MineTweaker/ModTweaker - A help and suggestions thread.

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I fixed it, apparently one of the scripts I found online to repair tools was making MineTweaker ignore anything that came after it, here's the script that bugged things up:
http://pastebin.com/PAwpGtwe

It works, and doesn't break anything if it's in its own file

EDIT: Tested it and it only affects anything in the same file as itself
return ingredients.blowgun.withDamage(max(0, ingredients.blowgun.damage - 5)); ????

Minetweaker doesn't use return commands like that, nor does it use ingredients.anything - to my knowledge.
What are you trying to do here?
 
return ingredients.blowgun.withDamage(max(0, ingredients.blowgun.damage - 5)); ????

Minetweaker doesn't use return commands like that, nor does it use ingredients.anything - to my knowledge.
What are you trying to do here?
Well, it worked

EDIT: Oh, and it allows for the repairing of tools
 
Well, it worked

EDIT: Oh, and it allows for the repairing of tools
Well then... I think it's time to call in the expert


@goreae what's up with this?
I fixed it, apparently one of the scripts I found online to repair tools was making MineTweaker ignore anything that came after it, here's the script that bugged things up:
http://pastebin.com/PAwpGtwe

It works, and doesn't break anything if it's in its own file

EDIT: Tested it and it only affects anything in the same file as itself
 
How would I go about finding the prefix for a Terrafirmacraft firepit? I can't find it anywhere...
The firepit is a block/item?
If so, then you hold it in your hand and do "/mt hand"
if not, you probably can't remove the recipe for it, but you could look at it and do "/mt world" (I think is the command)
 
The firepit is a block/item?
If so, then you hold it in your hand and do "/mt hand"
if not, you probably can't remove the recipe for it, but you could look at it and do "/mt world" (I think is the command)
Sorry, I was not clear in my post. How do I find the way to make things in the block called a firepit in TFC. It's like a furnace basically.
 
Sorry, I was not clear in my post. How do I find the way to make things in the block called a firepit in TFC. It's like a furnace basically.
If it IS a furnace then you would do a furnace.addRecipe();
If it is a custom furnace (does not do what a normal furnace does) then it is not supported by minetweaker or modtweaker
 
If it IS a furnace then you would do a furnace.addRecipe();
If it is a custom furnace (does not do what a normal furnace does) then it is not supported by minetweaker or modtweaker
It just cooks/smelts items. But it does it is such a way that MT probably does not support it I guess. :p

EDIT: What about changing the imbued sword to do way more damage? TFC again. ;)
 
It just cooks/smelts items. But it does it is such a way that MT probably does not support it I guess. :p

EDIT: What about changing the imbued sword to do way more damage? TFC again. ;)
Well you can try the furnace recipe thingy (unless you did)

As for editing sword damage, MT can't do that. But you could always make a mod that adds just an imbued sword. Then remove the TFC imbued sword recipe, and make the recipe for the TFC sword for the imbued sword you made.
 
Just a heads up real wuick, minetweaker has its own forums, where I and minetweaker's dev are rather active for support and whatnot.
I fixed it, apparently one of the scripts I found online to repair tools was making MineTweaker ignore anything that came after it, here's the script that bugged things up:
http://pastebin.com/PAwpGtwe

It works, and doesn't break anything if it's in its own file

EDIT: Tested it and it only affects anything in the same file as itself
I'll tinker with it. I have a few ideas, and I'll get back to you if I can find anything.
 
Just a heads up real wuick, minetweaker has its own forums, where I and minetweaker's dev are rather active for support and whatnot.

I'll tinker with it. I have a few ideas, and I'll get back to you if I can find anything.
Kool txs, I actualy knew about the forums, just never bothered to make an accountant. mendokusai
 
Kool txs, I actualy knew about the forums, just never bothered to make an accountant. mendokusai
Copuld you actually give me the complete scipt it was in? I loaded it up and it works perfectly fine. Recipes placed before and after the recipe load just fine, too.

Also, what problem is the recipe actually causing?
 
Well you can try the furnace recipe thingy (unless you did)

As for editing sword damage, MT can't do that. But you could always make a mod that adds just an imbued sword. Then remove the TFC imbued sword recipe, and make the recipe for the TFC sword for the imbued sword you made.
It's actually the practicalities one. Problem is it does a lot of damage in modded standards, but in terms of TFC tweaked health almost nothing.
 
Copuld you actually give me the complete scipt it was in? I loaded it up and it works perfectly fine. Recipes placed before and after the recipe load just fine, too.

Also, what problem is the recipe actually causing?
I've actually changed the file considerably following my noticing of the error, sorry
 
How about making an XU activated sigil recipe? I can create an unactivated one easy enough. Adding the enchantment table just for the ritual in my pack seems stupid.
 
How about making an XU activated sigil recipe? I can create an unactivated one easy enough. Adding the enchantment table just for the ritual in my pack seems stupid.
When you do /mt hand with the activated one does it have any data:
e.g.
extrautilities:sigil:1
or
<extrautilities:sigil>.activated
?

If not, no.
 
When you do /mt hand with the activated one does it have any data:
e.g.
extrautilities:sigil:1
or
<extrautilities:sigil>.activated
?

If not, no.

It says <ExtraUtilities:divisionSigil.withTag({damage:256} Any way to use that?

EDIT: Derp.... I had one < missing. It's using exactly that pretty much. :p
 
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