Unsupported Monster 1.6.4 Bug Reports

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coolbrz

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Jul 29, 2019
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Mod Pack: Monster 1.0.10
Mod & Version: EnhancedPortals
Pastebin link to crash log: n/a
Whats the bug? Client bugs every time a portal is used, the inventory doesnt update properly and requires a re-log to fix. Also occasionally get an internal server error when trying to re-access the portal UI after travelling through.
Can it be repeated? Yes, every time in the last hour on 3 different worlds
Known Fix: Re-log to refresh inventory, apart from that no.


Ran into this issue on 1.1.0 as well. Read through the posts after and up to this point, and I do not see any fix posted. 3 of us on the server all have the inventory issue affect us after using the portal(s).
 

AlanEsh

New Member
Jul 29, 2019
907
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Mod Pack: Monster 1.1.0
Mod & Version: Thermal Expansion
Pastebin link to crash log: http://pastebin.com/XPbTtfaA
Whats the bug? Itemducts are glitching and not passing items, or passing items when stuffed, and randomly spitting entities into the world. Breaking one of the bugged itemducts caused the crash. Note, we are having moderate tps issues -- our server tps seeks from 17-19 most of the time, with occasional dips to 15 or 16. I don't know if this is what is causing the itemducts to glitch. Also note, i have a chunkloader keeping this area loaded (config'd to only work when owner is logged in) as it is my tree farm/charcoal processor.
Can it be repeated? Yes
Known Fix: none
 

Evilshallwin

New Member
Jul 29, 2019
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There are two issues i'm experiencing on Monster 1.1.0.

Mod Pack: Monster 1.1.0
Mod & Version: Complete Monster, MCPC+, Essentials, Vote and AutoSaveWorld
Pastebin link to crash log: Http://Pastebin.Com/Ec9gL2qV
Whats the bug? When i take the server down, or restart it, this happens. I have also tried loading without MCPC+ and the bukkit mods with no success.
Can it be repeated? Yes, when i restart the server.
Known Fix: none that I could find

In your crash report it specifically references bukkit as a cause of the error. Post a log of the error occurring without any sort of Bukkit plugin or server handler installed and it may be easier to pinpoint.
 

Squall

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Jul 29, 2019
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Ran into this issue on 1.1.0 as well. Read through the posts after and up to this point, and I do not see any fix posted. 3 of us on the server all have the inventory issue affect us after using the portal(s).

I have narrowed the bug down although not fixed it, it is directly due to the use of the dialing device rather than the portal itself. Mystcraft is keepin our server goin atm, although its really awkward havin a 15-portal room when the old portal system worked so well :(
 
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Tdubz

New Member
Jul 29, 2019
59
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Mod Pack: Monster 1.1.0
Mod & Version: Portal Gun Mod 2.0.2
Pastebin link to crash log: N/A (does not crash the game)
Whats the bug? If you zap a radio that is placed with a thaumbcraft wand using shock, another one magically appears. ABAAAA-CADABRAAA!
Can it be repeated? Yeah, you can dupe radios.
Known Fix: N/A
 

csabbee

New Member
Jul 29, 2019
1
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0
Mod Pack: Monster
Mod & Version: v1.1.0
Pastebin link to crash log: none
Whats the bug?: I can't start the game.. I click launch, and everything disappears. I don't know what's the problem please help me :)
 

AlanEsh

New Member
Jul 29, 2019
907
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Mod Pack: Monster
Mod & Version: v1.1.0
Pastebin link to crash log: none
Whats the bug?: I can't start the game.. I click launch, and everything disappears. I don't know what's the problem please help me :)
This is not a bug, please ask in the support section of these forums.
 

terwarf

New Member
Jul 29, 2019
1
0
0
Mod Pack: Monster
Mod & Version: IC2 (2.0.397-experimental)
Pastebin link to crash log: http://pastebin.com/TMLhJvJM (normal log, no crash)
Whats the bug? nano helmet uncraftable/wrong effect
Can it be repeated? yes
Known Fix:none

I'm not able to craft the nano helmet from Industrial Craft. I've tried both the recipe shown in in NEI and the old one (Nightvision Goggles vs. Glas Block). None of them worked.

