Thaumatic bees however, is currently the only intended (powertool railgun in deployer dint count) automatable source of minium shards, and the quicksilver bee s pretty useful for GregTech. Thaumcraft itself, I enjoy it, but if it ended up being all between me and a public 1.5, I'd ditch it. A mystcraft age can always be made if its added and new world gen is needed.
Railcraft - Well recently railcraft has added (as I'm sure most of you know) a bunch of world gen such as abysmal geodes, which spawn under the ocean and have a larger chance of valuables inside them, I think it's made if a special kind of stone, not that underground biomes doesn't add enough of that.
Hats - Yeah, pretty Gimicky, shouldn't be too hard to add it in if some servers/people really wanted it.
Portal gun is a actually quite a functional mod, and things form it can be used in quite a lot of builds, so this one would be nice, and me saying permission can be hard is based off fragmented memories from some scattered posts around these parts...
And yes, it's pretty obvious that RR is one of the biggest community's, seems like half the forum has currently playing on: Resonant Rise , as their signature, and I have seen a lot of bug reports and the like stemming from this extensive testing.
And yes, Indi realise that buildcraft and forestry are open permission, as dengue posted a very detailed post about the exact legal status of both mods in the thread that was set up for people who wanted to go "if your using ftb, you can distribute my mod". My mention of it was more to do with the way the Thaumcraft bees permission is, where can you give TB and download TC separate.
Also, not fully sure about TE, but Lemming seems like a really nice guy (I think he has an epic sounding voice also) whom permission would be easily given. From the favourite modders thread, he was on top, power crystle seemed second or so and then after that it was machinemuse, then degraded into "which mods do you like best".
And I haven't reached so far in your series, but are there any good tutorials on the more advanced parts of UE? Such as the way to maximise power output in atomic science, and so forth? Will you eventually be covering this? The wiki for ICBM is good,'but apart form that, never updated.
The one thing about IC is that there are MANY guides and help threads available for it, yet non-few for UE.
And will complex machines be in the pack? It seemed to have some sort if a replacement for frames or so I heard...