Yeah, I hate to be late for the party, but CodeCrafted came up with the idea of a mining well quarry way back in February compared to when Dire did in March.
Maybe Dires ideas aren't always original but he does teach them very well.
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Yesterday I did some testing with the new mining well and pipes and how they affect my script. The new things I've found(might repeat things said on this thread:
- a mining well take 60Mj/t
- When the mining well hits bedrock(maybe lava too) it continues to consumes energy at about max rate (in ultimate it stops)
- if you connect a wooden pipe to a BC energy source like an energy cell it will pull 1Mj per second for each connected wooden pipe (0.05Mj/t)
- to feed 100Mj/t from redstone energy cells you need multiple wooden pipes
- the delay of conductive pipes is gone - they are now as fast as redstone conduits
- wooden pipes are bi-directional so if you set a redstone energy cells to input it will both pull and push energy (not sure it's simultaniuous)
- loops in the pipe don't explode but seem to store energy - the release rate is unknown - I need more testing. a loop will consume energy until congested if I understood correctly). This can be a good feature if you are feeding your system with engines and need bursty energy like mining wells
So far the conductive pipes seem a bit better and very cheap compared to conduits even with the removal of the 5% cost. This can let my script rush mass mining (single well) with minimal use of gold because using a stone pipes pushes 16Mj and I was feeding my initial mining well system with 6-8MJ . Because the conductive pipe lag is gone and so is the energy loss a h=65 (3900MJ) will need only a 24 delay@8MJ while previously I needed about 16. Extending the system is also much easier to extend because conductive pipes are much easier to make compared to conduits. Making it mobile seems not as important because if I get enough pipes it can build a quarry size 192x192 without an ender chest . moving the energy setup may be a problem but I can just make a power plant on the spot and keep the thing going in 4 directions mining a 384x384 area which is about 9.5~ million blocks.
What we need to see from TE is a way to push more energy in conduits (new type of conduits?!) and buildcraft need some kind of storage. Now that gold conductive pipes are lossless,lagless and transfer 256Mj/t they are superior to conduits but the only problem is moving the energy supply (wrench turtle is a must for tesseract/redstone energy but can't break buildcraft pipes).
Looking at the available scripts only direwolf would get a performance hit but it can be fixed somehow . Psyestorm's script is unaffected because he only uses 1 well (it might be better than direwolf because it can go on forever with its charge station). My well script is half benefit half loss because it's cheaper to rush while the endgame engineering turtle script and its interaction need to be redesigned .