Rotarycraft - the mindblower and builds

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Protocurity

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Jul 29, 2019
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The thing with Rotarycraft is that it is a relatively new mod, and not everyone has figured out how everything works yet. For something like baitboxes in the end, it is best to just go into creative mode and try it yourself.

Anyway, since so many people have no idea how to do stuff in Rotarycraft, I've decided to show some of the theoretical builds you can make. When doing anything in rotarycraft, it is important to have three things with you:

#1: screwdriver. This lets you adjust the modes of certain machines, as well as rotate and see input/output sides.

#2: Angular transducer. This object tells you important things about machines, such as the type of power it needs, how much power it needs, currently stored fluids, current power transfer, basically everything and anything you need to know about a machine.

#3: Rotarycraft handbook. Now, this will bombard you with a lot of info, but if you have some free time, this will tell you about all the different machines an dhow they work.



Now, for an automated lubrication production using ONLY Rotarycraft parts:


2013-12-22_12.12.18.png

This is the power system. Now, while you can use a DC engine on the rotarycraft pump, I prefer to use a steam engine since it pipes fluid faster. This system has 3 steam engines, with 2 powering individual fans that are 2 spaces apart. Each steam engine has lit netherrack underneath of it, which will provide safe power indefinitely. The placement of the pipes and engines is fairly arbitrary, however I would recommend a few stone shafts between the engine and the pump, as the water underneath of it will put out the netherrack underneath the engine.

2013-12-22_12.12.24.png

The fan will blow in a 3 wide by 9 long area in front of the fan. What the fan does depends on how much power you put in to it, but with a steam engine (16.384 KW) it will automatically harvest and replant crops. NOTE: I have not tested it with every crop. The fans will blow the contents of the crops outward up to 30 blocks, even though their effective range is much smaller. This is inconsistent, so I set up a small barrier, along with a stream of hoppers that hook up to a grinder. I'll explain the inconsistencies later, and how I fixed them.

2013-12-22_12.12.34.png

The grinder is currently powered with a gasoline engine. There are other ways to power it, but the gasoline engine works fairly well. The grinder can receive items from hoppers from any side, and it will automatically output lube from its front end into lubricant hoses. Currently, I just have all of the lube going into a reservoir, which receives input from its side and outputs on its bottom.

Now, if you want to power it without a gasoline engine, you can use a steam engine + a 4x gearbox in torque mode.

2013-12-22_12.19.45.png

the downside to this method is that it requires lube, so it is probably a good idea to use a gasoline engine to first make lube, then once you have a lubricant bucket, you can replace the gasoline engine with a steam engine + 4x gearbox, and put lube into the gearbox. Now, gearboxes consume lubes at different rates depending on their materials. The higher tier you go, the less lube you need. This diamond gearbox, though requiring lubricant, doesn't consume lubricant, so it can run forever. However... it costs 8 diamonds to make, so it is a wee bit expensive.

Now, this system "works", but not well. One of the big problems with this system is that the fans can only push tiny stacks of items, and canola seeds tend to break in packs of 5 or 10 at a time. This leads to most of the seeds that are harvested by the fans just sitting on the patch. Now, there is a fix to this, and it requires a bit of ingenuity.

2013-12-22_12.27.07.png

This is an item vacuum. Now, normally the vacuum is only "meh" for automation. The item vacuum draws item entities toward itself, and also draws items from adjacent inventories towards itself, so it can't be used to automatically pull from machines. What I've done here is set up a steam engine to power the vacuum behind a wall, which pulls all item entities into the hoppers regardless of their size. Here, I also "broke" the rule a bit, since I have a TE3 aqueous accumulator with a fluiduct piping water into the steam engine. You can use pretty much any mod to pump fluids steam engines, so long as you pump into the back. I did this mostly because I didn't think of the item vacuum until half way through the build, and didn't want a gigantic pipe going over the farm.


Now, this setup is not cheap. It requires 5 steam engines, 2 fans, a pump, many fluid pipes, many hoppers (though I would suggest experimenting with flowing water into a single hopper), and an item vacuum. However, this system, once set up, will slowly provide free lubricant forever. In fact, the system might be too large, since having two fans set up will produce canola seeds quicker than you can grind them up with a single gasoline engine. Though you can probably expand the system by having multiple grinders with multiple engines powering them.

This is just a basic set up, and it can be expanded to be larger, faster, and probably more efficient. Next, I'll see if I can work on a wood farm.
 

PierceSG

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Jul 29, 2019
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Sorry, but is there a way to automate replanting? Or I missed it and it is mentioned somewhere in your post?

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MigukNamja

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Jul 29, 2019
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Magma cream can be difficult. Of course if you use something like Soul Shards, that would be easier, but on the other hand not since spawners need a player to be in a certain range or they won't work.

There's a bee for that !

