I don't really follow MC development. Is there any indication that 1.9+ will place a focus on optimization at all?
I don't really follow MC development. Is there any indication that 1.9+ will place a focus on optimization at all?
I'm seriously hoping that 1.8 improves blocking / parrying to actually make it useful.
Maybe because Azanor wants to go back to some of the TC3 stuff, and mix it with some TC4 stuff, and add some new TC5 stuff... and doing that mid-MC version may annoy people
Basically same here, although I'll point out that even if combat ever got twitchy there'd end up being a ClassicCombat mod made for that.I hope they don't. Combat at the moment works precisely fine, if I'm not particularly skilled at it I can still kill things, if my mouse is a bit jerky I can still kill things, if my ping is bad I can still kill things (that aren't baby zombies). Add ANY skill-based mechanics into combat as "default" and I'm literally never moving versions up again. Ever. Make me able to herp-derp my way through combat and maybe reward the skillful players for good skill, but if their overhaul in any way nerfs my abilities in PvE? Minecraft 1.8 is the last version that matters for me for the rest of time unless they backtrack.
Obviously the whole previous statement disregards PvP. Because I disregard PvP. Minecraft was never designed around it, it shows, and at this late stage trying to shoehorn it in is going to be disastrous unless it's all additional content on top of a system that works mostly the way it currently does.
"How are we gonna make 1.9 better than 1.8?"
"We could fix the numerous things we broke."
"Nah, that's for suckers. Let's break more things!"
Yeah, as modded players we definitely have a different angle on things. Vanilla players for the most part don't give a damn about those bugs and optimization issues. They want to ride horses and have capes and stuff.It is always best to try to fix the things you have before going to new stuff. But on the other hand I have seen people bashing Mojang for doing *exactly* that. Complaining that some version didn't have enough new things and ignoring the fixes that were done. It is hard to please everyone.
Yeah, as modded players we definitely have a different angle on things. Vanilla players for the most part don't give a damn about those bugs and optimization issues. They want to ride horses and have capes and stuff.
Modded MC really strains the system though, and magnifies small problems into larger ones. We don't care about the features because we're adding them in way faster than Mojang anyway.
Neat. I'm still just getting my toes wet with TC but I gather zooming and the index/search are brand new features.
What are the scrolling research icons on the right for at the end there?
Gany's surface adds almost all of 1.8 into 1.7.10. So, unless you want the guardians as a sea monster, you're "pretty good".
Still waiting for a version that works with twilight forest ... that mod breaks so many assumptions made by other mods.
There are golems in Aether 2 that force the player to lock on to them, is that what guardians do? Haven't played any 1.8 apart from for testing FPS.I actually do want the sea monsters. Or at least something that uses that lock-on mechanic.
You learned a new thing about me todayYou look but you do not read.
There are golems in Aether 2 that force the player to lock on to them, is that what guardians do? Haven't played any 1.8 apart from for testing FPS.
Reminds me of Dynamic Sword Skills a bit, honestly. Largely in the sense that it uses Ocarina of Time style Z Targeting, in that you lock on to a target and can then circle around it or switch targets to something else. I've been using DSS and Battlegear 2 to help make combat a bit more variable to some success, though it's made it rather difficult to play without those two mods in that I absolutely despise vanilla combat, to the point that I've long considered just going Peaceful with one of those mods that allows you a method to get mob drops.No, they lock on to you with kinda a targeting beam. And after a few seconds it starts damaging you. So you can duck around a corner to avoid getting attacked.
It's much more interesting then a lock on then instantly shoot you dead mechanic.