I've added and removed this mod quite alot because it's a very cool mod with all kinds of machines, but there's just so much content that I've no idea where to start and end up not using the mod at all... I need a beginner's guide lol
That's one of my main reasons for starting this thread!I've added and removed this mod quite alot because it's a very cool mod with all kinds of machines, but there's just so much content that I've no idea where to start and end up not using the mod at all... I need a beginner's guide lol
I really haven't delved too deep into the mod, but from my creative testing, here's what I found out.I've added and removed this mod quite alot because it's a very cool mod with all kinds of machines, but there's just so much content that I've no idea where to start and end up not using the mod at all... I need a beginner's guide lol
What gave the mind blow is a bedrock breaker
and a certain ore multiplier that surpasses all others.
It's not so much a breaker...
Why do you think this? Several mods can do better and without the power issues.
What other mod Quintuples ores or more(Up to 25x)?
What other mod Quintuples ores or more(Up to 25x)?
I haven't played with this mod, but anything beyond 3x seems very cheaty to me. For the few mods that allow you to get 3x or higher, it still requires a very advanced and time consuming process.
25x, no matter how i Look at it, and no matter how expensive/time consuming it is, doesn't sit well with me.
5x on normal oresI wasn't aware that the process went above 5x. I can get 5x a bunch of ways. I'll look into it.
I haven't played with this mod, but anything beyond 3x seems very cheaty to me. For the few mods that allow you to get 3x or higher, it still requires a very advanced and time consuming process.
25x, no matter how i Look at it, and no matter how expensive/time consuming it is, doesn't sit well with me.
the whole mod is VERY steel hungry.This is sort of rotarycraft as a whole. Its balancing is, "My power is difficult to make." It's very GregTech like in this; even up to including a ton of the mod totally invalidating itself. It is a really cool series of ideas but in need of a lot of cleanup and balancing.
the whole mod is VERY steel hungry.
And if you use any other way to make steel the entire mod is invalidated.
they are dirt-cheap, early shafts for something running off a DC engine.And if you use any other way to make steel the entire mod is invalidated. The task of robust progressions in costing in the face of cross-mod interaction is hard. This is why mods often make their own worldgen so they can gate it directly (AE is a great example of this). Imagine AE without certus quartz (the mod is VERY iron hungry). Would it be balanced?
But that's a tiny complaint. a bigger complaint is how a lot of the mod is either incomplete or self-invalidating. For example, how many people actually use the wooden crankshafts? They look like a remnant from and older design. It makes the mod confusing even in the face of the documentation.
and I think another balancing point, albeit a smaller one, is you cant auto-insert or extract.
Except you can.