Time for a long overdue update.
Progress has been steady but not overly fast. RL stuff has been going on and my main PC monitor is off to repairs and been so for almost a month now
(Not impressed with LGs customer support at this point). Recently my world has also become big/complex enough to cause the javaw.exe to use up enough RAM to max out my 8GB, so awaiting a new 16GB in the mail
Well enough of the boring stuff and lets get the the main point.
The main focus point since last has been moving my storage, crafting and ore processing to the new base. This proved to be bit of a mouthful as it seemed EVERYTHING had to be moved/build at the same time for it to really work. But all the basics(basics has really come to encompass a lot of things over the years lol) are now set up and running.
Coming off the elevator on the first subfloor(-1, Going to designate the grand hall level to the main hull as 0. Floors above are positive and floors below are negative) we arrive at the main AE suite.
Ok the elevators don't actually work yet
Not layed out all the floors in the main tower yet, so dont know how many there will be. Therefore don't have the details on how to write the program. So for now I am using that hole in the floor you can see in the left side of the picture
Entrance to the main ME center:
This area holds my main MAC(6x6x5) and all the ME drives and ME chests etc. for all storage.
Everything is set up similar to the guide earlier in this thread, just bigger.
I plan on changing the looks inside this and several following rooms a bit whenever I get around to it. Adding more detail etc.
Just behind the elevator on the same floor I just now set up another MAC(used the old one from the starter base) for a subnetwork:
Going to use this network for various autocrafting jobs. Mostly for cases where items of a certain kind always needs to be crafted into another kind. So far I have only set the main network to export any Tiny piles(IC2E) of dust into the subnetwork, have the subnetwork craft 9 into a Dust and export back into the main network. But in the future I also plan on having it handle stuff like bee produce and compressing Cobblestone(Extra Utilities). The reason why I do this in a sepperate network and not just the main one is purely that I can use AE to craft and not have it fill up my Crafting Monitor with all the stuff.
All right, taking the elevator(hole in the floor) down to -2 you arrive to machine floor:
Again I plan to change the looks of the room to a bit more gritty industrial place, so made this little "observation room" to arrive in when stepping out of the elevator. The Strengthened glass is of course another proximity activated door.
Overview of the machinefloor:
6x Recyclers in the middle.
At the moment the room holds most of the main IC2E, TE3 and EnderIO machines.
Using Factorization Routers here to "Round Robin" distribute items among respectively 4 Induction furnaces and 3 Macerators. It is set up so bulk items(ores, wood for charcoal, sand for glass etc.) arrive in the Obsidian chest while items in small amounts(recipe crafts etc.) arrive in the Iron chest. The routers then extract from the chests and eject down into the machines. Should the machines be busy with a large job of bulk items there is always one Furnace and Macerator that only accepts items from the Iron chests so autocrafting will not be delayed. Are none of the furnaces busy then jobs are spread out evenly and finished in no time at all
Another new thing I done was to set up the (new?) ore processing of IC2E, namely the Ore washing Plants and the Thermal Centrifuges. This is what is producing all the Tiny piles of metals mentioned before as a bonus to the x2 produced by the Macerator and should increase ore-to-metal ration to somewhere betweem 2.6-3 I believe. Also a needed step for processing Uranium and crafting the UU-matter setup.
TE3 machines:
Induction smelters, Pulverisers, Magmacrucible+Transposer for the different fluids. EnderIO SAG mill and Alloy smelter far right.
So setting up all these machines and ME networks require power. Decided to start the IC2E stuff by simply setting up some Compact Solars and Compact Windmills:
The Windmills are a bit of a test and not sure if I like this location etc. But it works quite well with 2 of them working opposite directions and then filling the hole with Chisel "Screen" glass(the top right one). Apparently the compact solars are not penalised for obstructing blocks, so
Will probably set up a reactor or something else later to supplement/step in for the solars at night/during rain. But for now this will do.
For the RF requiring machines I decided to go for Big Reactors.
Initially a bit confusing but after a bit of research I must admit that I love this mod!
Started with the basic setup of a 7x7x7, 5 core passive reactor with a Resonant Ender jacket and Diamond block core. The green square you see on the floor is in fact 2 layers of EnderIO Capacitor banks which I chose to use instead of TE3 Energy cells due to the increased throughput and improved control options it added(Definitely more on that on a later date). I plan on making more Capacitor banks and increasing the size of the capacitor up out of the floor.
Now you might be curious on what this is:
It was quickly very clear to me that I needed something to control the reactor and the possibilities of using CC was very appealing. But since I am almost useless at programming I decided to have a look around to see if someone had already done the work and indeed there was!
https://github.com/sandalle/minecraft_bigreactor_control
I am going to have to state that this code in combination with Big Reactors is utter brilliant IMO so I think I am going to do a mini guide on how to set it up in the near future.