Binnie's mods mostly works in 1.6, though it's no longer supported. Binnie has been AFK for a while and I don't believe he/she left the keys for someone else. My current 1.6.4 world is heavily dependent upon bees and trees and I'll be sad when I move to 1.7 and won't be able to take bees with me.[DOUBLEPOST=1387810999][/DOUBLEPOST]I had a blast with RotaryCraft a few months' back, but gave up when mid-to-large-size RotaryCraft builds caused unacceptable client lag.

Note I'm using a Linux client and the OpenGL libraries may not be optimal for my video card. So, it could just be a Linux client issue or my client issue.
 

twisto51

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Jul 29, 2019
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You can also power the grinder with 4 steam engines, and not need lube for that step and you should get a speed increase out of the grinder. You of course use more steel this way and it is less compact.

ILbvHEB.jpg
It is interesting to hear that the fan will replant as I didn't see that in the handbook anywhere and have been looking for a good way to do that. I was contemplating using TE's new block placers but that would have been a bit of a nightmare unless I could use frames and/or drawbridges to move them.

I've taken a break from rotarycraft. The changes to hydrokinetic have made a current project a mess. That grinder setup you see there can't provide enough canola oil for one hydrokinetic, much less the 8 I have grouped. I think Reika may have shifted a decimal point somewhere.

Oh and give the sprinklers a shot, canola grows really fast under them.

3ekjQEh.jpg
 
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AllRange

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Jul 29, 2019
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Someone knows how to hook up multiple machines (like grinders) to one power source? i tried shaft junctions but they split the power way to uneven. 96% goes straight and only 4% of the power and torque is getting splitted sideways. Can't power anything with that.
 

twisto51

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Jul 29, 2019
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I'm pretty sure you can change the ratios on the junction when it is on 1 input, 2 output mode.

OK, after learning today from this thread that fans replant I built this canola farm.

Here is a shot of 4 steam engines, a pump, and 3 fans. I found that the fans will harvest 3 rows but they will only push the row they're on---which seems kind of well, dumb. If it can't push all 3 rows there doesn't seem any point in it harvesting all 3 rows. That turned my one fan farm into a 3 fan farm. What the hell, it is only HLSA steel, right?
XD8UqXR.jpg
I tried using the first pump to also drive the sprinklers but it didn't have enough pressure to get more than 1 radius out of the sprinklers. So I put another pump/steam engine combo up top to drive the sprinklers.
RUExauC.jpg
At the end of the farm just have water flows pushing the seeds into a hopper on top of a barrel for now. I'm experimenting to see how fast I can make a grinder work before I build that last stage of the canola oil farm.
GO4tG3j.jpg
 

Protocurity

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Jul 29, 2019
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@twisto51: Have you tried using an item vacuum to pull the items into a hopper from behind a wall? I've found that works really well.

Anyway,

Someone knows how to hook up multiple machines (like grinders) to one power source? i tried shaft junctions but they split the power way to uneven. 96% goes straight and only 4% of the power and torque is getting splitted sideways. Can't power anything with that.

The shaft junction has two things to adjust:

#1: If you shift + right click, it will change the junction's mode. You can alternate between two inputs and one output (two greens and a red), and one input with two outputs (one green and two red).

#2: When you have one input and two outputs, if you right click normally on the junction with an empty hand, you can adjust the input and output ratios. There are several options, and terms that aren't well explained.

The ratios: These are ratios in the sense that they add up to the fraction. So, the "15:1" option means that 1/16th of the power goes in one direction, and 15/16th of the powers go into the other. In general, it works in multiples of two: 32, 16, 8, 4, 2.

The terms: "In-line" refers to the shaft that is directly across from the input, or the amount of power that goes in a straight line. "Bend" is the output perpendicular to the input, o the one that goes goes around the corner, or "bend".

When merging power, you have to have the same speed (rad/sec), and combining the power only combines the torque.


anyone made automated tree farm with woodcutters?

As it just so happens... I have. However, it kind of sucks.

2013-12-22_14.24.49.png

The whole setup is in this picture. The problem with the woodcutter is that it will only cut wood that is directly in front of it. However, it will cut down a chain of saplings as soon as the the one directly in front of the woodcutter grows, so it can theoretically go through an entire orchard if the trees grow right.

The second problem is that the woodcutter as a spotty replanting problem. You have to enchant it with infinity to guarantee that the woodcutter will replant the sapling, and that requires an infinity book. So, setting up chains of these things can be quite hard to do effectively.

The device in the middle is the fertilizer. Fill it with bonemeal and it will randomly apply bonemeal to nearby crops and saplings. The fertilizer helps speed up the growth of saplings, but even with all that in place the system is kind of slow and unreliable. I imagine that it will be more reliable in a larger scale, but until then I'd recommend another mod.