When I cheat the item, activating night vision gives you the blindness effect instead of night vision :D
 

OronDF343

New Member
Jul 29, 2019
34
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Mod Pack: Monster 1.1.0
Mod & Version: Forge Multipart r250
Pastebin link to crash log: N/A (does not crash the game)
Whats the bug? On a server, if i die in the nether, when I respawn all multiparts are missing and I need to relog for them to show up again.
Can it be repeated? Yes
Known Fix: N/A[DOUBLEPOST=1395178748][/DOUBLEPOST]
Mod Pack: Monster
Mod & Version: IC2 (2.0.397-experimental)
Pastebin link to crash log: http://pastebin.com/TMLhJvJM (normal log, no crash)
Whats the bug? nano helmet uncraftable/wrong effect
Can it be repeated? yes
Known Fix:none

I'm not able to craft the nano helmet from Industrial Craft. I've tried both the recipe shown in in NEI and the old one (Nightvision Goggles vs. Glas Block). None of them worked.

When I cheat the item, activating night vision gives you the blindness effect instead of night vision :D

The blindness effect is intended, you only can get night vision in low light levels.
I've also had the crafting issue, it only works with cheated in nightvision goggles with no metadata.
 

coolbrz

New Member
Jul 29, 2019
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I have narrowed the bug down although not fixed it, it is directly due to the use of the dialing device rather than the portal itself. Mystcraft is keepin our server goin atm, although its really awkward havin a 15-portal room when the old portal system worked so well :(

I'll have to test it a bit more, but what i've found thus far (we dont have many portals...yet :p) is the issue with inventory syncing is only present if we try and portal in the same dimension. We have 2 portals in the overworld and get a sync issue traveling between them. I also put up a portal in the nether and twilight, so far if i go overworld 1 to nether/twilight and then to overworld 2, i do not get a sync issue. If i try to got overworld 1 to overworld 2, or vice versa, i get a sync issue.

Again, this is only bout 20 mins of testing thus far.

Also to note, if i go overworld 1 to overworld 2 and get the sync issue, i can go to the twilight and my inventory resets and no sync issue.

i could have gotten lucky thus far, ill post again if i see any issues.
 

NanoVampire

New Member
Jul 29, 2019
44
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This is my one:
Mod pack:Monster
Mod &version I think its Forgemodloader
Pastebin link to crashlog:http://pastebin.com/7XUHwEGD
What's the bug?Well i've looked every nook and cranny of the internet to find a solution but I cant seem to be able to Open the minecraft box itself all i get when i start monster is the Console and the ftb modpack selection part.Monster dosen't start I've tried everything reinstalling java messing with Sudo so i can put java 6 in then put java 7 in dosent work.I also reinstalled Ftb.
Can it be repeated?:Yes always happens
Known fix?None so far.
Additional information:Im using a macbook pro 64-bit with java 64 bit and i have enough ram for ftb to work (2-3gb ram) I am also using a Very fast processor so i shouldnt be having any problem so please help!

EDIT:So i decided to look at the code again it turns out to be from my opinion that lwjl or however u spell that isnt working with Forge for some reason
 
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jshu

New Member
Jul 29, 2019
1
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Mod Pack: Monster v1.1.0
Mod & Version: Reactorcraft v18 (???)
Pastebin link to crash log: n/a

Whats the bug?
Blowing up a fission reactor produces varied machines as part of the molten corium, rather than just a flow of molten corium as in default Rotary/Reactorcraft.

Can it be repeated?
Lay out a horizontal 6x6 of Fuel Core blocks with 3+ blocks of air underneath, attach a Factorization Router to the side (default settings), fill the Router with Uranium Fuel Pellet (Fresh). Wait 15 seconds for criticality and explosion.
The molten corium created will be spawning machines (including a top layer of Heavy Water Extractors) instead of more corium.

Known Fix:
Restore item IDs in the Reactor Blocks section of config/Reika/Reactorcraft.cfg to those provided by Reactorcraft as default, or some consistent offset of those.
(unfortunately, this fix must be applied both server- and client-side)

The autogenerated config:
Code:
####################
# reactor blocks
####################
"reactor blocks" {
    I:Duct=1611
    I:Fluorite=1608
    I:"Fluorite Ore"=1609
    I:Line=1612
    I:Machine=1605
    I:MachineModelled=1606
    I:"Molten Corium"=1603
    I:"Molten Corium (Flowing)"=1602
    I:Ore=1607
    I:Reactor=1600
    I:"Reactor Materials"=1601
    I:ReactorModelled=1604
    I:Steam=1610
    I:multiblock.heater=1614
    I:multiblock.injector=1613
    I:multiblock.solenoid=1615
}
 

Blackdiamond890

New Member
Jul 29, 2019
11
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Yeah, I know this isn't going to help much. But Monster will no longer load.

