Mining well nerfs.....

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Airship

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Jul 29, 2019
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Now there is no real difference between the mining well and a quarry. You simply need to do more to make a mining well work as automated as a quarry. Which means more resources likely equaling or surpassing the cost of a quarry.
isn't a properly set up mining well system stilll leagues faster than the quarry, though? DW's system uses less than 6 seconds from surface to bedrock, iirc.
 

Syrinori

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Jul 29, 2019
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isn't a properly set up mining well system stilll leagues faster than the quarry, though? DW's system uses less than 6 seconds from surface to bedrock, iirc.

Probably true, but the main reason is that mining wells are leagues easier to automate the moving off.
 

Airship

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Jul 29, 2019
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Probably true, but the main reason is that mining wells are leagues easier to automate the moving off.
That's not really true, a quarry still have a default mining area, right? So you can just use a turtle to move it after a set amount of time or something.
 

immibis

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Jul 29, 2019
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I'm impressed. For once it wasn't SirSengir that performed a nerf on BC. I have no doubt the Mining well nerf is in direct contest to DW20's famous quarry system.
cpw nerfed/buffed gold pipes, depending on which way you look at it.
CovertJaguar nerfed crafting tables, as already stated.
I think cpw also nerfed conductive pipes, back when redstone energy conduits came out.
What did Sengir nerf on BC?
 

Hydra

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Jul 29, 2019
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You do have too keep a massive open mind. MC is the platform, while modding is only considered addons. There is no such concept as game design in a modder filled community. You can only design for what your mod will add to the game. Not for what other peoples mods will add to the game. Unless that is your precise goal.


Bollocks. A mod adds to an existing game. Your goal is to make that game more fun. And making something fun always involves gamedesign.

Sofar it seems a lot of modders simply ran out of ideas of what's 'fun' and now just mess around in their core stuff and make stuff harder to aquire / less efficient. Why? You gain nothing, you only add tedious padding to stuff that already exists.
 

Revemohl

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Jul 29, 2019
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QuarryPlus?
A Japanese mod which isn't that new, but the author only posted it on the MC forums a few months ago. Here are the links: [1] [2]
Basically, it's a more expensive quarry that can delete all liquids it finds, can create a frame covering all holes all the way to bedrock (so more liquids don't spill over), is blazing fast, and can be enchanted with the use of another block it adds (and an enchanted diamond pick). It also adds super landmarks that let your quarry be as big as 256x256.

Even with all these additional "OP" things, I'm in love with it simply because of the anti-lag measures.
 

Jakeb

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Jul 29, 2019
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A Japanese mod which isn't that new, but the author only posted it on the MC forums a few months ago. Here are the links: [1] [2]
Basically, it's a more expensive quarry that can delete all liquids it finds, can create a frame covering all holes all the way to bedrock (so more liquids don't spill over), is blazing fast, and can be enchanted with the use of another block it adds (and an enchanted diamond pick). It also adds super landmarks that let your quarry be as big as 256x256.

Even with all these additional "OP" things, I'm in love with it simply because of the anti-lag measures.

Even bigger quarries? I love it already.
Edit: Also, what anti-lag measures does it have? I just mentioned it to my server owner, and the first thing he said was that it could create huge lag.
 

NTaylor

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Jul 29, 2019
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Even bigger quarries? I love it already.
Edit: Also, what anti-lag measures does it have? I just mentioned it to my server owner, and the first thing he said was that it could create huge lag.


One of the big pieces of lag for quarries is the lava flow though that is more on the client side than server as far as I know. AKA it mainly crucifies your FPS not your server.
Asside from that I would say one of the other anti lag parts would be that it you are only running one quarry as opposed to the four you would need to do the same job without this.
 

Cougar281

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Jul 29, 2019
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Go figure. When someone finds something neat to do with a machine, the developer decides it's too powerful and takes it upon them selves to nerf it for everyone instead of LEAVING IT UP TO THE SERVER ADMINS TO DECIDE IF IT'S TOO POWERFUL!!!!

