Anyone who says, "RedPower just isn't that awesome anymore" is obviously speaking out of no experience with what the mod can do, and will appear to be of below average intelligence to those who do know what the mod can do. Lambert stated as much in a not quite... eloquent... fashion, but his sentiment is no less true.
RP Wires
RP Logic gates
RP sorting system
The three parts everyone wants/needs updated.
I know without the wires and gates, I'm a sad bastard.
This is your opinion and yes you're entitled to it, just like I'm entitled to my opinion that your opinion is freaking idiotic and makes you look like a goddamn jackass.
Frames, Redwire, Logic gates, Tubes, Sorters, FORTH, Some pretty cool worldgen (basalt and marble look awesome), Gems, Microblocks, Project table... ffs there is a TON of stuff that is awesome about RP2, just because you're an idiot doesn't mean RP2 isn't one of the biggest and best Minecraft mods out there.
Again, my opinion isn't yours. In my opinion, frames are kind of cool looking, but not my cup of tea. In my opinion, I don't really need RP2 for any of the logic gates, or hell, even the wires. And RP sorting? It's not for me. Never was. I know of plenty of other mods out there which do sorting, and quite frankly, I don't have to use Redpower 2.
But that's just, like, MY opinion, man. Doesn't have to match yours at all. Hell, in my personally opinion, I'm sure you all know you're being jerks because you disagree, but can't find a way to say so nicely. But again, just my opinion.
Also:
The modification is not a part of the MindCrack FTB pack (which is not a big issue as I don't have any problem adding it myself and assisting my userbase in added it as well), but it does not support any sort of "plan" functionality which is extremely useful for multi-project project tables. If it was NEI-compatible, which it may be, this might be less of an issue. That aside, though, RedPower adds loads of other smaller things that would be bothersome to lose, although nothing essential (besides those project tables, for me at least).
Plans are handy, but the ability to load the thing with pipes, and for it to take items it needs out of adjacent chests, as well as a easy visual cue as to what it is set to craft. I haven't installed the mod since before the modder added the really handy visual feature, but NEI support was in the works then.
Though if plans supported generic ore dictionary wood instead of specifying what kind of wood you used, I'd have more use for plans.
Also bonus points for Lambert for making a post saying I look like a jackass while making a post that makes him look like a jackass. Oh wait, in my opinion, you did that. Maybe not yours, or anyone else's. But still, you are coming off as rude. And dear gods, did I ever upset the fanboy or what. No offense, though. I fanboy for GregTech. Difference is I don't make a big deal over it. It's nice, and I LOVE using GregTech. But it's not everyone's cup of tea. Now, I'm off to play SSP, without using FTB. Heck, maybe I'll even open up the Technic launcher and play some Hack\Mine later.
...I wish the FTB launcher supported custom mod packs. I like the look of it. But I don't give a damn about using the same mods as DireWolf20 or playing on MindCrack. And it wipes my old mod setup when I update the edition of the pack I was using.
*sigh*
At least I still have MultiMC.