The thing with Rotarycraft is that it is a relatively new mod, and not everyone has figured out how everything works yet. For something like baitboxes in the end, it is best to just go into creative mode and try it yourself.
Anyway, since so many people have no idea how to do stuff in Rotarycraft, I've decided to show some of the theoretical builds you can make. When doing anything in rotarycraft, it is important to have three things with you:
#1: screwdriver. This lets you adjust the modes of certain machines, as well as rotate and see input/output sides.
#2: Angular transducer. This object tells you important things about machines, such as the type of power it needs, how much power it needs, currently stored fluids, current power transfer, basically everything and anything you need to know about a machine.
#3: Rotarycraft handbook. Now, this will bombard you with a lot of info, but if you have some free time, this will tell you about all the different machines an dhow they work.
Now, for an automated lubrication production using ONLY Rotarycraft parts:
This is the power system. Now, while you can use a DC engine on the rotarycraft pump, I prefer to use a steam engine since it pipes fluid faster. This system has 3 steam engines, with 2 powering individual fans that are 2 spaces apart. Each steam engine has lit netherrack underneath of it, which will provide safe power indefinitely. The placement of the pipes and engines is fairly arbitrary, however I would recommend a few stone shafts between the engine and the pump, as the water underneath of it will put out the netherrack underneath the engine.
The fan will blow in a 3 wide by 9 long area in front of the fan. What the fan does depends on how much power you put in to it, but with a steam engine (16.384 KW) it will automatically harvest and replant crops. NOTE: I have not tested it with every crop. The fans will blow the contents of the crops outward up to 30 blocks, even though their effective range is much smaller. This is inconsistent, so I set up a small barrier, along with a stream of hoppers that hook up to a grinder. I'll explain the inconsistencies later, and how I fixed them.
The grinder is currently powered with a gasoline engine. There are other ways to power it, but the gasoline engine works fairly well. The grinder can receive items from hoppers from any side, and it will automatically output lube from its front end into lubricant hoses. Currently, I just have all of the lube going into a reservoir, which receives input from its side and outputs on its bottom.
Now, if you want to power it without a gasoline engine, you can use a steam engine + a 4x gearbox in torque mode.
the downside to this method is that it requires lube, so it is probably a good idea to use a gasoline engine to first make lube, then once you have a lubricant bucket, you can replace the gasoline engine with a steam engine + 4x gearbox, and put lube into the gearbox. Now, gearboxes consume lubes at different rates depending on their materials. The higher tier you go, the less lube you need. This diamond gearbox, though requiring lubricant, doesn't consume lubricant, so it can run forever. However... it costs 8 diamonds to make, so it is a wee bit expensive.
Now, this system "works", but not well. One of the big problems with this system is that the fans can only push tiny stacks of items, and canola seeds tend to break in packs of 5 or 10 at a time. This leads to most of the seeds that are harvested by the fans just sitting on the patch. Now, there is a fix to this, and it requires a bit of ingenuity.
This is an item vacuum. Now, normally the vacuum is only "meh" for automation. The item vacuum draws item entities toward itself, and also draws items from adjacent inventories towards itself, so it can't be used to automatically pull from machines. What I've done here is set up a steam engine to power the vacuum behind a wall, which pulls all item entities into the hoppers regardless of their size. Here, I also "broke" the rule a bit, since I have a TE3 aqueous accumulator with a fluiduct piping water into the steam engine. You can use pretty much any mod to pump fluids steam engines, so long as you pump into the back. I did this mostly because I didn't think of the item vacuum until half way through the build, and didn't want a gigantic pipe going over the farm.
Now, this setup is not cheap. It requires 5 steam engines, 2 fans, a pump, many fluid pipes, many hoppers (though I would suggest experimenting with flowing water into a single hopper), and an item vacuum. However, this system, once set up, will slowly provide free lubricant forever. In fact, the system might be too large, since having two fans set up will produce canola seeds quicker than you can grind them up with a single gasoline engine. Though you can probably expand the system by having multiple grinders with multiple engines powering them.
