Yeah, my main issue is Arcane Worktable, Infusion Altar, Oregen, Balancing and something else that i forgot now
Do you want a sample script for the first 2?Yeah, my main issue is Arcane Worktable, Infusion Altar, Oregen, Balancing and something else that i forgot now
I wonder how oregen works with TFC actually... I can imagine how annoying the magic mod tweaking must be. One thing to note is that other mods tools tend to not work with TFC. So axe of the stream or magic pickaxes should prolly be disabled.Yeah, my main issue is Arcane Worktable, Infusion Altar, Oregen, Balancing and something else that i forgot now
I'd glady take input *considering im VERY new to this* so thanks ahead of time heh hehDo you want a sample script for the first 2?
Thaumcraft picks are working? That's odd. How about there speed? That could have been my problem. That problem with the wood is on TFC end. The code that makes it so that the trees can be cut down from the bottom makes it so that other axes dont work on them. At least the ones I tried. Thaumcraft may be magically different. (bad pun)I'd glady take input *considering im VERY new to this* so thanks ahead of time heh heh
and Smith, I am currently testing with that, I find that most modded items *mainly mining tools* will work, and if i must i will add all the TFC woods to the thaum file using eclipse *I shouldnt because it uses oredictionary so anything that uses the code tile.log or anything like that should work*
Yea... It kinda sucks, but the practicalities imbued pick is still good so no worries for me. idk About TC though.Well ill get back to you on that, time to test pickaxes! *btw awakened ichor pick is like maybe an wrought iron pickaxe in comparison with eff 3*
I'd glady take input *considering im VERY new to this* so thanks ahead of time heh heh
and Smith, I am currently testing with that, I find that most modded items *mainly mining tools* will work, and if i must i will add all the TFC woods to the thaum file using eclipse *I shouldnt because it uses oredictionary so anything that uses the code tile.log or anything like that should work*
Minetweaker no. Customitems/Quadrum, maybe...Is it possible with minetweaker & customitems to make a new type of "bucket" that can only pickup and place water source blocks?
Thought so, I could always do a simple "hack" for a craftable water source block, just wanted to check there wasn't a cleaner option first.Minetweaker no. Customitems/Quadrum, maybe...
Maybe make a simple mod:Thought so, I could always do a simple "hack" for a craftable water source block, just wanted to check there wasn't a cleaner option first.
So Arcane Infusion, example:
mods.thaumcraft.Infusion.addRecipe("ALUMENTUM", <minecraft:dirt>, [<minecraft:cactus>,<minecraft:wooden_hoe>,<minecraft:wheat_seeds>,<minecraft:nether_star>], "herba 96", <minecraft:grass>, 4);
What do you mean?Um question..... what do I put this under! Lol
recipes.addShapeless
(
<customitems:crude_shoe>.withTag
(
{
AttributeModifiers:
[
{
AttributeName:"generic.movementSpeed",
Name:"Sole Protect",
Amount: 7.0,
Operation:0
}
]
}
),
[
<ore:hide>,
<customitems:wire>,
<customitems:woven_sticks>
]
);
I don't know what you are trying to do . Your best bet would be create a "crude shoe w/ enchantment" in game (using anvil and books - haste books or whatever).I've added a movementSpeed boost to one of the shoes players are able to craft but when I craft them the boost isn't present.
The code:
Code:recipes.addShapeless ( <customitems:crude_shoe>.withTag ( { AttributeModifiers: [ { AttributeName:"generic.movementSpeed", Name:"Sole Protect", Amount: 7.0, Operation:0 } ] } ), [ <ore:hide>, <customitems:wire>, <customitems:woven_sticks> ] );
I'm using NBT tags... MineTweaker has NBT tags...I don't know what you are trying to do . Your best bet would be create a "crude shoe w/ enchantment" in game (using anvil and books - haste books or whatever).
Then do /mt hand, and use that... Or is that what you did?