Have been absent for a while. Felt I needed a break from the game. But back and got some new progress to show off.
At this point of the "worlds lifespan", I feel like I am just finishing up a few cosmetic builds that I feel like I want to get done before I eventually move on.
I added a bit of features to the village smithy:
The structure is actually two TiCo smelteries that are one block wide(I dug them down into the ground to give them both 12 slots). In addition to being cosmetic I have automated them to craft gears of various kinds, as well as Aluminum Brass Ingots/Blank Casts. I built two smelteries to avoid alloys if making gears of different materials at the same time, but in order to make both Aluminum Brass Ingots and Blank Casts with the same two smelteries I had to compromise. So technically if I happen to be making Tin gears and Aluminum Brass at the same time, Bronze might happen...
It is hooked up to the ME network back at castle through a Quantum Ring(bit overkill for this, but suspect I might use it for other things too).
In addition to the smithy I have also decorated various locations around the town:
Apothecary:
Furniture shop:
Tailor's shop:
General merchant:
Also added a new Magical goods shop in the town square:
In addition to arcane items the shop also offers Teleportation services:
(the Witchery circle etc. is just cosmetic, the teleportation is done with Custom NPCs Transport role)
The Teleportation service links up with counterparts at the castle(WIP) and these other locations:
Botania forest lodge:
WIP new project location:
And as you might have noticed I had put actual Villagers back into the town.
I wasn't sure for a while if I wanted to or not, but realised that I would never get around to populating it with Custom NPCs.
The Villagers are... well Villagers... Derpy as heck. I stuck some in Bear Traps around the town(behind counters in shops) to encourage them to spread out a little. Before that they all piled into the same house in one corner of the town(first it was an outdoor toilet(I changed the doors to Carpenter's to stop that), then the Apothecary shop(something nasty must have been going on in that toilet...)).
As for the Iron golems, they just pile up in the river...