I kept running out of various mob drops. I got tired of getting them semi-manual, and didnt want to set something up just temporary. So work began on the remote research lab.
As some might remember, I had found an area that was ideal for something like this way back in the beginning of this world: https://forum.feed-the-beast.com/th...ide-collection-etc.42664/page-60#post-1689292
The mountain is extremely tall and for that isolated feel of the place, I decided that the only way to travel to and from is by air:
Need both cargo and passenger crafts:
The terrain makes for some very interesting crossings:
Watch your step!
Main and only entrance gate:
Inside:
Straight ahead is a cargo elevator(purely cosmetic) and to the left of it an elevator for personnel.
Taking the elevator up to the living area:
Food, some entertainment and views of the surrounding terrain.
This floor also contains sleeping quarters for more permanent staff:
Taking the elevator down instead bring us to the labs:
Due to "new" mob spawn mechanics, causing mobs to despawn instantly if no players in range, I ended up putting the labs in a separate dimension. I used RFTools teleporters placed under Openblocks Elevators to make the transition almost seamless. Much like I have done in the past using Mystcraft portals.
The lab level is 3/4 of a "circle":
The middle pillar houses the elevators. Around that is a corridor, giving excellent observation the labs below. Here it is the "weapons and armour" lab.
Going clockwise, a Cursed Earth farm:
MFR grinders and light to toggle it all(controlled by a ME Fluid Emitter).
The computer lab:
Houses the Quantum link connecting the lab to the main base, as well as several other ME devises and terminals.
Next the autospawning room:
Nothing new here. The same MFR autospawner with ME and CC controls that I have now used several times. Using EIO Killer Joes this time however for faster killing and better loot(Looting enchanted swords).
Lastly the "medical research lab":
or whatever name describes it better
Experimenting with victims of the Zombie virus:
In the background I tried to incoorporate the mechanism for the MFR autospawner into the lab. Managed to get rid of the ugly double chest by using Storage Drawers Controller+Controller Slaves.
And of course: Holding pens for the various lab specimens:
The "gate" and the things behind it are purely cosmetic to make the facility look bigger
I might actually expand the labs with another floor. I need a place to house Thaumcraft if I decide to do it. Might be the best place to house it.
As some might remember, I had found an area that was ideal for something like this way back in the beginning of this world: https://forum.feed-the-beast.com/th...ide-collection-etc.42664/page-60#post-1689292
The mountain is extremely tall and for that isolated feel of the place, I decided that the only way to travel to and from is by air:
Need both cargo and passenger crafts:
The terrain makes for some very interesting crossings:
Watch your step!
Main and only entrance gate:
Inside:
Straight ahead is a cargo elevator(purely cosmetic) and to the left of it an elevator for personnel.
Taking the elevator up to the living area:
Food, some entertainment and views of the surrounding terrain.
This floor also contains sleeping quarters for more permanent staff:
Taking the elevator down instead bring us to the labs:
Due to "new" mob spawn mechanics, causing mobs to despawn instantly if no players in range, I ended up putting the labs in a separate dimension. I used RFTools teleporters placed under Openblocks Elevators to make the transition almost seamless. Much like I have done in the past using Mystcraft portals.
The lab level is 3/4 of a "circle":
The middle pillar houses the elevators. Around that is a corridor, giving excellent observation the labs below. Here it is the "weapons and armour" lab.
Going clockwise, a Cursed Earth farm:
MFR grinders and light to toggle it all(controlled by a ME Fluid Emitter).
The computer lab:
Houses the Quantum link connecting the lab to the main base, as well as several other ME devises and terminals.
Next the autospawning room:
Nothing new here. The same MFR autospawner with ME and CC controls that I have now used several times. Using EIO Killer Joes this time however for faster killing and better loot(Looting enchanted swords).
Lastly the "medical research lab":
or whatever name describes it better
Experimenting with victims of the Zombie virus:
In the background I tried to incoorporate the mechanism for the MFR autospawner into the lab. Managed to get rid of the ugly double chest by using Storage Drawers Controller+Controller Slaves.
And of course: Holding pens for the various lab specimens:
The "gate" and the things behind it are purely cosmetic to make the facility look bigger
I might actually expand the labs with another floor. I need a place to house Thaumcraft if I decide to do it. Might be the best place to house it.