You're allowed to mention the launcher, no problems there.Downloads your skin when you set your account details.
Seen it on the launcher of another pack and it adds a really nice touch! Dunno if I'm allowed to mention the launcher pack here for reference purposes.
I believe Shevron is talking about the Technic launcher, where it displayed the front view of the character, and the ATLauncher:You're allowed to mention the launcher, no problems there.
Do you mean it shows a preview of the players skin when that player is selected?
I agree, 110%Random idea that rates as "nice to have" (but also might be bloatware, I admit): a "beta" flag for first initialization, linked to the modpack's version. When this flag is YES, rather than immediately launching, the following dialogue box pops up:
"This is a BETA modpack release. BETA modpack releases are for testing and evaluation purposes. As such this pack does contain bugs, imbalances, and other issues up to and potentially including the summoning of Cthulhu from R'lyeh to devour your system and/or soul entirely. The FTB Team accepts no liability for any or all of this happening. BY INSTALLING THIS PACK VERSION YOU AGREE THAT YOU ARE OKAY WITH THIS."
And then you have the choice of buttons:
Why? Because even with copious information including but not limited to the pack description in the launcher, forum posts, twitter tweets, reddit posts, stream discussions, etc. people don't seem to get that beta means beta.
- "Yes, I understand and accept the risks." - Initializes downloads and makes the dialogue window go away for this specific pack & version in the future.
- "No, I'd rather not take the chance." - Cancels initializing and the window still appears for this pack & version in the future.
(Additional capability to modify the message on a per-pack basis might also be nice to communicate particular between-pack issues like the recent TE duct update requirement. I'm just particularly weary of people running around screaming about "poor testing" when they are in fact opting in to be the testers when they download certain packs.)
Generally FTB doesn't change what Mojang's set up, and it's Mojang that chooses the LWJGL version. It's possible, but adding a different version with FTB would mean FTB has to deal with any problems that version might have with the vanilla part of Minecraft. At the moment, if there's a bug between Minecraft's code and LWJGL, it's Mojang that handles that.What I would really appreciate, and perhaps the support team might possibly too, is an option to switch the LWJGL version for the new modpacks. At the moment the version is hardcoded to 2.9.0 and due to the /very/ changed way of launching the 1.6.4 modpacks (See here: http://pastebin.com/AG9SJXL5 in case you're a curious reader and not a dev who already knows ), changing to a different LWJGL version becomes /extremely/ tedious. This is relevant because 2.9.1 fixes a bunch of stupid bugs in LWJGL. One might also wish to extend this to the other libraries used.
If that's not an option: Maaaaaybe switch the hardcoding to 2.9.1?
I wasn't aware the new launcher could update LWJGL, interesting.Thing is, Mojang won't magically come around and make e.g. a 1.6.4b release to update LWJGL. Which is also what lead to the creation of this article from support:
http://desk.feed-the-beast.com/inde...lack-screen-does-not-load-after-splash-screen
Granted, this involves MC 1.5.2 and LWJGL 2.9, but people have still had issues after updating to 2.9, especially on Mac OS X. LWJGL 2.9.1 fixes those. Furthermore, the new Mojang launcher has the ability to independently update LWJGL, which means Mojang /has/ already fixed it, kind of. That's why I've suggested this feature - and you could of course preclude the feature with a big fat warning text.
Negative. That article was written when updating LWJGL to 2.9 OR downgrading to Java 6 were the only ways to get macs to play.Thing is, Mojang won't magically come around and make e.g. a 1.6.4b release to update LWJGL. Which is also what lead to the creation of this article from support:
http://desk.feed-the-beast.com/inde...lack-screen-does-not-load-after-splash-screen
Granted, this involves MC 1.5.2 and LWJGL 2.9, but people have still had issues after updating to 2.9, especially on Mac OS X. LWJGL 2.9.1 fixes those. Furthermore, the new Mojang launcher has the ability to independently update LWJGL, which means Mojang /has/ already fixed it, kind of. That's why I've suggested this feature - and you could of course preclude the feature with a big fat warning text.
The crafting table is there in vanilla too, so I'm guessing it's part of Minecraft and can't be changed by FTB launcher, only Mojang or a mod.Could there be a higher-definition icon for the console and launcher? I have a dock that loads 48x icons, and it appears blurry.
View attachment 9155
(the glitched crafting table is a vanilla problem that's been there since 1.6 vanilla came out, I'm guessing it's outside the control of ftb?)
Well, in /minecraft/assets/virtual/legacy/icons there are files of icon_16x16.png, icon_32x32.png, and minecraft.icns, you could change the image to change the icon quite easily.The crafting table is there in vanilla too, so I'm guessing it's part of Minecraft and can't be changed by FTB launcher, only Mojang or a mod.
I thought the vanilla launcher (which, correct me if I'm wrong, the FTB launcher integrates somehow?) overwrites changes like that whenever it runs? Or does it ignore certain folders?Well, in /minecraft/assets/virtual/legacy/icons there are files of icon_16x16.png, icon_32x32.png, and minecraft.icns, you could change the image to change the icon quite easily.