least this is only way to collect bedrock dust in labyrinth of Twilight forest, since you need compact setup.
 

PierceSG

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Jul 29, 2019
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Hmmm anyone able to make the Extractor runs indefinitely?
I'm having a 4 Magnetostatic Engine setup where each pair runs into a Shaft Junction which is then ran into another Shaft Junction to combine 4 inputs into 1 output which is fed into an industrial coil.
But no matter how much output I set on my Magnetostatic Engine, the Industrial Coil will always loses power.
Any remedies?
 

ScorpioOld

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Jul 29, 2019
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I use two Pneumatic engines to feed one cross junction with subsequent 1:8 gear box (speed) then bevel gear and this is all. 10 Dynamos and 1 Aquious accumulator from TE keep the system running smoothly.
 

twisto51

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This is equivalent 11 Dynamos from TE or Biofuel generators (absolutely free fuel if you have right collection of farms delivering 9 kinds of bio matter) from MFR:) You spent more fuel to collect seeds. I found the best way to use RC machines to feed them via pneumatic engines. Simple and easy, plus you can take Tesseract and set up your RC machines far far away that you do not hear sound of them. At least this is only way to collect bedrock dust in labyrinth of Twilight forest, since you need compact setup.

There are no pneumatic engines(buildcraft crossovers) in Horizons. Plus I consider the cross-mod engines cheating. If you're not going to generate your power in Rotarycraft I don't see any reason to use Rotarycraft. The adjustable engines effectively have a built-in CVT that needs neither belts nor lubrication. They short-circuit the entire mod. The latest version of Horizons does have the RF crossover machines.

You can disable engine sounds or reduce the multiplier in the config file.

I've had no problem whatsoever gathering bedrock dust in the overworld. You can't get much more compact than 3 blocks (bedrock breaker, industrial coil, lever).

But I will admit that I was going about it entirely the wrong way by not using gearboxes. :) I went from 10 grinders powered by 40 steam engines to 12 grinders powered by 3 steam engines thanks to 3 16:1 gearboxes. Can't believe nobody pointed that out after I mentioned the previous ratio. That is 1 steam engine, 1 16:1 gearbox, 3 shaft junctions, 3 bevel gears, and 4 grinder per "set". There is also a stone shafts on each one just so I could move the grinder line away from the engines, "just in case".
VauVGot.jpg
In the meantime I've also put up a basic piston sugarcane farm and a golem sugarcane farm and have enough fully automated ethanol crystal production to run 4-5 gasoline engines. I guess jet fuel is next.
 
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ScorpioOld

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There are no pneumatic engines(buildcraft crossovers) in Horizons. Plus I consider the cross-mod engines cheating. If you're not going to generate your power in Rotarycraft I don't see any reason to use Rotarycraft.

This is only your opinion. In mod pack such as Monster this is the most exiting side of minecraft to build crazy complicated systems that involve components from multiple modes. If following your logic then AE integration with production machines is also cheating:)
 

jokermatt999

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Jul 29, 2019
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This is only your opinion. In mod pack such as Monster this is the most exiting side of minecraft to build crazy complicated systems that involve components from multiple modes. If following your logic then AE integration with production machines is also cheating:)
While OP/cheating will always be personal opinion and an eternal debate, pneumatic engines *really* make RotaryCraft much easier. With it's ore multiplying system, that can drift into the realm of "OP" very quickly in my opinion.

I just set it up on the server I play on (magmatics feeding into pneumatics), and I turned 4 quartz ore into 51 Certus Quartz. That particular recipe needs adjusting. It's definitely harder to completely automate though, with the need for canola/lubricant being tricky to deal with in particular.

That said, I'm totally going to be using and abusing and loving RotaryCraft for a while now. :D Thanks for posting so much in here Twisto. Your constant updates really encouraged me to jump all way into RotaryCraft rather than just occasionally messing around in creative, and it's been quite rewarding so far. Keep posting. :)
 

PierceSG

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Jul 29, 2019
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Yes, the mod supported power generators does make RotaryCraft a lot easier but it is a choice here so players who doesn't want to use it can still go the pure route while others who just want to tinker with the gears and stuff but doesn't want to fuss about power can still dive right in.
For me, I am still learning so I'm glad there's cross mod support there. Even so, I can't even get the extractor going without having to turn the industrial coil off every now and then due to lack of power in it. I think I might have to redo my setup.

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