Otherwise everything is fairly basic: DC electric engine on the pump, pump powers the three steam engines going to the cutter, the fertilizer, and the item vacuum. In larger scale you'll definitely need more power. At least a steam engine to each cutter, and the fertilizer only has a 10 block radius with one steam engine, so factor that in when building a larger scale woodcutter.


Now, if only I can figure out how to automate ethanol production. That whole "redstone controls automation" thing isn't very clear.
 

PonyKuu

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Jul 29, 2019
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There's a bee for that !

Binnie's mods mostly works in 1.6, though it's no longer supported. Binnie has been AFK for a while and I don't believe he/she left the keys for someone else. My current 1.6.4 world is heavily dependent upon bees and trees and I'll be sad when I move to 1.7 and won't be able to take bees with me.[DOUBLEPOST=1387810999][/DOUBLEPOST]I had a blast with RotaryCraft a few months' back, but gave up when mid-to-large-size RotaryCraft builds caused unacceptable client lag.

Note I'm using a Linux client and the OpenGL libraries may not be optimal for my video card. So, it could just be a Linux client issue or my client issue.
Oh, I dont like beeez :(
Acually Reika said that it's possible to automate that using RC, but IDK how
 

twisto51

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Jul 29, 2019
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@twisto51: Have you tried using an item vacuum to pull the items into a hopper from behind a wall? I've found that works really well.

Yep, item vacuum works fairly well. Initially I had one on each side but with two item vacuums and 3 fans fighting over the same canola seed sometimes it would just bounce back and forth all over the place. Went down to just one vacuum and it is getting all of the seeds quite quickly.
3BjOLK4.jpg
I pulled that Aqueous accumulator out and ran some more liquid pipe to get water to the steam engine powering the vacuum.

So, that is:

~30 Liquid Pipe
6 Steam engines
3 Fans
2 Stone shafts
2 Bevel gears
2 Pumps
2 Sprinklers
1 Item Vacuum

To automate a 9x13 Canola Seed farm. I think Forestry has been dethroned when it comes to painful farm setups. MFR has made me so lazy.
 

twisto51

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Jul 29, 2019
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You're hard to please. What is it going to take, nothing but TiC Clear Glass? I might have to take a detour into thaumcraft just to get a wand of equal trade or whatever the foci is that does that in tc4.
 

twisto51

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Jul 29, 2019
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I'm out of iron which means I'm out of steel. Time for some more mining before I continue this crusade.
 

twisto51

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Jul 29, 2019
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I wasn't actually out of iron, it turns out. There was plenty left in the blast furnace, just had to get some more gunpowder. A bit of creeper hunting later I built this:

34 steam engines
31 shaft junctions
42 Liquid Pipe
2 Bevel Gears
1 Stone Shaft
1 Pump
1 Boring Machine
1 Item Vacuum

The handbook says "up to 512Nm for harder blocks". This is not accurate. I've found that essence ore and aluminum ore require 1024Nm and I've read on here that obsidian requires ~8k torque. 32 steam engines should mine anything other than obsidian and/or bedrock, I hope.

2Yo84om.jpg


Water pump to keep the steam engines cooled, item vacuum to suck up the drops and the boring machine itself.
2JUNYFm.jpg


I had to wrap the steam engine line around because it was going to run right out into the shaft I built for the hydrokinetics I can no longer use. Reika added a lubrication requirement to them---which they definitely needed in terms of balance---but one hydrokinetic engine uses canola oil faster than a grinder can produce it. That means my 9 hydrokinetics are gathering dust in a chest somewhere until that gets tweaked to something reasonable.
pLJYZ6x.jpg


I added a bit of item duct, transfer nodes/pipes, trashcan, servo, a bunch of barrels and one adjustable chest to semi-sort the output.

It isn't as fast as a fully-powered quarry, but it is drilling horizontally and doesn't have to be moved.

Not near as fast as a frame bore, but should generate a lot less load on the server and I've built enough frame bores at this point.

I want to add some switching/gearing in so that I can redirect the steam engine output to charge up an industrial coil when I'm not running the boring machine.
 

PierceSG

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Jul 29, 2019
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Does the boring machine has a max distance it can bore or it just keeps going in the direction you point it to?

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twisto51

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Jul 29, 2019
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I think it will just keep on going indefinitely. If you ever have to reset it though you will probably want to move the entire thing as it cannot jump back to where it left off and it doesn't seem to extend faster if there isn't anything there to mine.

Speaking of that I made some changes so that if I wasn't mining all of that steam engine power wouldn't be wasted. With an omnidirectional clutch, 2 bevel gears, and industrial coil, 2 levers, an extractor, and 2 pieces of liquid pipe I've added the ability to switch the power to winding an industrial coil which I can then turn on at various speed/torque settings to run all 4 stages of an extractor.

WZU6pAw.jpg