Practically every mod out there is unbalanced when joined with practically any other mod. It's the various unexpected combinations that unbalance things.
The problem is there's so many mods out there, and WE are the beta testers since there's no way for the mod authors to test them all out.Yes, there are unexpected combinations that cause problems, but in general through a combination of mod authors tweaking their pack to not interact poorly with other packs (see: KL's suggestion that the ForceWrench be a whitelist based item) to pack creators tweaking configs to make things work together better, in general it's not really that bad in the FTB packs. The best way to tell the quality of a mod is to see how easy it can fit in a pack. If, as a server operator, I don't have a way to disable the ability to force wrench TC4 nodes, then I have to choose between TC and DC.
The real problem with the Force Wrench is that it exists. It simply isn't safe to move all tile entities like that. It's reckless and can potentially break worlds.
You can bet your buttons that they give a lot more weight to the 'established' mod authors opinions than to the general community opinion. If someone like CJ or Sengir says they don't like a mod's balance, it won't make the cut. Guaranteed.
. I can only imagine the vast torrent of tears about balance that would be unleashed on this forum, if FTB was to include BigReactors, in particular.
I can only imagine the vast torrent of tears about balance that would be unleashed on this forum, if FTB was to include BigReactors, in particular.
With the new update it is very hard to break anything with the Force Wrench as it has had a major nerf via the whitelist which also fixes all the corruption unless you purposefully whitelist something that has the potential to ruin your world. And all barrels (Factorization, JABBA, and whatever that other mod is called) become invisible when you move them in any way, although I have no clue why. This bug also occurs with the Portal Gun and Gravity Gun mods.While I appreciate this opinion, it is possible to take precautions.
a} I (periodically) back up my save.
b} I generally only use the wrench with either mob spawners or basic inventories such as chests. I've moved JABBA barrels with it, and the result of that was disconcerting. It worked, but they became invisible in my inventory.
c} I wouldn't use the wrench on machines or things which were trying to keep track of a lot of different numbers.
To move JABBA barrels or chest the Dolly is way cooler anywaysWith the new update it is very hard to break anything with the Force Wrench as it has had a major nerf via the whitelist which also fixes all the corruption unless you purposefully whitelist something that has the potential to ruin your world. And all barrels (Factorization, JABBA, and whatever that other mod is called) become invisible when you move them in any way, although I have no clue why. This bug also occurs with the Portal Gun and Gravity Gun mods.
Or the mekanism cardboard box...To move JABBA barrels or chest the Dolly is way cooler anyways
For chests and jabba barrels and iron chests try the dolly added by jabba. Simply right click to pickup and right click again to placeDo any of you know a force wrench alternative in the ftb monster pack?
thanksFor chests and jabba barrels and iron chests try the dolly added by jabba. Simply right click to pickup and right click again to place