I read through a lot but maybe I over looked it due to half way through my eyes crossing and starting to bleed (so sorry if it's been brought up) but what about a refresh button to refresh the modpack list for stuff like this?
I see a refresh button on the bottom?I read through a lot but maybe I over looked it due to half way through my eyes crossing and starting to bleed (so sorry if it's been brought up) but what about a refresh button to refresh the modpack list for stuff like this?
I see a refresh button on the bottom?
And a mighty good job he did as well.he added the button himself to show how it'd look like
That just crashes whenever I do anything.I've been trying to make my own launcher for a while now, but couldn't reverse engineer the minecraft launcher code, so I thought I'd make a modpack switching software (Much simpler, done it before). I got pretty far but then I saw the FTB needed a new interface, and I thought that my launcher UI idea might be worth taking a look. This is a link to a demo of the interface on my website: http://masterchef365.weebly.com/ftb-launcher-idea.html
NOTE: Use left and right arrow keys to move the panel!
Do you have Unity Webplayer?That just crashes whenever I do anything.
That seems inefficient. It's much easier to just click the pack you want than to have to scroll through them all.I've been trying to make my own launcher for a while now, but couldn't reverse engineer the minecraft launcher code, so I thought I'd make a modpack switching software (Much simpler, done it before). I got pretty far but then I saw the FTB needed a new interface, and I thought that my launcher UI idea might be worth taking a look. This is a link to a demo of the interface on my website: http://masterchef365.weebly.com/ftb-launcher-idea.html
NOTE: Use left and right arrow keys to move the panel!
Using keys is not the idea, they were just easier to program at the time. The actual thing would move the panel when the mouse gets too far to the right or left, then save your position for the next time you open the launcher. This is just a very rough outline to show that a 3D launcher UI would look pretty cool, especially next to the current default minecraft launcher.That seems inefficient. It's much easier to just click the pack you want than to have to scroll through them all.
I already had it, but I downloaded and reinstalled just in case it was an outdated version.Using keys is not the idea, they were just easier to program at the time. The actual thing would move the panel when the mouse gets too far to the right or left, then save your position for the next time you open the launcher. This is just a very rough outline to show that a 3D launcher UI would look pretty cool, especially next to the current default minecraft launcher.
I already had it, but I downloaded and reinstalled just in case it was an outdated version.
Ok, well the preview might not work for some people unfortunately (Works fine for others I've showed), but the point is still there: 3D launcher.
Wouldn't it cause lag and unnecessary trouble on old/weaker systems?Ok, well the preview might not work for some people unfortunately (Works fine for others I've showed), but the point is still there: 3D launcher.
Well, If you can't run a 3D launcher, you sure as hell won't be playing on a heavily modded 3D Voxel-based game xDWouldn't it cause lag and unnecessary trouble on old/weaker systems?
True... But it might cause trouble on systems with weaker GPUs due to unsupported code and all that.Well, If you can't run a 3D launcher, you sure as hell won't be playing on a heavily modded 3D Voxel-based game xD
That's why the official launcher would use java and OpenGL just like minecraft. The launcher would still be written in java just like it was (Mostly because I imagine that itTrue... But it might cause trouble on systems with weaker GPUs due to unsupported code and all that.
What about photoshop or some type of graphic editing tool? This way you can at least show an image to those of us that can't load it. )Just an idea(That's why the official launcher would use java and OpenGL just like minecraft. The launcher would still be written in java just like it was (Mostly because I imagine that it
's easier to run java programs form java programs instead of unity's C#), I only did the 3D in unity to show off the idea because it's easier for me. I'm not super great at java, so I didn't bother coding it in a language I'm not extremely proficient at.
Yeah, the second part is basically what I mean. There shouldn't many memory problems. The average user has maybe four or five packs, each with about 100 mods each. That's 500 mods, plus all of the other pack content.This makes sense but in the same token imagine the virtual size of every pack on the launcher. Wouldn't that make the launcher, not to mention each pack, take forever to load? Then the FTB team would have to increase their overall size of their storage system dramatically in order to keep up with this..............or is it just me? Great concept though. How about if there was a mass storage for all mod to be stored and use a .json AS a pack in the .jar to include the config folder with necessary files due to the ever increasing number of new mod being developed on a daily basis. Is this what you're meaning or something similar?