Recent Events Discussion (RED) Thread

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gold49

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Jul 29, 2019
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I have been out of the loop for atleast two weeks, but last bit I heard 1.9 was going to 'overhaul' the combat system. No word on optimization, however they may just not be saying something in case their attempts at it fail, or I may have just missed something in my out of date-ness.
 

gold49

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I'm seriously hoping that 1.8 improves blocking / parrying to actually make it useful.

I will be happy if combat isn't just "click like a maniac and hope you have better ping than your opponent" or use that weird block/swing-bug thing for server combat games, as one of my main reasons for never getting into hunger games that much was due to this. Also could make Ars Magica-like boss fights more common and fun, as it would not just be a battle you win by playing the role of a tank with your armor while you smack around the "boss" (I am looking at you Wither).
 
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TomeWyrm

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Jul 29, 2019
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I hope they don't. Combat at the moment works precisely fine, if I'm not particularly skilled at it I can still kill things, if my mouse is a bit jerky I can still kill things, if my ping is bad I can still kill things (that aren't baby zombies). Add ANY skill-based mechanics into combat as "default" and I'm literally never moving versions up again. Ever. Make me able to herp-derp my way through combat and maybe reward the skillful players for good skill, but if their overhaul in any way nerfs my abilities in PvE? Minecraft 1.8 is the last version that matters for me for the rest of time unless they backtrack.

Obviously the whole previous statement disregards PvP. Because I disregard PvP. Minecraft was never designed around it, it shows, and at this late stage trying to shoehorn it in is going to be disastrous unless it's all additional content on top of a system that works mostly the way it currently does.
 

Yusunoha

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Maybe because Azanor wants to go back to some of the TC3 stuff, and mix it with some TC4 stuff, and add some new TC5 stuff... and doing that mid-MC version may annoy people

from what I've noticed with most Thaumcraft versions Azanor likes to take features and mechanics of older Thaumcraft versions and use them in the newer versions with new features and mechanics.
personally I really like that idea, because some of the old features and mechanics were really fun to use in the older versions

plus it'd be pretty difficult to create a completely new mod with each new version.
 
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Pyure

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I hope they don't. Combat at the moment works precisely fine, if I'm not particularly skilled at it I can still kill things, if my mouse is a bit jerky I can still kill things, if my ping is bad I can still kill things (that aren't baby zombies). Add ANY skill-based mechanics into combat as "default" and I'm literally never moving versions up again. Ever. Make me able to herp-derp my way through combat and maybe reward the skillful players for good skill, but if their overhaul in any way nerfs my abilities in PvE? Minecraft 1.8 is the last version that matters for me for the rest of time unless they backtrack.

Obviously the whole previous statement disregards PvP. Because I disregard PvP. Minecraft was never designed around it, it shows, and at this late stage trying to shoehorn it in is going to be disastrous unless it's all additional content on top of a system that works mostly the way it currently does.
Basically same here, although I'll point out that even if combat ever got twitchy there'd end up being a ClassicCombat mod made for that.
 
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McJty

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"How are we gonna make 1.9 better than 1.8?"
"We could fix the numerous things we broke."
"Nah, that's for suckers. Let's break more things!"

It is always best to try to fix the things you have before going to new stuff. But on the other hand I have seen people bashing Mojang for doing *exactly* that. Complaining that some version didn't have enough new things and ignoring the fixes that were done. It is hard to please everyone.
 

Pyure

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It is always best to try to fix the things you have before going to new stuff. But on the other hand I have seen people bashing Mojang for doing *exactly* that. Complaining that some version didn't have enough new things and ignoring the fixes that were done. It is hard to please everyone.
Yeah, as modded players we definitely have a different angle on things. Vanilla players for the most part don't give a damn about those bugs and optimization issues. They want to ride horses and have capes and stuff.

Modded MC really strains the system though, and magnifies small problems into larger ones. We don't care about the features because we're adding them in way faster than Mojang anyway.
 

gold49

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Yeah, as modded players we definitely have a different angle on things. Vanilla players for the most part don't give a damn about those bugs and optimization issues. They want to ride horses and have capes and stuff.

Modded MC really strains the system though, and magnifies small problems into larger ones. We don't care about the features because we're adding them in way faster than Mojang anyway.

From what little I have seen, I think 1.8 has been a wake-up call on this for most vanilla players. The most positive things I have heard about 1.8 from that area is about slime blocks and the ocean monuments, and about anything else about 1.8 has been along the lines of "my fps is at half what it was in 1.7, and 1.7 had already dropped it quite a bit from what it was in 1.6. Fix your game Mojang or I am sticking to 1.7"

May take time for Mojang to notice that this change may be happening, or just take time for us to see that they have noticed and begun work on fixing things, but I hope this will change things.
 

FyberOptic

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Grum said to me the other day that 1.8.4 does less memory allocations than the earlier 1.8 versions, so to be fair it might be a little bit better than it used to be. The last version I took apart was 1.8.1, and they had been attempting to speed it up with some math optimizations compared to 1.8. But it's like I said before, they weighed 1.8 down so much that these optimizations aren't going to make much difference when you start running it modded.
 

keybounce

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Gany's surface adds almost all of 1.8 into 1.7.10. So, unless you want the guardians as a sea monster, you're "pretty good".

Still waiting for a version that works with twilight forest ... that mod breaks so many assumptions made by other mods.
 
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NJM1564

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Neat. I'm still just getting my toes wet with TC but I gather zooming and the index/search are brand new features.

What are the scrolling research icons on the right for at the end there?


You look but you do not read. :p
If you scroll down to the comment section he states.
"This is still alpha footage. The icons on the right are where categories from addons will be placed - I just added placeholder stuff for testing."
 

NJM1564

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Gany's surface adds almost all of 1.8 into 1.7.10. So, unless you want the guardians as a sea monster, you're "pretty good".

Still waiting for a version that works with twilight forest ... that mod breaks so many assumptions made by other mods.


I actually do want the sea monsters. Or at least something that uses that lock-on mechanic.
 
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KaosRitual

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I actually do want the sea monsters. Or at least something that uses that lock-on mechanic.
There are golems in Aether 2 that force the player to lock on to them, is that what guardians do? Haven't played any 1.8 apart from for testing FPS.
 

NJM1564

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There are golems in Aether 2 that force the player to lock on to them, is that what guardians do? Haven't played any 1.8 apart from for testing FPS.


No, they lock on to you with kinda a targeting beam. And after a few seconds it starts damaging you. So you can duck around a corner to avoid getting attacked.
It's much more interesting then a lock on then instantly shoot you dead mechanic.
 

Wraithflay

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No, they lock on to you with kinda a targeting beam. And after a few seconds it starts damaging you. So you can duck around a corner to avoid getting attacked.
It's much more interesting then a lock on then instantly shoot you dead mechanic.
Reminds me of Dynamic Sword Skills a bit, honestly. Largely in the sense that it uses Ocarina of Time style Z Targeting, in that you lock on to a target and can then circle around it or switch targets to something else. I've been using DSS and Battlegear 2 to help make combat a bit more variable to some success, though it's made it rather difficult to play without those two mods in that I absolutely despise vanilla combat, to the point that I've long considered just going Peaceful with one of those mods that allows you a method to get mob drops.