While the Mining well machine is MUCH faster than a quarry, it's also more difficult to get set up and requires more resources to make. So yes, you can mine a path 16 blocks wide, 4000 blocks long in about 32 IRL hours (If running at full speed) with the Mining well machine while it takes the better part of a day for a quarry to mine a 60x60 area, the mining well machine is already more expensive to make and use than the Quarry even without making it a pig.

For the Quarry, you craft the quarry, mark your area with landmarks, plop it down, give it a place to send the blocks, give it power and voila! you're quarrying...

For the Mining well Quarry machine, I'll give you mine as an example... I have 5 Redstone Energy Cells, two energy tesseracts, something like 32 redstone energy conduits, 16 Wireless Mining Turtles, 16 Mining Wells, 16 relays, frames, tube frames, panels, a cover, two frame motors, a battery Box, seven solar panels (Bluetricity solar panels), a chunk loader, a computer, two wireless redstone receivers, and a portal frame. Back at my base, I have two Energy Tesseracts being fed by two energy bridges generating the MJ power to run it full speed. They were originally being powered by a bunch of UHSP's, but I have now migrated over to a self sustaining fusion reactor. The mining wells actually suck power out of the redstone cells faster than the tesseracts can send it over, but enough is being sent that they fill back up during the pause between he turtles picking up the wells and the frame machine moving. With the little over 400MJ/t that the 16 wells draw at full speed, 5 energy cells are pretty much required in order for the wells to run at full speed. before I had the energy bridges, I was running it off of 16 Electrical engines which couldn't even come close to keeping up, so I had to shut the machine down after 20 minutes or so and let the energy cells recharge.

And to be able to cope with the volume of stuff coming out of one of the frame miners, you need a fairly robust sorting and storage system. I started with a ton of barrels, some of them inter dimensional, a redpower tube network, a sorting machine and several 'overflow' diamond chests. That worked very well. I've since upgraded to an AE network, and automated my ore processing with 8 industrial grinders, and I store the dust until I need ingots, since some recipes call for dust.

This is NOT something you're going to make the first day you're on a server... You will need to do a bunch of quarrying just to be able to get the resources to make the frame machine. In my case, I run the frame machine in a waterless mystcraft world that I created specifically for it.


2013-06-25_114645.png

2013-06-25_114659.png
 
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CrissHill

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Jul 29, 2019
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Go figure. When someone finds something neat to do with a machine, the developer decides it's too powerful and takes it upon them selves to nerf it for everyone instead of LEAVING IT UP TO THE SERVER ADMINS TO DECIDE IF IT'S TOO POWERFUL!!!!

You're still on 1.4.7 so you will most likely never have to see this change in your current world... also server admins have the choice of not updating to the latest version of buildcraft.
 

Cougar281

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Jul 29, 2019
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You're still on 1.4.7 so you will most likely never have to see this change in your current world... also server admins have the choice of not updating to the latest version of buildcraft.

Not if they want to move to 1.5.x or later versions... Although if redpower goes away, the whole point is moot...... My whole point is the 'Holier than thou' attitude that comes from some mod creators... You created the mod, then you don't like the way someone learned how to use it because you feel it's too powerful? Too bad. If you feel it's too powerful, then add an option to allow SERVER OPERATORS to decide if it's too powerful. Don't unilaterally decide that it's too powerful for everyone and nerf it. It's one thing to add capabilities, it's another one entirely to take them away.
 

Hoff

Tech Support
Oct 30, 2012
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Mod devs wrong about balance?

CJ wrong about balance?

People wanting to play by there own definition of balance?

Can't be.

Who needs configs if the devs know best?

/sarcasm
 
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brujon

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Jul 29, 2019
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This is a good thing. It doesn't actually nerf the Mining Well, only puts it in the same ballpark as the quarry. They can still be used in frame mining machines just as well as they had been before, it will only require more power - the same amount of power as a fully powered quarry, only it will work faster.

It is now balanced, instead of overpowered in comparison.
 
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Hoff

Tech Support
Oct 30, 2012
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Yes use those mining wells in 152(Where the change was made) with those non-existent frames.

Balancing around other mods is a failure in design. Plain and simple.
 

ratchet freak

Well-Known Member
Nov 11, 2012
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when you have 15 people designing independently then there is no way there can be a unified design cooks and broth and all that