Rotarycraft - the mindblower and builds

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Yusunoha

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Jul 29, 2019
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I've added and removed this mod quite alot because it's a very cool mod with all kinds of machines, but there's just so much content that I've no idea where to start and end up not using the mod at all... I need a beginner's guide lol
 

BanzaiBlitz

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Jul 29, 2019
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I've added and removed this mod quite alot because it's a very cool mod with all kinds of machines, but there's just so much content that I've no idea where to start and end up not using the mod at all... I need a beginner's guide lol
That's one of my main reasons for starting this thread! :D
 
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jokermatt999

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Jul 29, 2019
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I've added and removed this mod quite alot because it's a very cool mod with all kinds of machines, but there's just so much content that I've no idea where to start and end up not using the mod at all... I need a beginner's guide lol
I really haven't delved too deep into the mod, but from my creative testing, here's what I found out.
A DC engine should be able to run a fermenter. It just requires a redstone signal, and I think it can just be hooked directly to it. That will get you started with ethanol crystals, which can run a gasoline engine. One crystal will run an engine for 1 minute, so it seems easy to tell where you're at. From there, you can hook up a gasoline engine to a grinder to start grinding canola seeds for lubricant for the more advanced pieces that require it.
Then from there there's a massive daunting amount of machines and oh god I have no idea what I'm doing. But it's quite nice. :)
 

Tyrindor

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Jul 29, 2019
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What other mod Quintuples ores or more(Up to 25x)?

I haven't played with this mod, but anything beyond 3x seems very cheaty to me. For the few mods that allow you to get 3x or higher, it still requires a very advanced and time consuming process.

25x, no matter how i Look at it, and no matter how expensive/time consuming it is, doesn't sit well with me.
 

Hoff

Tech Support
Oct 30, 2012
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I haven't played with this mod, but anything beyond 3x seems very cheaty to me. For the few mods that allow you to get 3x or higher, it still requires a very advanced and time consuming process.

25x, no matter how i Look at it, and no matter how expensive/time consuming it is, doesn't sit well with me.

25x is for very few things. Only one I'm actually aware of is Uranium and it takes multiple processing. The 5x requires 1 minute per ore after investing a LARGE amount of resources. Not to mention the mod itself would be quite the grind if it didn't allow access to huge amounts of some resources.[DOUBLEPOST=1387499856][/DOUBLEPOST]
I wasn't aware that the process went above 5x. I can get 5x a bunch of ways. I'll look into it.
5x on normal ores
9x on nether ores
13x on "rare" ores(Only one I've noticed is GT iridium ore)

You can get 25x on uranium because the stuff it makes can be processed again by IC2.
 
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KirinDave

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Jul 29, 2019
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I haven't played with this mod, but anything beyond 3x seems very cheaty to me. For the few mods that allow you to get 3x or higher, it still requires a very advanced and time consuming process.

25x, no matter how i Look at it, and no matter how expensive/time consuming it is, doesn't sit well with me.

This is sort of rotarycraft as a whole. Its balancing is, "My power is difficult to make." It's very GregTech like in this; even up to including a ton of the mod totally invalidating itself. It is a really cool series of ideas but in need of a lot of cleanup and balancing.
 

eric167

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Jul 29, 2019
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This is sort of rotarycraft as a whole. Its balancing is, "My power is difficult to make." It's very GregTech like in this; even up to including a ton of the mod totally invalidating itself. It is a really cool series of ideas but in need of a lot of cleanup and balancing.
the whole mod is VERY steel hungry.

if you have a legit complaint, take it to the thread on the MC forums and ask reika directly.

he works to make the numbers realistic.
 

KirinDave

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Jul 29, 2019
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the whole mod is VERY steel hungry.

And if you use any other way to make steel the entire mod is invalidated. The task of robust progressions in costing in the face of cross-mod interaction is hard. This is why mods often make their own worldgen so they can gate it directly (AE is a great example of this). Imagine AE without certus quartz (the mod is VERY iron hungry). Would it be balanced?

But that's a tiny complaint. a bigger complaint is how a lot of the mod is either incomplete or self-invalidating. For example, how many people actually use the wooden crankshafts? They look like a remnant from and older design. It makes the mod confusing even in the face of the documentation.
 

twisto51

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Jul 29, 2019
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And if you use any other way to make steel the entire mod is invalidated.

It has its own steel and won't use any other type of steel, unless you reprocess it.

As far as balance goes I think it is fairly good now that the hydrokinetics require lubrication, at least in terms of engines and processing. I haven't used any of the tools or the more esoteric stuff.
 

Protocurity

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Jul 29, 2019
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Specializing partly in this mod for my most recent playthrough, I can definitely say that the steel requirements for higher tiers of machines is what paces the majority of the mod. To manage the ore processing from the extractor, there are several steps you need to go through, and they can get quite expensive.

