Old thread: http://forum.feed-the-beast.com/threads/suggest-mods-for-ftb-here.22818
Template (Copy and paste into post)
Rules:
Mods that won’t be accepted or won’t give FTB permission. (Don’t Suggest)
Mods with the best chance of success will fit the following guidelines:
If a mod is incredibly cheaty, unfinished or just add more "collectables" it will not have a good chance of getting in.
Any questions please start a conversation with me and ask (Don’t post them here, They will get deleted)
Template (Copy and paste into post)
--
Mod Name :
Link to Mod:
Version :
Reason(s):
--
Rules:
1. Must follow template. (Other comments will get deleted).
2. Must be for 1.6.2 (and forge compatible)
3. Please look over this Google Doc of already suggested mods (I will keep it updated)
4. Don’t discuss Mods – Again, If it’s not part of the template it will get deleted.
5. Don’t suggest creating Mods – Thread for that: http://forum.feed-the-beast.com/threads/suggest-mods-for-creation-here.22821/
6. This isn't for suggesting bukkit plugins.
7. Don't "I 2nd mod X" Like the person that suggested the mod already.
Mods that won’t be accepted or won’t give FTB permission. (Don’t Suggest)
Treecapitator , Timber and all mods like them.
Milenaire
Optifine
Mo' Creatures
Mods with the best chance of success will fit the following guidelines:
1. Unique – Something not available in mods currently in a pack.
2. Resource friendly – Low cpu/ram use compared to whats added. Mods that eat server resources will have a hard time getting in.
3. Somewhat balanced: Dirt to diamonds will not be joining FTB.
4. Updated regularly: mods that update only once in a blue moon with uncommunicative authors are unlikely to make it in.
5. SMP compatible: and yes there are still mods that don't work in SMP.
If a mod is incredibly cheaty, unfinished or just add more "collectables" it will not have a good chance of getting in.
Any questions please start a conversation with me and ask (Don’t post them here, They will get deleted)