Time to upgrade the power:
52 blade, 3 Enderium coil Big Reactor Turbine: 19.1k RF/t @1829 rpm, 1320 mB/t steam. Outer dimensions 7x7x12.
Reactor supplying the steam is a 7x7x7 with 5 cores(just like the passive one I built earlier, it proved the most efficient design in terms of space, fuel efficiency and output) running at 372C(83% Control rod). Barely reaching its potential steam output but building it smaller would negatively affect fuel efficiency(currently 0.034mb/t yellorium for 19.1kRF/t compared to the approx. 0.1mb/t for 10.3k RF/t on the passive cooled reactor).
(A slight side note: in my experimentation when using the CC script I linked in an earlier post with turbines, it seems it doesn't work as intended. It just chokes the reactor down to 99% no matter what I do. So merely using it here for the information screens(toggled the reactor control off and manually dialled it in).
Due to the slow speed up, the turbine is going to be the backbone of my power network and be constantly running. Anything in addition to this is going to be controlled here:
Row of four EnderIO "Power Monitors" hooked up to the "Capacitor Bank"(big green square on the floor). Each can be set to output redstone signals when a certain low energy level is reached in the Capacitor Bank. This redstone signal I will then use to activate more reactors/engines/other power production to match increasing power consumption. At the moment only the passive cooled Big Reactor is hooked up. This is done by feeding the passive reactor into a couple of TE3 Energy cells and then using the redstone signal from the Power Monitors to toggle when they output to the Capacitor Bank(start at 75%, stop at 99%).
When I add the next power solution it will be set to the storage interval of 50-75%, next one 25-50% and so on. The Capacitor bank will be build large enough to ensure throughput large enough to match the combined output.
Behind the scene:
Using wireless redstone to send the signal to power solutions as some might in the future be some distance away. Colour coding to toggle the lamps(white one just keeps the Nuclear control panels on at all time).
So with so much new power I need something to spend it on:
Kinda tried to build it like the arm extended out of the side of the hull and rotated into position. Not sure it came off that well(at least I had a better picture in my head of it, but was rather restricted by the orthogonal nature of MC).
Small side note:
Was getting a bit tired of nursing my Extra Bees "Inoculator" and manually refilling the serums that I decided to do something about it. It is not pretty, it involves lots of weird cross mod combos like Itemducts, MFR cable, project red wires and circuits(timer, repeater), BC gates etc. But eventually managed to make it remove used serum, refill the bees into the top of the Inoculator and put in new serum. Used serums are also automatically refilled and purified before put back into storage chest. So now I can bring my new set(s) of bees, pick out all the serums I want to add to them, dump the bees and all the serums into the chest up top and come back a while later to find all the serums applied and neatly filed away ready for future use. Yay!