It just spontaneously crashes, and doesn't give me a crash report. I'm not doing anything strenuous, I even deleted my old world, and started a new world. Went a grand total of 20 blocks, and it crashed again. I even deleted the mod pack, and redownloaded it. Now it won't even try rendering the world. Like I said, it just closes everything like I closed it out.

This didn't start happening until this latest update. Not sure how much help this is, I really wish it would give me a crash report...
 

supadoom

New Member
Jul 29, 2019
10
0
0
Mod Pack: Monster v1.1.0
Mod & Version: RotaryCraft v???
Pastebin link to crash log: N/A
Whats the Bug?: Whenever I use a grinder to make lubricant it then goes into the hose and causes graphical glitches on glass panes and potion crystals.
Can It Be Repeated?: Yes
Known Fix: Switch to fast graphics or us liquiducts instead of lubricant hose.
PS: I have a AMD FirePro V3900 Graphics card (ATI Based workstation card)

Can Add screenshots if necessary.
 

OronDF343

New Member
Jul 29, 2019
34
0
0
Mod Pack: Monster v1.1.0
Mod & Version: RotaryCraft v???
Pastebin link to crash log: N/A
Whats the Bug?: Whenever I use a grinder to make lubricant it then goes into the hose and causes graphical glitches on glass panes and potion crystals.
Can It Be Repeated?: Yes
Known Fix: Switch to fast graphics or us liquiducts instead of lubricant hose.
PS: I have a AMD FirePro V3900 Graphics card (ATI Based workstation card)

Can Add screenshots if necessary.

I think this is an AMD-specific bug. I have an AMD card and I get the glitches but my brother has an NVIDIA card and he doesn't see the glitches. We both have the latest drivers for our cards and play on the same server.
 

Sigmur

New Member
Jul 29, 2019
1
0
0
Mod Pack: Monster v1.1.0
Mod & Version: RotaryCraft v18b & Reactorcraft v18
Pastebin link to crash log: Server log http://pastebin.com/YRbeehFu
Whats the Bug?: Cannot connect (end of stream/overflow errors) after starting a reactorcraft fusion reactor on my server.
I buildt and run a fusion reactor from reactorcraft in survival on my server in a mystcraft void world, it's not really well known so here is the modder's video on how to build it :
.
It's a huge multi-multiblock structure, it requires a lot of other machines in order to build and work work. The chain end of stream began 10-15 minutes after starting it. The client and server logs are basic end of stream logs so idon't really know what is going on there. My computer have high specs, updated drivers and had no problems with anything else in ftb monster before, i allocated 8go of ram to the game on the 16go i have, the cpu isn't reaching 100% on any of my cores. The server is a dedicated server, with 24go of ram and 16 allocated to feed the beast (8go min, 16go max), 1/8 cpu is at 100% constantly (3.4ghz) and nothing in the console helped me. Server has a 100mb/s dedicated connection and client side i have a 2mo/s download rate, so no bandwith problem.
I think the neutrons produced by the reactor are the problem, the neutrons are littles blue dots particle-like thingy that all reactors in this mod produces. These particles are thrown away in every direction. The fusion reactor produces a ton of them compare to the other reactors, maybe too much for the client to handle.
Can It Be Repeated?: Maybe, try to build a fusion reactor in multiplayer on a remote server.
Known Fix: None i know.

PS - The whole reactor is activated by wireless redstone, do you know a way to deactivate every wireless redstone on the server without removine the mod ?
PS 2 - I just saw that there is a v19 for reactor craft, i'll try to install it and see if it fixe the problem.
PS 3 - Installed DragonAPI V19, Rotarycraft V19 and Reactorcraft V19 and now the game crash during loading, so updating doesnt work. Not posting a log since it's not the working version.

