PhoenixConfig - Modular Configs for 1.7.10

Discussion in 'Mod Discussion' started by Gideonseymour, Aug 17, 2014.

  1. SkeletonPunk

    SkeletonPunk New Member

    even magic mods?
     
  2. SkeletonPunk

    SkeletonPunk New Member

    It would still be easier to get a list of mods from @SinisterBro :3 since it sounds like he may have a few mods in mind, and doing a bunch of mods he probably won't use would be a little bit of a waste of time.
     
  3. epidemia78

    epidemia78 New Member

    It should be a verb for the purposes of this topic since its a different thing from a nerf.

    Possible to Greg Thaumcraft to Twilight Forest and skip research entirely and do quests and combat to progress?
     
  4. SkeletonPunk

    SkeletonPunk New Member

    that sounds interesting, what I think you would need to do use HQM kill quests and have completed research for each reward. It would be only a matter of which mobs get you which research
     
  5. SinisterBro :3

    SinisterBro :3 New Member

    Well, the main ones are mostly MFR, TE4, Tinkers but i don't think MDiyo would enjoy that. And enderIO. And ex niquelo.
     
  6. SkeletonPunk

    SkeletonPunk New Member

    lol funny thing Is I started MFR a little bit ago.
     
    SinisterBro :3 likes this.
  7. SatanicSanta

    SatanicSanta New Member

    But GT already has such extensive TC4 support :eek:
    https://github.com/Vexatos/TinkersGregworks
     
  8. SkeletonPunk

    SkeletonPunk New Member

    he is using greg as a term to nerf something but at the same time making it incredibly fun. he means something that gets rid of TC research and replaces it with combat = research
     
    1SDAN and SatanicSanta like this.
  9. 1SDAN

    1SDAN New Member

    I'm new at Github, as in REALLY new so can anyone tell me how to upload a lot of .zs file to a folder in PhoenixConfig?
     
  10. trajing

    trajing New Member

  11. Strikingwolf

    Strikingwolf New Member

    I'm busy with homework so can you get someone else to?
     
  12. goreae

    goreae Ultimate Murderous Fiend

    This snippet is simply ugly: (from the 'kill them with flowers' config)
    Code:
    //Twigs
    recipes.addShaped(livingwoodTwig, [[livingwoodPlank, null, null],[livingwoodPlank, null, null],[null, null, null]]);
    recipes.addShaped(livingwoodTwig, [[null, null, null],[livingwoodPlank, null, null],[livingwoodPlank, null, null]]);
    recipes.addShaped(livingwoodTwig, [[null, livingwoodPlank, null],[null, livingwoodPlank, null],[null, null, null]]);
    recipes.addShaped(livingwoodTwig, [[null, null, null],[null, livingwoodPlank, null],[null, livingwoodPlank, null]]);
    recipes.addShaped(livingwoodTwig, [[null, null, livingwoodPlank],[null, null, livingwoodPlank],[null, null, null]]);
    recipes.addShaped(livingwoodTwig, [[null, null, null],[null, null, livingwoodPlank],[null, null, livingwoodPlank]]);
    
    That's six different recipes that essentially say the same thing. If you put 2 livingwood in a 2x1 pattern, you get a twig. Great. However, in this method, the NEI entry now has six of the same recipe and that's just ugly. This same exact functionality can be done with one line of code:
    Code:
    recipes.addShaped(livingwoodTwig, [[livingwoodPlank], [livingwoodPlank]]);
    This line does the same thing, livingwood atop another, but without 5 unnecessary recipe entries. I've noticed unnecessary nulls in several configs and am working on cleaning them up for y'all. I'll also tinker with a test file a bit to see if I can somehow move variable definitions to the bottom of the page. That would make reading a file much easier on a user, and would make updating files easier on a dev. I won't change any recipes, just make them easier to read and use.
     
  13. Gideonseymour

    Gideonseymour Relatable Gamer Trusted User Retired Staff

    Blame Strikingwolf.
     
    Kill-Joy likes this.
  14. Strikingwolf

    Strikingwolf New Member

    Hey I didn't know I could do that :p. Anyone care to do that for me as I am away from my comp today
     
  15. goreae

    goreae Ultimate Murderous Fiend

    I may or may not make a config that makes magical crops require botania to make. Think 4 mana pools worth of mana for diamond seeds. :p
     
  16. SkeletonPunk

    SkeletonPunk New Member

    pretty sure that would make the recipe impossible to craft, or just flat out crash the game when loaded
    EDIT: just realised you might have meant the altar recipe, derp.
     
    Last edited: Oct 20, 2014
  17. jordsta95

    jordsta95 New Member

    I like the idea, but I don't like your recipe... I think that it forces those who don't like the mod to delve too far into the mod to use the one they like :p
    Maybe have the diamond seed require a gold seed in the mana pool. The gold requires iron in a mana pool, etc. etc.
     
  18. SkeletonPunk

    SkeletonPunk New Member

    or make it require mana diamonds.
     
  19. Golrith

    Golrith Over-Achiever Trusted User

    I'm always of the opinion that there should be multiple crafting options for a recipe, but the alternative should not be cheaper than the original. If you are deep in the progression path of the alternative recipe, you may not mind the increased cost, as it saves you having to go deep down the progression of the other mod, even though long term it would be cheaper to do so.
     
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  20. goreae

    goreae Ultimate Murderous Fiend

    The idea is to have essences require mana to bind. So it takes 1 mana pool worth of mana to make an extreme essence. Have you ever made a massive automated essence crop farm? It's insanely powerful. Same amount of essence, but now it requires mana to make them. This will make seeds more of a process to craft. Here's the gist:

    8 essence dust on an altar > weak essence.
    8 weak essence on altar > regular(?) essence.
    etc.

    Infusion stones are used to make essence binding more efficient. One can put 4 essence on an altar instead of 8 to get an infusion stone. This can be turned to essence using the alchemy thingie.

    resource essences (iron, coal, redstone, diamond, etc.) can be converted two ways: Using the alchemy thingie or by giving it to the elves. Elves give you more bang for your buck.

    Essence can be conjured, but the process is quite expensive. I'm not sure how expensive yet, but it will be rather pricey.
     

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