I have lately only been playing a bit on and off(mostly off), so not had a whole lot of big progress. It has mostly been a bit here and there, but it does kinda add up after this long.
First off, quite a bit has happened on the large scale of the build:
Very early map:
This is from the time of my noob cave and first started building a bit with cobble.
A lot has happened compared to the current map:
Biggest change visible from this view is probably the extension of the stream and the new big lake.
The seed had created an almost closed canyon to the east. It was perfect for a water reservoir. First problem however was the "almost closed" part
So as usual I had to fix "nature":
Turned out mostly indistinguishable from the natural spawns I think. Mostly hollow however, but who cares.
Then came the task of clearing trees and bushes from the canyon, before finally I could start filling in the water:
I probably underestimated the shear volume of the canyon, so with 4 flood gates it was still painfully slow. I ended up filling it manually(with the help of the "new" water mechanics) with a Rod of the Seas from Botania. Simply flew round the canyon and clicked the outer edge layer by layer. The water mechanics quickly filled in the rest.
On the other side of the canyon I removed some material to create a gap for dam:
I could not resist adding some Drawbridges and switches to make it possible to open/close the locks on top of the dam.
Complete with intake for hydroelectric plant:
Tried to mimic the landscape around the damn as a now mostly dried out river bed:
Also visible is the new hydroelectric plant and the pipes leading to the intake in the lake.
Seen from further down the valley:
The overflow and the "spent" turbine water joins back up here too.
Built a couple of turbines inside. Purely cosmetic. At least at this point...
The stream then drains out into a small pond:
Added a little dock for recreational boat rides.
The stream then continues out towards the ocean, passing by the outer circle of the tower:
Oops, bit unfinished
As you might have noticed on the maps there was a stream/river here from start. However it was much higher up and originated out of nowhere on the top of the hill. The oddly unfinished dome was half buried in the terrain before. To make it fit the rest I had to lower it considerably, practically building the river from scratch.
At the river mouth I added a light/observation tower.
I have plans to build a harbour area to match it. Not sure if it is going to be located on the peninsula(formed by ocean and river) or down in the cove behind this pic. Maybe even both. Passenger one place, industrial the other. More on that when I figure it out
Back over at the pond I added some animal farms:
As the rest this far out from the tower, it is purely cosmetic. The cows are even CustomNPCs with minimal AI, making them respawning and not derping around like vanilla. Sadly could not find a model for the sheep in CustomNPCs, so those are just regular Name Tag'ed sheep.
Both animals and citizens need food. So very large fields of crops:
I do greatly hope they stop "ticking" when the crops are full grown
If not then they are not loaded and somewhat out of loading range. Most of the time...
Finally I built a prototype of this little <roleplay some reason to have animals in smaller houses> house:
It is meant to replace the greenhouse type buildings(seen behind it) that I don't really have a use for. This one shears sheep for wool. Will probably use the others for different animals that can be sheared/milked/produce random drops.