Edit : still not solved, i edited my player file to get out of the mystcraft age, removed the wireless redstone but the fusion reactor isnt in chunk loader range. And its a server issue, every time i teleport to the fusion reactor, the server freeze completely, the only thing i can see in the server console is my end of stream, after that even if i change my current position in the .dat file, i need to reboot the ftb server to be able to go ingame. The weird thing is, the server itself is ok, the CPU doesnt go up and the memory usage is the same.

Edit 2 : Fixed it! Kinda... Here are the steps i followed :
1) Launch FTB, create a new solo creative world and quit the game
2) Go to your Feed the beast installation, in Monster/minecraft/saves/yournewworld/region where yournewworld is the name of the new creative world you just created. In this folder, delete all the .mca files
3) Go to your ftb server root directory, in /world/DIM_MYST***/region where *** is your mystcraft age number, you can get it by looking at the mystcraft book that brought you there.
4) Copy all the .mca files from the mystcraft age in the region folder of your local creative world.
5) Go in your creative world, it should be an exact copy of your mystcraft age, and should hopefuly work.

Fix what you have to fix, save and quit, copy your local world on your server, restart the server, and bam ! Fixed ! For now ...

By the way, there was nothing special in the world when i loaded it, everything was exactly the same... sooo i really don't know what happened and i'm scared to start the reactor again.
 
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beanub

New Member
Jul 29, 2019
1
0
0
Mod Pack: Monster
Mod & Version: Monster 1.1.0, MC 1.6.4
Pastebin link to crash log: http://pastebin.com/3Ug2k8aJ
Whats the bug? Crashes to desktop after a few seconds of walking around
Can it be repeated? Yes just start a game
Known Fix: Someone said delete LoginTimes.dat, tried and didnt work
 

Duo

New Member
Jul 29, 2019
47
0
0
Mod Pack: Monster 1.1.0
Mod & Version: Thermal Expansion
Pastebin link to crash log: http://pastebin.com/XPbTtfaA
Whats the bug? Itemducts are glitching and not passing items, or passing items when stuffed, and randomly spitting entities into the world. Breaking one of the bugged itemducts caused the crash. Note, we are having moderate tps issues -- our server tps seeks from 17-19 most of the time, with occasional dips to 15 or 16. I don't know if this is what is causing the itemducts to glitch. Also note, i have a chunkloader keeping this area loaded (config'd to only work when owner is logged in) as it is my tree farm/charcoal processor.
Can it be repeated? Yes
Known Fix: none

I've noticed this too. Our charcoal farm was spewing charcoal everywhere. There was a 3 chunk long run of opaque itemducts to get the charcoal to her base. I thought it was related to the long run and her not chunk loading, things bouncing in itemducts, and then only part of her line getting loaded by players walking by with her offline. I solved it by removing the long duct run and using a few ender chests at the tree farm and near the dynamos.

From what I can tell cofh and TE haven't updated for a while, and the only change I can see that might be related is the chicken chunks cleanup time in 1.1.0.
  • ChickenChunks
    • Changed cleanup time of orphaned chunks to 0 ticks
 

AlanEsh

New Member
Jul 29, 2019
907
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I've noticed this too. Our charcoal farm was spewing charcoal everywhere. There was a 3 chunk long run of opaque itemducts to get the charcoal to her base. I thought it was related to the long run and her not chunk loading, things bouncing in itemducts, and then only part of her line getting loaded by players walking by with her offline. I solved it by removing the long duct run and using a few ender chests at the tree farm and near the dynamos.
Some experimentation revealed this is purely a loaded/unloaded chunk boundary issue. If a line of itemducts crosses a chunk boundry and one chunk unloads, the still loaded ducts become glitched until they are broken and replaced. The source of my logs was on the unloaded side of the boundary, and when that chunk loaded again the itemducts didn't "reconnect" properly. Visually they were fine, but they will not pass items except to spew them out into the world.
 

Duo

New Member
Jul 29, 2019
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Some experimentation revealed this is purely a loaded/unloaded chunk boundary issue. If a line of itemducts crosses a chunk boundry and one chunk unloads, the still loaded ducts become glitched until they are broken and replaced. The source of my logs was on the unloaded side of the boundary, and when that chunk loaded again the itemducts didn't "reconnect" properly. Visually they were fine, but they will not pass items except to spew them out into the world.

Nice to know that my suspicion was correct. Too bad though, since they used to work in the same case.
 
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