The 0.8 update to the FTB 1.5.2 ngt/wgt packs is now on the launcher!
There's a bit more to this one, so let's start from the top.
New Mods
- Creeper Collateral (2.0.1)
- MPSAddons (0.3.0-174)
- NetherOre (2.1.5-75)
- SecretRooms (4.6.0.283)
- XenosReliquary (1.0.6d)
Updated Mods
- CodeChickenCore (0.8.7.3)
- ChickenChunks (1.3.2.14)
- CompactSolars (4.2.0.52)
- EnderStorage (1.4.2.16)
- EnhancedPortals (1.0.5)
- Forestry (2.2.8.3)
- GregTech (3.08f)
- InventoryTweaks (1.54b) (Note: Reverted from 1.55-dev to prod release)
- IronChest (5.2.8.446)
- ModularPowerSuits (0.7.1-556)
- Natura (2.1.1)
- ThaumicTinkerer (1.0.6)
- ThermalExpansion (2.4.6.0)
- TinkersConstruct (1.3.6.7)
- TwilightForest (1.18.2)
Disabled Mods
A range of mods are now disabled by default. These mods are (and the reason for such, is):
- NucleumOmnium (coremod) & DeathTimer: Awesome mod, but still beta and can cause crashes.
- BiomesOPlenty: Disabled because not everyone wants biomes.
- NetherOre: Disabled because some people think it's "cheaty" (personally, I love it).
- SecretRooms: More server focused than single player.
- VendorBlock: Can cause crashes in creative mode, and only server focused.
- XenosReliquary: Disabled because some people think *parts* of it is "cheaty".
One of the core reasons to include disabled mods, was to allow people the *choice* to use them and to ensure that they are provided with configs that should sync right in with the pack.
To enable a mod, simply use the Edit Mod Pack button on the launcher. You can then enable (or indeed, disable) any mod from there.
In the case of BiomesOPlenty, you will need an additional step.
In single player games, you will need to enable the World Type to "Biomes O Plenty". In online servers, you will need to change the level-type value in the server.properties file to BIOMESOP.
A Final Word
There was one issue with itemID changes; testers using the NGT version will find the OmniTools items "Artifact" and "OmniWrench" to vanish. Am sorry about that. It seemed the itemIDs became different at one stage between packs, so they have been re-aligned.
It shouldn't *need* to be said, but I'll say it away. These packs are still in testing mode. Whilst quite a few bugs have been addressed, some remain. So please remember, you're not just playing the game, you're testing it. If you find an issue, that's awesome! Jump into a bug reporting thread and post away! The more information we get, the more we can diagnose ourselves and push onwards to mod authors where needed.
And now, if you will excuse me, I shall slump in the corner with a coffee for an hour or two.