That's awful, assuming there's no way to prevent it. You really only need to ship the language itself if you use a custom modified version.Maybe he is talking about the curse launcher?
Or wants that FTB ships a copy of java like the new vanilla minecraft launcher does
Add the launcher on Steam as a "non steam game". It shows up just fine. It's not going to tell your friends what modpack you are playing, but it will tell them you are playing Feed The BeastA way to have the process remain so that you can add the launcher to Steam and have it show up in the status on the friends list.
I have the problem that I may not want to play a particular modpack, but maybe try it out later. So by adding a download button, and possibly a download queue we can hopefully make it so that users can download a pack, but not launch it immediately.maybe add a download button to download a modpack from the launcher before playing? that way you don't have to launch the game before downloadin a texture-/resourcepack from the launcher, right now i have to leave the game before I can do this. Which is not exactly what I want, because sometimes it can take a minute or two before it is completely launched after which I can close it to download the texture-/resourcepack.
They can't really do that as it's not just about RAM, although that helps.Launcher and/or web suggestion:
State how much memory do you need for each pack. I'm pretty new to so heavily modded minecraft clients so I spent a whole evening trying to install an Invinity Evolved pack with 1Gb RAM available for FTB Launcher, while in needed only 500 Mb more. Or you can just change settings accoringly to which modpack is currently launched.
You did not quite get it - it was not about perfomance, I just needed to give FTB client more RAM to launch Infinity Evolved pack - it was getting stuck on stage 2 of mod initializing. That's why I'm suggesting to tell people how much RAM do they need no at least launch a certain pack. For instance, 1Gb was enough for Monster Pack, but Evolved needed 1,5-2Gb, and, since I had FTB console hidden I had no idea it was simply running out of heap memory.They can't really do that as it's not just about RAM, although that helps.
For example, if I had 16gb of DDR3 RAM, but a pentium processor, and you have 2gb of RAM but the latest ASUS processor, you will be able to run the game better.
However, with 1gb of RAM, I would suggest you either upgrade your RAM or downgrade your packs. As the "standard" minimum needed for modded MC seems to be 2-4gb of RAM, and a somewhat decent processor (i.e. Intel i3 or better)
But with less than 2gb of RAM, you will struggle to run any FTB pack wellYou did not quite get it - it was not about perfomance, I just needed to give FTB client more RAM to launch Infinity Evolved pack - it was getting stuck on stage 2 of mod initializing. That's why I'm suggesting to tell people how much RAM do they need no at least launch a certain pack. For instance, 1Gb was enough for Monster Pack, but Evolved needed 1,5-2Gb, and, since I had FTB console hidden I had no idea it was simply running out of heap memory.
Ok thanks. In that case can someone point me in the direction of their forum/suggestion page, I looked up both twitch and curse and couldn't find anything related (except something akin to a FAQ page). It seems a bit funny that the "legacy" version seems to give more support than the "supported" version .
OK I found a link and loaded the launcher for windows and it works... a little searching on my part was all I needed thank you anyway.I realize this is an old thread. But I need help. My launcher was deleted or something now I cannot access any of the FTB games I had... where can I get a new launcher?