First, assuming you don't use multiple gearboxes and don't bother with lube, then you'll need a CVT with at least 15 belts to perform all the operations I list. The CVT requires 26 steel to make, and the belts require 8 steel (+32 leather). Now, the calculation for the gears are a bit tricky, since 5 HSLA steel = 3 gears, so I'll handle gear calculations later.

First, you need a DC engine with a fermentor to make ethanol crystals to power a gasoline engine. Total steel cost for DC engine (7) + fermenter (12 + gear) = 19 + 1/3rd of 5 = 20.67 HSLA steel.

Then, Grind all materials in grinder to make jet fuel, powered by gasoline engine. Total steel cost for grinder (18) + gasoline engine (35) = 53 HSLA steel.

Power fractionation unit with gasoline engine to get jet fuel, power transferred with bevel gear. Total steel cost for the fractionation unit (9 + gear) and bevel gear (8 + gear) = 17 and 2/3rds of 5 for gears, which comes to 20.33 HSLA steel. Unsaid costs include soul sand, netherrack, blaze powder, coal, magma cream, and ethanol crystals to make the fuel.

Pump water into extractor. Using Rotarycraft, this will require a pump, a steam turbine, and fluid pipes. The steam turbine (15 + gear and 4 pipes) and pump (8 + gear and 3 pipes) = 23 + 2.333 + 6 for the pipes. Note, that each block of pipe requires about 3/8ths of an HSLA steel. However, I'll assume you don't have the pump more than 9 blocks away.

Power extractor with two micro turbines + shaft junction + CVT with 15 belts. Total steel cost for the extractor (15 + gear) + 2 micro turbines (2 gears + 58 for each) + shaft junction (8 + gear) = 139 HSLA steel + 6 gears = 149 HSLA steel.

So, the total steel cost to get 5x ore production is 34 +20.67 + 53 + 20.33 + 25.33 + 149 = 303 HSLA steel, rounded up.


Now, there are other ways to go about this. Instead of using microturbines for a hands-off approach, you can just use a CVT with 15 belts and the gasoline engine, and just babysit the extractor, constantly adjusting power as it is needed for each operation. Now, I would only recommend doing this on a day when you have nothing going on, because you'll end up babysitting that machine for hours on end, since running it at minimum speed causes the extractor to run at a snails pace.

Another option is to use the industrial coil (27 HSLA steel) to just store the energy put out by the gasoline engine, then release it in the desired amount later. Be warned, however, as the gasoline engine puts out 1/64th the necessary power to run the extractor on automatic, and since the extractor takes a little over half an hour to chew through a stack of ores at 4.19 Megawatts of power, this means you'll have to run the gasoline engine for 32 hours for every stack of ore you want process, requiring 1920 ethanol crystals. For those with chunloakders and high automation abilities on servers, this may be an attractive option.

All in all, while the ore processing from Rotarycraft is the most efficient, it is also the most expensive ore processing of any mod I've ever seen, and second slowest behind factorization. I wouldn't call the ore processing from the mod overpowered in any sense. As for those really high yields, those mostly come from stuff like redstone and lapis, where you are getting multiple items per ore originally.
 

eric167

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Jul 29, 2019
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And if you use any other way to make steel the entire mod is invalidated. The task of robust progressions in costing in the face of cross-mod interaction is hard. This is why mods often make their own worldgen so they can gate it directly (AE is a great example of this). Imagine AE without certus quartz (the mod is VERY iron hungry). Would it be balanced?

But that's a tiny complaint. a bigger complaint is how a lot of the mod is either incomplete or self-invalidating. For example, how many people actually use the wooden crankshafts? They look like a remnant from and older design. It makes the mod confusing even in the face of the documentation.
they are dirt-cheap, early shafts for something running off a DC engine.

@above: until you get a jet engine at least.
you can direct-drive a jet engine, which will process fairly quickly.
but that thing costs even more than a micro, and drinks fuel faster.

and I think another balancing point, albeit a smaller one, is you cant auto-insert or extract.
 

Yusunoha

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Jul 29, 2019
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for me this mod is somewhat like Ars Magica 2 for me, there's a handbook that tells you more information about the mod, but the moment you open that handbook, you're flooded with a wave of information about anything that could be possible with the mod, even items that'll take your ages to work towards... I like how Thaumcraft handles it more with their handbook, you'll slowly unlock more and more information and get the time to learn the items and blocks before having to move on. now I can understand that you can't exactly take this method and apply it to every mod out there, but it would be possible to make mods tiered, and with every tier you can work towards the next while learning all the blocks and items.
 

PierceSG

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Jul 29, 2019
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Yes, this mod can get confusing at times and then something happens that make you go "Aha!" and stuffs starts working.
Like me and the bevel gear, I was right clicking it, so hard, with the screwdriver and it just wouldn't rotate upwards! Till I accidently right clic, it with my barehands...

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eric167

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Jul 29, 2019
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huh. thought he said you couldn't. my bad.
my main focus has been trying to get a reactor to work.
it runs, but doesn't seem to heat up or register the boilers. . .
 

PierceSG

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Jul 29, 2019
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Anyone knows how well the baitbox would work in The End?

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