144 ÷ 88.9987639061 = 1.618144mb = 1 ingot
Is this a coincidence or no‽
Yep I just used an interrobang: ‽
144 ÷ 88.9987639061 = 1.618144mb = 1 ingot
Ah,yes. That's what I forgot.144mb = 1 ingot
I. Can't. Wait. For. 1.7. Port.Ars Magica 2 has been updated to version 1.2.0.014 for Minecraft 1.6.4. Mithion has also now begun to work on a 1.7 port
i remember 144 had some significance in my life, but i can't remember what... (page 144)
144mb = 1 ingot
144 ÷ 88.9987639061 = 1.618
Is this a coincidence or no‽
Yep I just used an interrobang: ‽
I still dont get it. :SAh,yes. That's what I forgot.
It's okay, I don't either.I still dont get it. :S
Ars Magica 2 has been updated to version 1.2.0.014 for Minecraft 1.6.4. Mithion has also now begun to work on a 1.7 port
Please excuse me while I squee like a little girl!new day, new update, starting with @Mithion with a quick fix for Ars Magica 2
I made a mod for Minecraft 1.7.2 (although it might work on 1.7.10)
https://github.com/VikeStep/NearbyMobFinder
You can grab the first release in the releases section.
This mod tells you the nearby mobs via chat when you get the "You may not rest now, there are monsters nearby" message. If you guys could test it that would be amazing, but yeah pretty happy with this as my first mod. If people like it enough I may end up putting it on the Minecraft Forums/CurseForge.
Screenshot for those interested
EDIT: Fixed a couple bugs requiring an update to 1.7.10 (turns out they were not compatible :/)
maybe an idea but how about also adding a visual indication?
perhaps have the mob name appear above the mob's head for a few seconds?
with that, how about also editing the text? instead of saying "you may not rest now, there are monsters nearby" you could have a randomly generated text...
perhaps when a mob is nearby the text could be "did I check under my bed? I think I heard something"
or "what was that? who's knocking?"
or be funny and do a knock knock joke like "*knock*knock*.... who's there....? creepy voice: Juno. Juno who? creepy voice: Juno that I'm out here, right?"
perhaps if you want to go really fancy you could even have some narrate these randomly generated text lines with perhaps also some added background effects...
sorry, you probably wanted to keep it a simple mod
I made a mod for Minecraft 1.7.2 (although it might work on 1.7.10)
https://github.com/VikeStep/NearbyMobFinder
Does it work with MT2 scripts?StanH updated MineTweaker to MineTweaker3!!! With 1.6.4, 1.7.2 and 1.7.10 versions all available! I'm excited. This version seems awesome. And I'm excited to work with it because it's so much easier to deal with.
http://www.minecraftforum.net/topic...weaker-3-customize-your-minecraft-experience/
took a quick look at the MT3 wiki and it seems like it does!Does it work with MT2 scripts?
Here is the update information about changes. I am guessing noDoes it work with MT2 scripts?
it looks like it has "about" the same format when i looked at the tutorials, the only difference i can see is what they initally call certain thingsHere is the update information about changes. I am guessing no
http://minetweaker3.powerofbytes.com/wiki/index.php/Guide:Comparison_with_MineTweaker_2
StanH updated MineTweaker to MineTweaker3!!! With 1.6.4, 1.7.2 and 1.7.10 versions all available! I'm excited. This version seems awesome. And I'm excited to work with it because it's so much easier to deal with.
http://www.minecraftforum.net/topic...weaker-3-customize-your-minecraft-experience/
Oh wait, now i see what they were asking if they could just copy over previous MT2 scripts into the new one and not "Do I have to learn a completely new type of scripting in order to use it?" le oopsie..Nah MT2 scripts won't work with MT3 ones. But the improvements are well worth it. Especially under the hood ;D
Oh wait, now i see what they were asking if they could just copy over previous MT2 scripts into the new one and not "Do I have to learn a completely new type of scripting in order to use it?" le oopsie..
mods.bloodmagic.bloodaltar.addRecipe(blah);
import mods.bloodmagic.Altar;
Altar.addRecipe(blah);
Eww, that's ... a mess if it spills on the floor .144mb = 1 ingot
no, not at all.Eww, that's ... a mess if it spills on the floor .
(Did you think I was going to say, "Eww, that's gross"?)