You do have your points, and I agree I haven't been giving AS much attention due to the fact that I've received a new mod a month ago called MFFS and have been working really hard on it. Modding is my hobby and as much as I want to work on AS, there are more demands for MFFS to be completed than AS. As I am only one person and cannot split in two, it's difficult to handle 3 mods and one API as well as managing 2 mod packs from two different launchers.
But as always, I am already trying my best.
Actually, maybe, I'm worrying too much.
http://universalelectricity.com/atomic-science/changelog
It says that the mod have been updated less than a week ago... And there are coming update. Meh.
Edit: And Calclavia said on his forums that he is busy working on MFFS, so, there's nothing to worry about.
He decided to close the source? But AFAIR UE and other Cal's mods are open-source, aren't they?
I hope so... His mods are nice, and I really hope they will be more popular and integrated with the rest of community. UE might be an awesome "glue" to make mods work together.Yeah I think he did it while he's rewriting it, but a lot of people are mad. Searge has started maintaining an open source fork of MFFS2 in protest.
I think Cal doesn't get along well with the rest of the Forge modding community. Or they don't get along well with him... either way, I suspect it will blow over.
. If you're going to totally rewrite something from the ground up and not have any correlation to the original code, why would you insist on keeping the same name? Just so you can say your version isn't a derivative? Strange.I rewrote MFFS from the ground up, not having any correlation to the original code or the artwork/textures
Yea I agree, is strange...The last thing I read was that Calclavia left his rewrite of MFFS3 as Open Source:
http://calclavia.com/content/mffs-confusion
Personally I have no idea why he would want to still call his version MFFS v3 but yet . If you're going to totally rewrite something from the ground up and not have any correlation to the original code, why would you insist on keeping the same name? Just so you can say your version isn't a derivative? Strange.
Are there any updates to your mod list as posted on page 2?
What about updated config changes? Is the link on page 2 still the most up to date?
Apart from the naturally-spawning cave spiders, they're actually a really nice biome I thought.Kirin, Ominous woods are an OK places to live, right?
or stand in the end under a 3x3 roof 2 blocks above the ground and start staring at endermenLemme guess... Via Ars magicka? :3
You are such an evil person :3or stand in the end under a 3x3 roof 2 blocks above the ground and start staring at endermen