My Resonant Rise Let's Play (Resonant Rise Modpack)

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PonyKuu

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Jul 29, 2019
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I'm finally home and able to look up the versions that I'm using. Most of them are the versions from KirinDave's list. A few of them are newer, because I either already had the newer version downloaded or because I had trouble finding the exact version Dave listed. Differences are here:

CORE MODS
=========
NotEnoughItems 1.5.2.10.jar

BASE MODS
=========
BiblioCraft[v1.2.1].zip
DimensionalDoors-1.5.1 1.3.5.1.zip
forestry-A-2.2.0.2.jar
gregtechmod.zip (note: this is version 3.05e)
iChunUtil1.0.1.zip
immibis-core-54.0.2.jar
industrialcraft-2_1.115.309-lf.jar
InventoryTweaks-1.54.jar
ironchest-universal-1.5.1-5.2.4.391.zip
liquid-xp-54.0.2.jar
mod_zGraviSuite_1_9_1.zip
NEIPlugins-1.0.8.7.jar
Railcraft_1.5.1-7.1.0.0.jar
StevesCarts2.0.0.a114.zip
TConstruct_1.3.3.13.jar
twilightforest-1.17.2.zip
UndergroundBiomes 1.5.1 - 0.3.4a.zip
As I mentioned this morning, Railcraft 7.1.0.0 introduced one additional ID conflict. It added:
Code:
I:block.slab=4095
to the block section. I changed it to:
Code:
I:block.slab=473
which seemed to work. Hopefully I didn't grab an ID that was being saved for future use. It looked like the next item in the Railcraft ID block Dave was using.

Edit: Shoot, forgot a couple things I meant to say.

I used the ModBot link that KirinDave posted elsewhere to find most of the versions: http://bot.notenoughmods.com/1.5.1.html

The link to the ExtraBees pre6, I found in this twitter search: https://twitter.com/search?q=Extra Bees Prerelease 6&src=typd The ExtaBees site says that pre7 is for Minecraft 1.5.2, so I'm assuming it didn't work because it depends on changes in the 1.5.2 forestry version (which is different than the 1.5.1 version).
Tried to make the same list... It crashes with out of memory exception while loading :(
 

KirinDave

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Jul 29, 2019
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Aha! Thank you! That was the issue, not the memory!

Yay! It loaded! Ya-a-ay! Thank you!

tumblr_lhvqvxHos21qasjeao1_400.jpg
 

RavenTwospirit

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Jul 29, 2019
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Aha! Thank you! That was the issue, not the memory!

Yay! It loaded! Ya-a-ay! Thank you!

Hurray!

Sorry I didn't think to put my PermSize and RAM settings in along with the rest of my comment. I have MultiMC set up to use -XX: PermSize=128M and -Xmx4096m by default. (I have 16gig of RAM, so allocating 4G to Minecraft doesn't phase me. Although that might be too much heap space -- it could lead to longer GC cycles. I should investigate that . . . )
 

PonyKuu

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Jul 29, 2019
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:3

Hurray!

Sorry I didn't think to put my PermSize and RAM settings in along with the rest of my comment. I have MultiMC set up to use -XX: PermSize=128M and -Xmx4096m by default. (I have 16gig of RAM, so allocating 4G to Minecraft doesn't phase me. Although that might be too much heap space -- it could lead to longer GC cycles. I should investigate that . . . )
It's OK, I just had to read that more carefully. And I didn't know what PermSize is until I googled it.

I also have 16 gigs of ram so 4 Gigs for MC is not an issue :3
 

Mjw

New Member
Jul 29, 2019
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oh well i'll just wait till ftb release the 1,5 packs and add in bop and ue, or i'll wait till you have permission to distribute
 

KirinDave

New Member
Jul 29, 2019
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As I mentioned this morning, Railcraft 7.1.0.0 introduced one additional ID conflict. It added:
Code:
I:block.slab=4095
to the block section. I changed it to:
Code:
I:block.slab=473

RR 0.8.0 will be syncing with this change. Thanks!

Now if only mystcraft would update. C'mon mystcraft :(.
 

natnif36

New Member
Jul 29, 2019
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Isnt xcomp studying in sweden or something atm?
and thats why soaryns FC2 tower had a swedish flag? OR so the comments all said, anyways...

Edit, also, finally finished downloading all the mods (including the changes above)
Now time to put them all together in MultiMC :D
However, its my first time using the program, so I hopefully wont take too log/accidentally make 10 copys of all the mods and use up half my memory.
 

PonyKuu

New Member
Jul 29, 2019
813
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0
Quick note: vanilla drag mechanic allows you to evenly fill the slots of UE factories.

It's SO AWESOME!
 

PonyKuu

New Member
Jul 29, 2019
813
0
0
Bug Report: You cannot make compressed carbon in enrichment chamber. The recipe seems to be overrided by IC2/Greg recipes.