Remember this old picture?
I just rediscovered it today when looking up something else. Look at that near pristine world...
Now it looks like this:
Spot the difference?
I have decided to set up a proper storage for my Ethereal Essences:
So made this storeroom in the bottom of the Thaumcraft tower.
Before I just had all the Essences stored on the same ME disc, but it had been full for a long time, and the excess getting voided. So whenever I used something commonly used, it would slowly get filled in on the disc with rarely used essences. So the system was not really working out.
So instead I made this where each essence have its own drawer, and I can therefore now make use of the priority overflow mechanic to send it elsewhere before voiding it, before it gets voided.
And with that in mind(or it was probably mostly the other way around) I built this little side building to the TC tower:
Yeah I know, I have not gotten around to making the building and the surroundings outside nice yet
Its purpose is to house a Nethermind:
I am using the priority mechanic to feed it overflow Ethereal Essences. They get stored in the Drawers to the right and from there pulled to the Alchemical furnace.
I have hidden a Thaumic Energistics network to handle the storage and voiding of essentia:
Each of the five essentias I am using got a formatted storage disc each. When that is filled the rest gets voided(along with Auram) in the Oblivion Jar(Priority again, Love it
). The storage bus wont recognise the Oblivion jar directly, therefore the Warded Jar->Buffer steps.
I made it this way since I definitely wont be getting the overflow in the exact amounts required by the Nethermind.
I discovered that the Nethermind will draw the Essentia directly out of an Infusion provider, so no need for ugly jars. Built it into the spiky thing in the middle.
Now for the main attraction, the Nethermind itself:
I have it "runed" to spawn Netherrack x2, Soulsand and Nether Quartz.
To mine the produce I use 5x Redstone Mana Spreaders with Bore lenses(The Mana bursts pass through the Obsidian tiles because they are Abstruse Platforms that are camouflaged. If there is nothing to mine, the bursts just get absorbed and sent back to use again(It uses very little mana, the Solegnolia uses more mana than the rest of the contraption).
To keep in the "Nether" theme I put down a Therma Lily and a Serenade of the Nether., despite the fact that it produces way too much mana. I remedied that by putting a BC gate some redstone magic under it, turning the lava spawning off for a very long time when there is plenty of mana(my Botania version is before the Therma Lily change btw).
Result is that I now have a trickle income of Netherrack and Soulsand, much needed materials for Infernal Stone, which I use a lot for roofing. And get a bit of Nether Quartz as well(could have been Fortuned, but meh).
And now to something completely different:
Was so fed up with the inefficiencies and buggyness of the botania/TC animal farm. It barely produced anything with just two parent animals and any outside spawned animal could potentially cause catastrophic server meltdown.
So decided to go with what I knew worked: MFR Chronotypers. Challenge was how to hide them and make everything look nice and medieval.
Luckily the Chronotyper have a pretty high area of work(you can see this by holding a Precision Sledgehammer). Problem was just that if I bury it, it will deposit the animals down in the ground.
Through some experimentation with among other things the Arcane levitator, I discovered that animals can materialise inside an Ethereal Platform from TT. Eureka! Stick the Chronotyper under the walls, slap an Ethereal Platform behind it and disguise it as Grass and Voila, there is nothing to be seen on the surface(well the terrain required a well placed Hay bale in the cow pen).
To breed them I chose the time tested RC Feed Station. Efficient, safe and easy to use.
A Ritual of the Shepard under the baby pen makes sure those MANY pig babies don't gather up and glitch out(The Feed station spawns litters of up to 4 at the time).
To make sure they are slaughtered humanely, the adults are Chronotyped into the hut and given one swift hack with a good Looting 3 sword by a KillerJoe:
Lots of Porkchops and Steaks all around(mostly for the Orechid setup
).
Oh and to stop animals from glitching out on the Mossy Cobblestone Walls I was using before, I started using Moss Stone blocks with a Grass Cover on top(reinforced at the animal farms with thicker walls to prevent the wall glitching babies from spawning outside). The Grass Cover makes it higher than a block so mobs cannot climb it.
I liked it so much that I decided to replace all the walls of the entire farming area: