[Official] We Need Your Help - Launcher Ideas

Discussion in 'Launcher Feedback' started by unv_annihilator, Jul 10, 2013.

  1. techno156

    techno156 New Member

    In other words, save previously downloaded versions?
     
  2. Zaes

    Zaes New Member

    techno156 likes this.
  3. YX33A

    YX33A New Member

    Here's a feature that even a bitter young man like I would love to see introduced to the FTb Launcher: Empty Packs! Comes bundled with Forge(and any bits of forge that are needed), and NOTHING ELSE!
    Thus one could add what they want to the pack, sorta like using MultiMC. This would be actually very nice to have, since MultiMC can be a pain to get it to do all the things I liked about the FTB Launcher(easily set perma-gen space and ram limits, change default screen size, and other things I can't access currently since I'm updating the FTB Launcher right now).
     
  4. techno156

    techno156 New Member

    So, instances?
     
  5. YX33A

    YX33A New Member

    Yeah. It'd be nice because the FTB Launcher has some great features that I don't use much, if at all, due to using MultiMC.
     
  6. Jinbobo

    Jinbobo New Member

    ummm yeah
    Code:
    Easily..       |FTB Launcher   |MultiMC
    ---------------+---------------+--------
    set perm-gen   |No             |Yes   
    set ram limits |Yes            |Yes   
    set window size|Yes            |Yes  
    
     
  7. SatanicSanta

    SatanicSanta New Member

    Setting permgen is easy in the FTB Launcher...
     
  8. YX33A

    YX33A New Member

    Easily set up, sure, but easily set it once and I'm good? No need to copy those edits from one instance to another? That's why I like using the FTB Launcher, for one.
     
  9. Jinbobo

    Jinbobo New Member

    I believe that's what this button is for lol [​IMG]
     
  10. techno156

    techno156 New Member

    I'm curious as to why so many people meddle with their PermGen settings. :p I've never had to do any of that. :p
     
  11. xbony2

    xbony2 WikiWorker Wiki Staff FTB Mod Dev

    Here, I got a cool idea for ya:
    If you go download FTB monster, for example, and then go to edit mods, there are a bunch of mods that are disabled by default. How does the common user know why the mod is disabled by default? It would be cool if you added a note or a warning for why a mod was disabled. Like for example, Blood Magic is disabled for having blood, Thaumic Tinkers KAMI (is that what it's called?) is disabled for being OP, etc.
     
  12. techno156

    techno156 New Member

    You mean a kind of tooltip for it?
     
  13. Nerixel

    Nerixel New Member

    Pretty sure tooltips for mods has been suggested before.
     
  14. xbony2

    xbony2 WikiWorker Wiki Staff FTB Mod Dev

    Maybe.
     
  15. Jinbobo

    Jinbobo New Member

    i'm pretty sure that there's an identical suggestion somewhere
     
  16. xbony2

    xbony2 WikiWorker Wiki Staff FTB Mod Dev

    I didn't see one. Do I win a cookie?

    Besides, I'm not sure if you guys are really understanding what I'm trying to say...
     
  17. Padfoote

    Padfoote Brick Thrower Team Member Forum Moderator

    I understand what you're saying (and think it would be nice in some cases), but I have seen the suggestion either in here or in another thread before.
     
  18. xbony2

    xbony2 WikiWorker Wiki Staff FTB Mod Dev

    Anyone who finds the person who suggested my suggestion before a suggested it gets a cookie. I didn't see it through this thread though, but I was just scanning it.
     
  19. SatanicSanta

    SatanicSanta New Member

    Nerixel and xbony2 like this.
  20. xbony2

    xbony2 WikiWorker Wiki Staff FTB Mod Dev

    SatanicSanta likes this.

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