We'll need a poll for a bunch of stuff here.
RecipesAdvancedConfig.cfg
Evrything is set to true in here for technical reasons.
Greg tech.cfg
# addonrecipes
Evrything enabled in here. It's Greg stuff only.
# basicmetalblastfurnacerequirement
The advanced metals. Evrything to true too, like in the "official" config and the default one.
# dungeon
dungeon {
B
ungeonICredits=false - To prevent counterfait (see part on money at the end).
B
ungeonLoot=true
B
ungeonMusicDiscFix=false - I'm not sure of what this does. If someone knows, i will change it eventually.
# features
Lots of stuff in here :
features {
B:AllowDuplicatedDragonEggs=true
makes that you can have 2 dragon egg generators at the same time, using dragon eggs from mystages. When at false (default value, as mystcraft isn't supposed to be installed), any additional dragon egg generator placed explode when activated. We have mystcraft, so i set it at true, but i'll change it depending of feedback.
B:ConstantEnergyMachine=true
Don't know what it does, better not touch to it. (it's not the one wich make that machines need continous energy to work)
I
igitalChestMaxItemCount=32768
512 stacks, default value. For more storage, there is the quantum chest.
B
isableEasyMobGrindersInRecycler=false
Default value.
B
isableStoneInRecycler=false
Default value.
I
ragonEggEnergyPerTick=128
Default value.
B:EnchantmentTableAllowed=true
Default value.
I:EnderCrystalEnergyPerTick=32
Default value.
B:ForestryBronzeNerf=true
it isn't the line wich actually controls it.
I:MatterFabricationRate=16666666
Energy needed for the matterfabricator to make 1 UUM. This is default value. I may remove a 6 (value of the IC2 massfabricator) depending of feedback, but UUM is really powerful anyways.
I:MaxLogStackSize=64
Huh? Default value.
I:MaxOreStackSize=64
Huh? Default value.
I:MaxOtherBlockStackSize=64
Huh? Default value.
I:MaxPlankStackSize=64
Huh? Default value.
B:MinerListLavaAddition=true
I don't know what this one does. Default value.
I:QuantumChestMaxItemCount=2000000000
Read : Infinite. Default value.
B:RPBlockBreakerNerf=false
The cheap one is good. Default value.
B:Reactorplanner=true
B:Seedscanner=true
Why remove them? Default value.
B:TERecipeHack=false
I don't know what it does, and i don't want to. Default value.
I:UpgradeStacksize=4
Default IC2 and Gregtech value.
I:VisEnergyPerUnit=12800
Default value.
# general
Let's keep all that on true.
general {
B:Animations=true
B:ConnectedMachineCasingTextures=true
B
ebug=false
B:ShowCapes=true
I:SpecialDebugMode=0
B :Online=true
# machines
machines {
B:constant_need_of_energy=true
I may change this one depending of feedback, but it makes that you can run a gregtech machine on any generator, even a solar panel, you'll just need some more time.
B:explosions_on_nonwrenching=false
Nah. Noob death cause.
B:fire_causes_explosions=true
B:lightning_causes_explosions=true
B:machines_flammable=true
I may change those depending of feedback. But fire should make stuff explode. It seems realistic.
B:rain_causes_explosions=false
Noob death cause too. May change with feedback.
B:wirefire_on_explosion=true
This is the thing wich make that a exploding machine will blow up evrything connected on the same cable when exploding if you use glass fibre evrywhere. I find it fun, but i will probably disable it with feedback.
Anyways, if something explodes, whatever the config is, it's your fault.
# quantumsuit
quantumsuit {
B:OverloadQSuitItems=false
B:QChestFireprotection=true
B:QChestInvincibility=false
B:QHelmetAirRefill=true
B:QHelmetHungerRefill=true
B:QHelmetLamp=false
B:QHelmetPoisonCure=true
Default values. Invincibility is disabled as it is cheat (the armor is still very protective), and th lamp is too as it would remove the purpose of the light helmet.
# unificatortargets
Better not touch to that. I don't know what it does.
# worldgeneration
Evrything at true. Irridium is at 20. Default values.
Seriously, Chrissy, you put the irridium probability at 200 on your config version? It removes the purpose of UUM and of making it in the fusionreactor.
Recipes.cfg
# centrifugeelectrolyze
All on true. Default value.
# cheaperrecipes
All on true. Default value. it's good this way.
# circuitry
All on true. Default value. It makes a lot of compatibility between mods.