This is just a basic set up, and it can be expanded to be larger, faster, and probably more efficient. Next, I'll see if I can work on a wood farm.
Anyway, since so many people have no idea how to do stuff in Rotarycraft, I've decided to show some of the theoretical builds you can make. When doing anything in rotarycraft, it is important to have three things with you:
#1: screwdriver. This lets you adjust the modes of certain machines, as well as rotate and see input/output sides.
#2: Angular transducer. This object tells you important things about machines, such as the type of power it needs, how much power it needs, currently stored fluids, current power transfer, basically everything and anything you need to know about a machine.
#3: Rotarycraft handbook. Now, this will bombard you with a lot of info, but if you have some free time, this will tell you about all the different machines an dhow they work.
Now, for an automated lubrication production using ONLY Rotarycraft parts:
This is the power system. Now, while you can use a DC engine on the rotarycraft pump, I prefer to use a steam engine since it pipes fluid faster. This system has 3 steam engines, with 2 powering individual fans that are 2 spaces apart. Each steam engine has lit netherrack underneath of it, which will provide safe power indefinitely. The placement of the pipes and engines is fairly arbitrary, however I would recommend a few stone shafts between the engine and the pump, as the water underneath of it will put out the netherrack underneath the engine.
The fan will blow in a 3 wide by 9 long area in front of the fan. What the fan does depends on how much power you put in to it, but with a steam engine (16.384 KW) it will automatically harvest and replant crops. NOTE: I have not tested it with every crop. The fans will blow the contents of the crops outward up to 30 blocks, even though their effective range is much smaller. This is inconsistent, so I set up a small barrier, along with a stream of hoppers that hook up to a grinder. I'll explain the inconsistencies later, and how I fixed them.
The grinder is currently powered with a gasoline engine. There are other ways to power it, but the gasoline engine works fairly well. The grinder can receive items from hoppers from any side, and it will automatically output lube from its front end into lubricant hoses. Currently, I just have all of the lube going into a reservoir, which receives input from its side and outputs on its bottom.
Now, if you want to power it without a gasoline engine, you can use a steam engine + a 4x gearbox in torque mode.
the downside to this method is that it requires lube, so it is probably a good idea to use a gasoline engine to first make lube, then once you have a lubricant bucket, you can replace the gasoline engine with a steam engine + 4x gearbox, and put lube into the gearbox. Now, gearboxes consume lubes at different rates depending on their materials. The higher tier you go, the less lube you need. This diamond gearbox, though requiring lubricant, doesn't consume lubricant, so it can run forever. However... it costs 8 diamonds to make, so it is a wee bit expensive.
Now, this system "works", but not well. One of the big problems with this system is that the fans can only push tiny stacks of items, and canola seeds tend to break in packs of 5 or 10 at a time. This leads to most of the seeds that are harvested by the fans just sitting on the patch. Now, there is a fix to this, and it requires a bit of ingenuity.
This is an item vacuum. Now, normally the vacuum is only "meh" for automation. The item vacuum draws item entities toward itself, and also draws items from adjacent inventories towards itself, so it can't be used to automatically pull from machines. What I've done here is set up a steam engine to power the vacuum behind a wall, which pulls all item entities into the hoppers regardless of their size. Here, I also "broke" the rule a bit, since I have a TE3 aqueous accumulator with a fluiduct piping water into the steam engine. You can use pretty much any mod to pump fluids steam engines, so long as you pump into the back. I did this mostly because I didn't think of the item vacuum until half way through the build, and didn't want a gigantic pipe going over the farm.
Now, this setup is not cheap. It requires 5 steam engines, 2 fans, a pump, many fluid pipes, many hoppers (though I would suggest experimenting with flowing water into a single hopper), and an item vacuum. However, this system, once set up, will slowly provide free lubricant forever. In fact, the system might be too large, since having two fans set up will produce canola seeds quicker than you can grind them up with a single gasoline engine. Though you can probably expand the system by having multiple grinders with multiple engines powering them.
This is just a basic set up, and it can be expanded to be larger, faster, and probably more efficient. Next, I'll see if I can work on a wood farm.