Moved the Curse Client discussion to its own thread: http://forum.feed-the-beast.com/threads/curse-client-ftb-packs-and-linux.63470/
Wow jadedcat is on a moderating spree
send from a thing
Magic isn't really science to the power of science, though... Thaumaturgy is the most "real" form of magic, in my eyes, since alchemy was magic insofar as everyone thought one could turn lead into gold via some magical stone, but alchemy because herbal remedies and those because what we know as drugs.
So Thaumaturgy could be explained as not having a grasp of how it works(a core component of miracles, which are based on faith), and seeing cool things one can do via unusual tricks. Rarely is it overtly magic, but often somewhere in between. Hence why I enjoy Thaumcraft, because Thaumaturgy is my favorite field of magical thought aside from symbol magic.
I don't know when you are, but I'm in February 2015... are you in July 2014? Can you tell past me that the answer to problem 24 is "C"?You arn't far off.
e=MC^2
E=energy=magic
M=matter=common sciance
C=Speed of light=An absolute limit that can not be crossed
So Magic=science times greater than the speed of light.
Or on other words. Magic = science fiction
Magic is no different than science fiction.
Magic wands=phasers
There is an anime called Magical Girl Lyrical Nanoha they have scify worlds where they swore off normal science a long time ago do to the colateral damage of physical weapons. (Nukes)
They have freeking AI driven magic staffs and interdimentional spaceships.
Magic is science we have yet to understand.
We all know what a magnet is, but if you take one to the untouched tribes living in the Amazon- its a magic rock that controls metal.
July 11th, last year. That post was from July 11th 2014.I always though that alchemy was the point where magic and sciance meet. Of coarse they were clueless about both at the time.
I usually get bothered by magic because 90% of the mods don't require much infrastructure or thinking, just time and effort.
With all the magic mods you have to follow the tech tree but there is no need to keep setups or any facilities because there is always a way to do it 100% more efficiently down the line.Infrastructure? What a part of magic didn't you get.
With all the magic mods you have to follow the tech tree but there is no need to keep setups or any facilities because there is always a way to do it 100% more efficiently down the line.
I usually get bothered by magic because 90% of the mods don't require much infrastructure or thinking, just time and effort.