And if not directly to the FTB team, then at least to the Mindcrack team, that can change/add/remove mods from their pack as they wish.I believe etho has direct contact to FTB, which is what worries me
And if not directly to the FTB team, then at least to the Mindcrack team, that can change/add/remove mods from their pack as they wish.I believe etho has direct contact to FTB, which is what worries me
I like how Eloraam's standard reclusiveness/wish for privacy is constantly misconstrued by people saying she's not there. She doesn't talk much, that's all.
Also, RP is a pretty enormous mod. Don't act all shocked that it takes a while to update. Just getting all the textures worked out to the new format is a serious undertaking.
This pretty much needs to be reposted 50 times so people don't skim over it
Also, RP is a pretty enormous mod. Don't act all shocked that it takes a while to update. Just getting all the textures worked out to the new format is a serious undertaking.
Yes, most of it needs to be removed from core so that the core and one module can be updated and be useful. Pretty silly to wait on volcanos for an update to 1.5
It would be nice of Elo to utilize the “Runtime Deobfuscation” method provided by FML/Forge in RP2. Some modders are already using it, like iChun. Basically, it will make mod updates unnecessary.
"As Minecraft updates, there should be no reason to update certain mods, unless things break, thanks to FML." (C) iChun's blog
As ive said before, RP2, even with its bugs, brings FAR MORE to the table than updating from 1.4.7->1.5.1. It would be beyond silly to even consider ditching it at this point for a redstone update that it already far more than outdoes.
For people that have no used RP much, it wouldent be much a loss. True. But for the people that do, they know what they would be missing. Microblocks alone would be a huge loss, let alone all the redstone tools, redwire, sorting, piping, and transportation machine are superior to other mod alternatives. When i first started using redpower, i felt like I was cheating because it wasn't ridiculously slow or complicated or didnt freakn leak.
Try the Ampz (formerly Universal Electricity) pack for a change of pace. It's only one but it's something and it is kind of different.Yeah, people are always so touchy when it comes to Redpower, and I understand why, a little. It has become ubiquitous, it is everywhere and in nearly every tech modpack out there, so without it thousands of worlds will break on update.
I've been thinking about that a lot, lately. Everyone does the same thing with tech modpacks. Buildcraft, IC2, Redpower, Forestry (usually), Railcraft, and now TE. Perhaps it is time to do something different? It isn't like there are other mods out there that do tech stuff, and it would be interesting to explore new things.
Those features on the gates sound awesome.Did you hear about the latest things that CPW is adding to build craft? Gates are getting even cooler with the option to only pull out one item per activation of the energy pulser instead of continually pulling items. Also if you use a gate with multiple energy pulser conditionals they will add to one another allowing you to pull more items out at a time, same as adding additional or stronger engines. Allowing you to pull up to stacks out at a time if you use diamond gates, effectively removing the need to power a wood pipe with a engine. They talked about it in the last 2 episodes of direwolf's SMP series and it sounded really cool.
As for items leaking that only happens now if the items have no where to go in the pipe system as items will no longer choose a dead end if they have a valid route to take. On the other hand I do admit that redpower tubes are better in this regard as they work in a opposite manner to the ones in build craft in which items never enter the tubes unless they already have a place to go.
The other day I saw a thread that contained a list of mods that if you include them in your world, you would have almost all the things that rp2 offers, including microblocks. I will try to find it and link it. There are alternatives out there.
/Manu
For people that have no used RP much, it wouldent be much a loss. True.
, effectively removing the need to power a wood pipe with a engine.
The other day I saw a thread that contained a list of mods that if you include them in your world, you would have almost all the things that rp2 offers, including microblocks. I will try to find it and link it. There are alternatives out there.
/Manu
I've used Redpower heavily in the past.
That is expressly why I don't use it. I enjoy better than 10FPS.[DOUBLEPOST=1364686151][/DOUBLEPOST]