Why haven't you updated FlatSigns to 1.6.4?
Why haven't you updated FlatSigns to 1.6.4?
I saw that. I mean I saw "See 1.6.2 release".Like Eyamaz has already said, FlatSigns work perfectly well in 1.6.4, but I'm wondering if you saw the text "See 1.6.2 release" in the first post as that would've saved you the work and trouble of posting (and by the looks of it, making an account).
(Just to note, I'm not trying to be mean in the slightest, rather I'm wondering why you didn't save yourself the work in the first place.)
Really? Works with 1.6.4? I think I have to call my trusty friend Pastebin here…
http://pastebin.com/XaijyK91[DOUBLEPOST=1398485188][/DOUBLEPOST]
I saw that. I mean I saw "See 1.6.2 release".
Not easily - those mods need to fix their "use item" implementation to test for the Infinity enchantment before they check for an arrow in the pack.Is there a way to make the InfiniBows fix also work with bows that are added by mods? For example the bows from SimpleOres or MoreBows?
I realise this is a month old question but I spoke to Azanor recently, about this, and it should already be fixed (via the method I just mentioned above).^ but with Bow of Bone from Thaumcraft 4. >_>
For no other reason than it doesn't need updated. If you have a mod conflict, such that you receive a "field not found" exception or such, then you're using another mod that replaces the vanilla sign class, entirely. If they only inject incompatible bytecode into the sign class then FlatSigns should fail cleanly and just complain in the logs. The solution is to remove one of the two conflicting mods (mine or theirs).Why haven't you updated FlatSigns to 1.6.4?
Then you're SOL, I'm afraid. I won't be back-porting... waaaay too much of a hassle, at this point. Sorry. :\What if I want Finndus for 1.7.2? There's only a 1.7.10 download link.
Definitely doesn't. The vanilla fix is a code-injection directly into the vanilla code. To fix Thaum arrows, I'd have to do the same. When I spoke to Azanor about it, he said he'd fix it in an update, though I expect that update was in the 1.7.x line. :|Does the infinity fix work on Thaumcraft arrows at this time? (sorry, 1.6.4)
The book specifically states that the infinity enchant doesn't always work on the Thaumcraft infused arrows (random chance to still use up an arrow)
It's what I'm currently working on. I'm making rather big changes to the way switches are rendered, etc, however, so it's taking far longer than "just a simple update."I am hoping for a 1.7.10 version of Switches as well, luv this mod a lot.