# ic2recipes
ic2recipes {
B:Massfabricator=false
Well... The IC2 mass fabricator is fairly cheap, and removes all purpose to the matterfab, as it makes UUM cheaply. I may re-enable it depending on feedback. If i do, the energycost of the massfab will be buffed, to make it an upgrade of the massfab. Default value.
B:QSuithelmet=true
B:QSuitpants=true
B:QSuitplate=true
B:QSuitshoes=true
Why shouldn't we craft them? Default value.
# silktouchrecipes
All on true. Macerate all the ores. Default value.
# uumrecipes
All on true. Default value.
# usefullrecipes
I'm going to finish with the flamewar-ish one. Most of things here may change with feedback.
usefullrecipes {
B:BeryliumReflector=true
It's cheaper than the IC2 one (with a dense cooper plate) anyways. Default value.
B:Compress2Storageblock=false
I'm for crafting the blocks. May change with feedback.
B
ifficultIridiumPlate=true
Well... There is no difference in the materials cost, but you need the implosion compressor, and some TNT. But i like the implosion compressor. It's just putting stuff in a box and blowing it up. Only fun stuff. Will probably change with feedback.
B:ElectricSteelTools=true
Don't tell me you can't go in the nether and get some netherrack, smelt it into nether bricks (Vanilla 1.5), crystalize some slimeballs with factorization, get some blaze powder in a desert with thaumcraft flowers, and you have your blast furnace. It wasn't that hard. You can do this in really few time. I think steel is worth tools wich are that durable.
B:ExpensiveBCQuarryRecipe=true
It's the most powerful existing mining machine. With buildcraft reciepe, you only need 11 diamonds, some gold and iron. you can get all that in your first mining expedition. Power it with a bunch of combustion engines (some more iron), and oil (you can find some evrywhere), and you end with all the ressources you can want. I think they should be accessible only at mid game. With the expensive reciepe, you need a diamond drill (still 3 diamonds), for wich you need some titanium and steel. I already talked about steel before. Titanium is electrolysing bauxite, wich is found easily. the electrolyser is made mostly of iron. Then you'll need a steel blast furnace for smelting it. But, as i said, you already have steel. Getting the power for the blast furnace must be the hardest thing, but by charging a MFE before with any kind of small generator before, you can still do it easily. It's more a matter of time than mining and finding ressources. May still change with feedback.
B:ExpensiveLaser=true
Another powerful tool. The only things it cost more are 2 titanium (but you should have some, if you already have a quarry, and you often make a quarry before a laser gun), a ruby (you should have lots with redpower), and a helium coolant cell, wich may be the hardest part to get, but you can do it with a bunch of glowstone. The cheap recipes allow you to make it a bit after you have started with IC2 (some iron, cooper and tin found evrywhere, 17 of redstone, a advanced circuit (but you should have some after starting in IC2) and 2 diamonds). I think it's worth the hard reciepe. May change with feedback.
B:ExpensiveMaceratorRecipe=false
Meh. It isn't worth it's 3 diamonds, i suppose.
B:ExpensiveNanoSaber=true
It kills in almost 1 hit any base mob. The default IC2 reciepe allow you to craft it with some iron, cooper and tin, a bit of coal, a diamond, and some redstone and glowstone. On the other side, the Gregtech reciepe is expensive for what it does. We need a intermediate reciepe. I don't know wich choose. Give feedback.
B:ExpensiveNukeRecipe=true
I'll never let you use cheap nukes. Ever. It's a grief security.
B:ExpensiveSolarRecipe=true
B:ExpensiveWatermillRecipe=true
B:ExpensiveWindRecipe=true
The passive generators. The easy reciepe allow to craft them cheaply, and get free power easyly. The hard one cost carbon plates (coal) for the wind one, aluminium for the water one (but no one use it anyways), and silicon plates for the solars. There are a lot of stuff wich can be electrolysed for silicium, and the most basic industrial blast furnace, with lava in the empty space inside (+250 heat capacity each source block) can smelt it into plates. May still change with feedback, as lots of players like cheap renewable energy (but it remove the purpose of the regular generator).
B:MMIngotOnlyRollingMachine=true
The rolling machine is for making metalworks, wich is realistic. And it's fairly cheap (8 iron and some worthless stuff).
B:Storageblock2Macerator=true
Crush all the blocks ! Dosen't remove the possibility to uncraft them.
I:TincellsPer4Tin=4
Default value, and tin is cheap anyways.
B:TitaniumDiamondDrill=true
Read at -quarry- a bit higher.
B:ToolAndArmorMaceration=true
Recycling metals is nice. Default value.
B:WatermillReverseCrafting=true
Never used this one. Default value.
i'm done with you, Greg.