Well I never could get the Stirling Generator or Survival generator to power anything. I wound up building combustion engines to get everything to work. I now have a large oil derrick built out of cobblestone with a pump running to it. It seems the large oil geyser I am pumping from is connected to at least four others because I have seen each geyser dropping in height to more the pump runs! This is an amazingly large oil field. This brings me to my next issue; what to do with all the fuel? Right now the only use I have for it is to run combustion engines and the only use I seem to have for the engines is the refinery. I was going to build a quarry but apparently that has been disabled for EpicCraft.
What does everyone else use fuel for?
Btw, I will look for the energy converter block you mentioned. I've not seen such a thing up to now.
Buildcraft fuel has always been sort of like you said "ok, what now?". If it's a pack using IC2/gregtech your energy needs are huge, and so is your consumption of fuel, but you have many other easier ways to make energy. In BC its pretty much the quarry that takes a lot of energy. Most people don't mess with builders and fillers. (Which i hope are fixed now , they were sort of broken/buggy for a long time). Back in ultimate we made a huge setup of a tanker ship (inside was 3 max volumes Railcraft multiblock tanks) with carts taking oil off the ship to a tank, another taking oil to 10 refineries, that was converted to energy to run everything, and then energy carts running it to different buildings. Much more work, as wires ducts are easier than carts, but quite fun. Without railcraft, you lose the big tanks., and your energy setup needs to be combustion engines powering Redstone energy cells. Then use the power for Thermal expansion machines.
With a lot of mods, its a sort of catch-22. Its fun to put the work into gaining all the enerergy production, etc but then, what do you do with it? I think as modded minecraft progresses, we may see more endgame, less upfront stuff, in at least a few modpacks. Look at BC. The quarry is insanely easy to build and power...and then your' done. And most of the time it comes down to a shouting match of "oh yeah, well i have 17 barrels full of iron ingots!" Eventually, I hope to see some mods that both give a player something very cool that they want, but at a high energy or resource cost, with continuing costs. An example might by Mystcraft like gates to other worlds, that take 100000 MJ each operation. Or fueling spaceships, or forcefields, beacons, etc. For some of us, it's fun to work on the energy systems, distribution, etc. But needs to be a use for it. In the modpack i'm working on with friends, i sort of cheated in something the other night. We're leaving in the quarry, but I found the configs on energy use and it now takes 10x as much to run it
But they'll certainly have a use for fuel now.[DOUBLEPOST=1414767937][/DOUBLEPOST]
I could use some Thaumcraft help.. I'm trying to make my first golems but they require Humanus. From what I've read, most people use rotten flesh. In this pack rotten flesh doesn't have it. I'm completely stuck on what other items might have it. I've even tried droppin living villagers into the crucible lol. Thanks for any help
If you get lucky and find a node with it, you can break it and get a bit. If you are on a server, scanning other players works i'm pretty sure. This link might be helpful
http://www.reddit.com/r/feedthebeast/comments/1xsnf3/thaumcraft_4_how_to_get_humanus/