Mining well nerfs.....

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Yes use those mining wells in 152(Where the change was made) with those non-existent frames.

Balancing around other mods is a failure in design. Plain and simple.

You only need the turtles to move the contraption, DW saw to that. Again, the wells were not used for their intended purpose before, because they sucked at it. Through other mods, they became relevant again, but at the cost of obsoleting the quarry. Now, they are balanced in comparison to the quarry, but they are still a much better alternative if one wants to devote the time to build/code them.
 
Yes use those mining wells in 152(Where the change was made) with those non-existent frames.

Balancing around other mods is a failure in design. Plain and simple.

You could do it all with turtles in 152. But it would be complex, annoying, need a ton of turtles, and for the same energy cost as a quarry there is really no reason to bother doing so.

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This is a good thing. It doesn't actually nerf the Mining Well, only puts it in the same ballpark as the quarry. They can still be used in frame mining machines just as well as they had been before, it will only require more power - the same amount of power as a fully powered quarry, only it will work faster.

It is now balanced, instead of overpowered in comparison.

How the heck do you figure it's balanced? The quarry is orders of magnitude cheaper and easier to build than the Mining well frame machine (Did you read my post that included what goes into one??). Quarries are cheaper and easier to run. If you only used ONE Mining well to make a functional machine, or more accurately, if the 16 well frame machine only drew 60MJ/t total to run at full speed, I could see your point..... but to make a machine that functions at a worthwhile level, you need SIXTEEN of them.... plus a LOT of other materials.... and then to top it off, if you want it to be able to run at full speed, you have to supply over 400MJ/t (and that's assuming you've turned down the loss rate for the tesseracts like I have.... figure 500-550MJ/t at the default 25% loss level). Unless you have Power Converters and a fusion reactor or a bunch of Ultimate Hybrid Solar Panels, making that much power (about 1.2kEU/t) is very difficult and costly - Even with those high tier power generators it's VERY costly - So if you cannot supply the 400+MJ/t it needs constantly, you will have to run it until whatever energy cells you have on it are empty, then wait for them to recharge before you restart, which depending on what you're using to make MJ, could take a while (I started with about 14 upgraded electrical engines that struggled to make 100MJ/t). So in reality, the way it is now, in 1.4.7, actually is more balanced. It already requires about 7 times more power than a quarry to function at full speed. Possibly really close to 7 times faster. And it costs a TON more just to make. An hour or so punching rocks and trees and you could have a quarry... You need to have run quarries to get enough materials to make the mining well frame machine.

Of course, as I said earlier, if Redpower goes away, it's all a moot point, but that's not the point...
 
You only need the turtles to move the contraption, DW saw to that. Again, the wells were not used for their intended purpose before, because they sucked at it. Through other mods, they became relevant again, but at the cost of obsoleting the quarry. Now, they are balanced in comparison to the quarry, but they are still a much better alternative if one wants to devote the time to build/code them.

I'd love to see you command that amount of turtles with any kind of efficiency. Not to mention it would be rather pointless as you could plop a quarry down.

You could do it all with turtles in 152. But it would be complex, annoying, need a ton of turtles, and for the same energy cost as a quarry there is really no reason to bother doing so.

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Above.

I guess you guys haven't heard of redstone in motion, eh?
Don't know how well it works, but they are basically frames.

"FTB"

That mod will _never_ be in FTB.
 
-snip-
Power Requirement=Rediculous
-snip-

About power, I highly recommend checking out Atomic Science, in UE. Installing Mekanism wouldnt hurt, Either. It can provide a Vast range of power, from all sorts of budgets, one can make a reactor 5x5, or, if they've got the
Coin
resources, they can make it a LOT bigger.

And I highly recommend checking out MFRs laser... It basically creates ores using tremendous amounts of power, and tends to replace most mining machines by late-game, due to its power. Partially fuetinquarrys flipping out over BoP hot springs, and/or liquid poisen, as well as any non-water liquids.
 
"FTB"

That mod will _never_ be in FTB.[/quote]

I wasn't aware this discussion was only about FTB.
 
I wasn't aware this discussion was only about FTB.
I wasn't aware these were the general modded minecraft forums.[/quote]

They're not, but I thought it was relevant to the discussion, so I posted it.
Besides, you don't even need frames for a mining well machine.
 
I found this vid that seems to have done the mining well turtle thing before DW20. Its been bothering me for a while

 
"FTB"

That mod will _never_ be in FTB.

Since you have such an amazing ability to work out which mods will and will not be in future FTB packs, would you mind telling everyone what the 1.6 pack will look like?

Or: Why wouldn't that mod be in FTB and 1000 word essay on why not.
 
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Sigh. Have you read any of the posts from that mod author?

http://forums.technicpack.net/threa...n-june-8-testing-version-9.45583/#post-374007

FTB would be a joke to the other modders if they put his mod in.

If a pack includes Railcraft, it really has no place making any kind of moral judgement. Because DRM in mods is a silly, silly thing. Also jakj is right a depressing amount of the time.

Also more reminders that ethics, is in fact, a sucker's game when talking about Minecraft mods. Especially given the inconsistent applications of it. jakj says mean things? Oh noes he's the most evil!!! CovertJaguar has overreaching DRM in mods? Quickly to the doublethink, we like that guy!!!

Fact: Posting on forums after fighting Yog-Urt is ill advised.
 
If a pack includes Railcraft, it really has no place making any kind of moral judgement. Because DRM in mods is a silly, silly thing. Also jakj is right a depressing amount of the time.

Also more reminders that ethics, is in fact, a sucker's game when talking about Minecraft mods. Especially given the inconsistent applications of it. jakj says mean things? Oh noes he's the most evil!!! CovertJaguar has overreaching DRM in mods? Quickly to the doublethink, we like that guy!!!

Fact: Posting on forums after fighting Yog-Urt is ill advised.
Doesn't matter if it's logical or not or is any kind of hypocrisy. I personally don't give a damn either way.

Fact is the FTB team leaders are friends with CJ and Elo and they're going to side with their friends and tell the ones that talk shit about them to fuck off. It's not ethics at all. It's a matter of who is your friend and who isn't.

Ethics is a suckers game in MC modding if you actually think it's really ethics.
 
I really don't see much change in the use- Mining wells are still equally useful as quarries, as both still mine out for the same energy on a per-block basis. The two have their pros and cons.
 
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