The shared Enderchest will make sure there is always carts to take from. When I have all station made I will just fill the chest up half with carts. Then it will never be a problem. Whenever I reach a station in a cart, it will be put back into the pool in the enderchest ready to be spawned again from any destination(well all stations have 3 stacks filled into the dispensers already).Have you got translocators? I find those very handy for ensuring there's always a cart in a dispenser. Also MFR Rednet cables function identically to bundled cable with regards to Computer Craft.
Still, I love the work you did like that. Didn't realize you could put the switches directly on the cable though. Interesting...
Yeah, but Monster 1.1.1 is running CC 1.58 which is using the old Bundled APIWhat version of MFR are you running? I just tried it with the defaults from the 'Recommended' build of monster and as long as you spell everything correctly, the rs.setBundledOutput("side", colors.white) works just fine for me.
Something like this?It just occurred to me. You may not need a Bundled API anyway. Computer craft can read the incoming signal strength. So you lay down the MFR cable to run into a line of vanilla redstone. Then each color provides a different signal strength. CC can detect that, and automatically change the signalling accordingly. I believe it can still adjust the frequency of Wireless Redstone?
Ahh, tried that. The wireless transmitters(at least in the version I got) only work with 0 and 15 redstone strengths. Giving it a transmitter a redstone strength of 5 will just result in the receiver outputting 15 no matter what. Else it would be wonderful, I could just have a Station computer with a touch screen and then a central computer handling all the switching(this computer would require a lot of PRCs to get enough channels for all the different in and outputs).No, I mean for input into the computer. Instead of having 10 wireless transmitters at each station, you only need some cable, some redstone and a computer. So if you press white and that's two redstone away from the computer it's getting a signal of 13, so it can set the wireless transmitter behind it to only the signal you need. Thus each station only needs a single wireless transmitter.
Ahh I see. Did not know/think of the possibility of connecting the wireless redstone components to a computer. That could be handy. Might look into that later.Not quite what I'm getting at. When you right click a wireless transmitter you can set the channel right? ComputerCraft can do that as well. Or it used to. The only info I can find is nine months old. Basically you'd do wirelessRedstone.setFrequency(32) or whatever the peripheral was wrapped to, and it would set the transmitter to that frequency and then you could send signals that way.
So if you're going from station 1 to station 5, it sends a signal on frequency 5 to trip both of the switch tracks to dump any incoming cart into the station. Then link your ANY detector so that it resets those switches when a cart arrives.
What exactly is the switch motor on the WYE track for?
Ahh well the "h" with switch tracks is the exactly same thing. Just liked the symmetry with the wye-track a lot better for the tunnelsAh. That makes sense. I use three switch tracks instead. If I'm coming from higher up, then the down stream switch track gets triggered and it dumps me off the mainline. If I'm leaving up, then that automatically lets me on. If I'm coming from lower down the line, the upstream switch gets triggered. Then when I leave for lower, the joining track gets triggered. Looks like a lower case 'h' more or less.
I did it with some truly absurd redstone in Ultimate. Now I think it'd be easier since I know CC a little better, it'd probably be easier with math functions. Is the destination greater than the origin? Upstream. Lesser? Downstream.
Yeah indeed, think it comes naturally as the purpose would probably be to connect peoples distant bases together. Simply easier with trains in all respects then.Yeah - with multiple carts, that would really encorage the use of trains and the routing/signaling system from railcraft.
Reminds me of an old train track I build to get around on an old server... was alot of fun building it, but very expensive on rails.
Might do something similar again one day.
It is a constant journey for all of us I learn new things every day.I feel like I'd Enjoy FTB so much more if I understood like, 95% of the mods I even play with.
This forum is a great place. Lot of good advice and "gold nuggets" are shared every day. This has an amazing number of them:But alas, I wouldn't know where to even look for that kind of help.
If anyone here could hit me up with a good place for info of most mods used in the FTB Launcher, I'd appreciate it.