I have also been working on the farm areas around the tower:
Part of it is dedicated to bees:
All those cobble squares are placeholders for Alveearies(slowly making more). I probably wont put alvearies in all spots, but use some for various decorational stuff(like trees, field of flowers etc.).
The little pavilion is used to house various bee related stuff:
Like storage of bees and Genetics machines. I really dont mind Genetics, but have encountered a bug where Mutators for alvearies doesn't work. So crossbreeding is a PITA, as I am basically trying to breed the bees at base chances. Might "outsource" that part to Gendustry, although it hurts to have to do so.
Next to the bees I have planned out room for Forestry farms:
Dont think I am going to need them all, but then I will just add some decoration stuff to them.
To process some of the farm produce, I built a little factory:
So far it houses Ethanol production(for Genetics):
Stills to the left and a Fermenter to the right(inside the grinder).
Different angle:
Feeding in the plant parts.
I very recently started experimenting with some decoration of the roofed pathways around the farms:
Back in the bunker I have decorated the central hub a bit:
With the fake sky I thought it would be cool to have the lights change according to the time of day:
So far it just turns off the outer ring of lights at night. The rest of the lights are kept on, so it just gives it a bit of atmosphere. Thought about having the lights gradually dim, but decided it was a waste of performance to have the light recalculate that often.
Different angle:
Ignore the NPC. I added him as temporary transport between bunker and tower. He is obsolete now that the flight hub/landing pads are done.
Slowly starting to decorate the corridors of the bunker too:
More on the bunker later as the work progress.