Mod Suggestions for 1.6

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SatanicSanta

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Jul 29, 2019
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Mod Name: Lava Monsters
Link to Mod: http://www.minecraftforum.net/topic...-special-mobs-utility-mobs-and-lava-monsters/
Version: 2.2
Reason: Adds more danger/fun to mining around lava.

Mod Name: The Farlanders
Link: http://www.minecraftforum.net/topic...farlanders-behold-the-mystic-enderminion-v10/
Version: 1.0
Reason: Adds a bunch of new structures, endermen types, things to loot, a weapon, and tradable endermen. Generally a ton of fun

Mod Name: Hardcore Ender Expansion
Link: http://www.minecraftforum.net/topic...12-former-hardcore-enderdragon-mod-18000-dls/
Version: 1.1.2
Reason: With all of these very powerful armor types, the End fight can be very easy. This basically makes it harder, and Natura's the End (did I really just use Natura as a verb?).
 

Succubism

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Jul 29, 2019
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Not sure if anyone's suggested this yet.

Mod Name: Hopper Ducts
Link: http://www.minecraftforum.net/topic/1932977-152162164-hopper-ducts-mod/
Version: v1.2.2
Reason: Hopper pipes! Images below

hopperduct_recipe.png
ducts1.png
ducts2.png
gratedhopper_sorting.png
 

Pericus

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Jul 29, 2019
45
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Mod Name: Small Boats (Elegant Punt & Whitehall)
Link: http://www.minecraftforum.net/topic/1599100-wip-small-boats-elegant-punt-whitehall/
Version: 0.10.6 for MC 1.6.x
Reason: To make the best of those large ocean biomes. Adds ways of traversing them and allow you to carry your stuff.

Mod Name: TrainCraft
Link: http://trains-and-zeppelin.wikispaces.com/
Version: v4.1.3
Reason: Mainly just because I really like trains. What it adds different from railcraft is trains which you can drive yourself. And the TBM like train of TC can build tunnels and bridges.
 
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MasterJ

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Jul 29, 2019
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Mod Name : Tropicraft
Link to Mod: http://tropicraft.net
Version :Tropicraft 5.1.4 (For Minecraft version 1.6.4)
Reason(s): actually i read only AMCO can use it on modpack but we can ask the author for a FTB pack im sure.
the reason i want this fabulous mod is because it's add a totaly new world dimension lot of foods, animals, fun, some new villagers and more weather like wind or tempest.
i love this mod it's a pleasure to play with and just like to be on vacations.
all informations on the website are clear.

MJ
 

Succubism

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Jul 29, 2019
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This is more of just a... Aesthetic Mod.
In retrospect, looking at it from a modpack player's perspective, there's a lot of things I haven't looked at.
NEI integration. Looking at the Eucalyptus Crafting Table there's no recipe pasting for example.
 

Eyamaz

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Jul 29, 2019
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In retrospect, looking at it from a modpack player's perspective, there's a lot of things I haven't looked at.
NEI integration. Looking at the Eucalyptus Crafting Table there's no recipe pasting for example.
Natura's incompatible almost all mods. Even with TiC, it's incompatible.

Please do not use this section for discussion of posted mods.
 

beewyka819

New Member
Jul 29, 2019
12
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Mod Name : Dragon Mounts
Link to Mod: http://www.minecraftforum.net/topic/827863-16x-dragon-mounts-r33-wip/
Version : MC Version=1.6.X, Mod Version= r33 (1.0.0pre4)
Reason(s):This mod lets you take the dragon egg in the end and turn it into a dragon that will grow up and you can ride it! (With Xeno's Reliquary which is already in you can craft the egg which is very pricey!) The dragons are easy to control, in latest versions the turning animation is a bit buggy but it should be fixed! Also, there are different kinds of breeds which some of them have working advantages currently. The only problem that the FTB team will need to do is change the ID of the hatching ender egg (not the actual egg but after right clicking) (after right clicking a placed egg it starts the hatching process) because with some mods it makes the egg have a different texture (for example a door). Shouldn't be that hard to fix, especially if BarracudaATA fixes the bug soon, which is probably a top priority.
 
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BanzaiBlitz

New Member
Jul 29, 2019
429
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Mod Name : Iguana Tweaks for Tinker's Construct

Link to Mod: http://www.minecraftforum.net/topic/1953828-16x-iguana-tweaks-for-tinkers-construct/

Version : 1.6.x

Reason(s): Adds some fascinating changes to how TiC plays, alters progression substantially and implements a tool XP system. I found it from mDiyo's own TiC thread and after some trying it out find it to add a fun new approach. Granted, it is substantially more challenging and perhaps is a good candidate for default disabling.

To borrow from the mod's own restrictions list that would be far more concise than my trying to explain:
WOOD: Only rod, binding, shovel head, knife blade, arrow head
STONE: No restrictions but parts can only be used to make metal casts
FLINT: Only pickaxe head, axe head, shovel head, knife blade, chisel, arrow head
BONE: Only rod, axe head, shovel head, knife blade, arrow head
SLIME / PAPER / CACTUS: Only binding and tool rod
 

PineappleMonkey

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Jul 29, 2019
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Mod Name : Modular power suits
Link to Mod:http://machinemuse.net/download.php
Version : 0.8.0 (1.6.2)
Reason(s): I cant see why someone has already suggested this its a great mod I always find it fun to just customize the armour and put what you want on it and so far it has been in the general of mod packs I have played so it maybe a given it well be in there I don't know but no ones said it so I have
 
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Omegatron

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Mar 29, 2013
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Mod Name : Modular power suits
Link to Mod:http://machinemuse.net/download.php
Version : 0.8.0 (1.6.2)
Reason(s): I cant see why someone has already suggested this its a great mod I always find it fun to just customize the armour and put what you want on it and so far it has been in the general of mod packs I have played so it maybe a given it well be in there I don't know but no ones said it so I have
It probably wasn't suggested because it was already in most packs.

Mod: Mekanism
Link: http://www.minecraftforum.net/topic...557-universal-cable-dynamic-tanks-wind-power/
Version: 5.5.7 (1.6.4)
Reason: Machines, generators and cables that can use almost any power type is nice (though less necessary with RF now) and the factories are useful for compact but fast processing.
 
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