MineTweaker/ModTweaker - A help and suggestions thread.

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PhoenixSmith

New Member
Jul 29, 2019
649
-8
1
Yeah, my main issue is Arcane Worktable, Infusion Altar, Oregen, Balancing and something else that i forgot now
I wonder how oregen works with TFC actually... I can imagine how annoying the magic mod tweaking must be. One thing to note is that other mods tools tend to not work with TFC. So axe of the stream or magic pickaxes should prolly be disabled.
 

The_Revanchist

New Member
Jul 29, 2019
64
0
0
Do you want a sample script for the first 2?
I'd glady take input *considering im VERY new to this* so thanks ahead of time heh heh

and Smith, I am currently testing with that, I find that most modded items *mainly mining tools* will work, and if i must i will add all the TFC woods to the thaum file using eclipse *I shouldnt because it uses oredictionary so anything that uses the code tile.log or anything like that should work*
 

PhoenixSmith

New Member
Jul 29, 2019
649
-8
1
I'd glady take input *considering im VERY new to this* so thanks ahead of time heh heh

and Smith, I am currently testing with that, I find that most modded items *mainly mining tools* will work, and if i must i will add all the TFC woods to the thaum file using eclipse *I shouldnt because it uses oredictionary so anything that uses the code tile.log or anything like that should work*
Thaumcraft picks are working? That's odd. How about there speed? That could have been my problem. :p That problem with the wood is on TFC end. The code that makes it so that the trees can be cut down from the bottom makes it so that other axes dont work on them. At least the ones I tried. Thaumcraft may be magically different. (bad pun)
 

The_Revanchist

New Member
Jul 29, 2019
64
0
0
Well ill get back to you on that, time to test pickaxes! *btw awakened ichor pick is like maybe an wrought iron pickaxe in comparison with eff 3*
 

PhoenixSmith

New Member
Jul 29, 2019
649
-8
1
Well ill get back to you on that, time to test pickaxes! *btw awakened ichor pick is like maybe an wrought iron pickaxe in comparison with eff 3*
Yea... It kinda sucks, but the practicalities imbued pick is still good so no worries for me. :p idk About TC though.
 

jordsta95

New Member
Jul 29, 2019
5,056
-4
1
I'd glady take input *considering im VERY new to this* so thanks ahead of time heh heh

and Smith, I am currently testing with that, I find that most modded items *mainly mining tools* will work, and if i must i will add all the TFC woods to the thaum file using eclipse *I shouldnt because it uses oredictionary so anything that uses the code tile.log or anything like that should work*

So Arcane Infusion, example:
mods.thaumcraft.Infusion.addRecipe("ALUMENTUM", <minecraft:dirt>, [<minecraft:cactus>,<minecraft:wooden_hoe>,<minecraft:wheat_seeds>,<minecraft:nether_star>], "herba 96", <minecraft:grass>, 4);

Description:
mods.thaumcraft.Infusion.addRecipe("RESEARCH THE NEEDS TO BE UNLOCKED - ALL IN CAPS", <WHAT YOU PUT IN THE MIDDLE>,[<WHAT YOU PUT AROUND THE OUTSIDE> (up to 12 items)],"<ESSENTIA USED> (spell correctly)",<WHAT IT WILL MAKE>,<INSTABILITY>);
0 is nothing, 10 is insane (max value), anything over 10 will show as insane, but I don't think is any worse.

Workbench example: (just in this format to you can see sorta where stuff goes in the workbench)
mods.thaumcraft.Arcane.addShaped("ASPECTS", <Thaumcraft:blockStoneDevice:2>, "aqua 25, terra 25, perditio 25, ordo 25, ignis 25, aer 25",
[[<Thaumcraft:ItemResource:2>, <Thaumcraft:blockCosmeticSolid:6>,<Thaumcraft:ItemResource:2>],
[<Thaumcraft:blockCosmeticSolid:6>, <Thaumcraft:blockCrystal:6>, <Thaumcraft:blockCosmeticSolid:6>],
[<Thaumcraft:ItemResource:2>, <Thaumcraft:blockCosmeticSolid:6>, <Thaumcraft:ItemResource:2>]]);

Description:
mods.thaumcraft.Arcane.addShaped(<"<RESEARCH>",<WHAT YOU WILL MAKE>,"<ASPECTS> (can only be ignis, aqua, ordo, aer, perditio, terra)",[[<NORMAL SHAPED CRAFTING RECIPE>]]);
 

The_Revanchist

New Member
Jul 29, 2019
64
0
0
Thanks a lot for that! lol, that's gonna be extremly helpful. Also if worse comes to worse i can just add a crafting recipe for shards *like glass and some type of ore i guess*
 

Golrith

Over-Achiever
Trusted User
Nov 11, 2012
3,834
2,137
248
Is it possible with minetweaker & customitems to make a new type of "bucket" that can only pickup and place water source blocks?
 

Golrith

Over-Achiever
Trusted User
Nov 11, 2012
3,834
2,137
248
Minetweaker no. Customitems/Quadrum, maybe...
Thought so, I could always do a simple "hack" for a craftable water source block, just wanted to check there wasn't a cleaner option first.
 

jordsta95

New Member
Jul 29, 2019
5,056
-4
1
Thought so, I could always do a simple "hack" for a craftable water source block, just wanted to check there wasn't a cleaner option first.
Maybe make a simple mod:
extend ItemBucket

And then add the code to make it so it will only be able to pick up water (a few mods do this, so it is possible)

Compile???
PROFIT
 

The_Revanchist

New Member
Jul 29, 2019
64
0
0
So Arcane Infusion, example:
mods.thaumcraft.Infusion.addRecipe("ALUMENTUM", <minecraft:dirt>, [<minecraft:cactus>,<minecraft:wooden_hoe>,<minecraft:wheat_seeds>,<minecraft:nether_star>], "herba 96", <minecraft:grass>, 4);

Um question..... what do I put this under! Lol
 

Plainy

New Member
Jul 29, 2019
366
0
0
Well I do want to make a pack but this seems like a bit of work :D
Amazing love it!
will keep my mind busy... I need that... lol
Just gotta figure out a theme for it
 

1SDAN

New Member
Jul 29, 2019
1,189
-15
0
I've added a movementSpeed boost to one of the shoes players are able to craft but when I craft them the boost isn't present.

The code:
Code:
recipes.addShapeless
  (
    <customitems:crude_shoe>.withTag
    (
      {
        AttributeModifiers:
        [
          {
            AttributeName:"generic.movementSpeed",
            Name:"Sole Protect",
            Amount: 7.0,
            Operation:0
          }
        ]
      }
    ),
    [
      <ore:hide>,
      <customitems:wire>,
      <customitems:woven_sticks>
    ]
  );
 
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jordsta95

New Member
Jul 29, 2019
5,056
-4
1
I've added a movementSpeed boost to one of the shoes players are able to craft but when I craft them the boost isn't present.

The code:
Code:
recipes.addShapeless
  (
    <customitems:crude_shoe>.withTag
    (
      {
        AttributeModifiers:
        [
          {
            AttributeName:"generic.movementSpeed",
            Name:"Sole Protect",
            Amount: 7.0,
            Operation:0
          }
        ]
      }
    ),
    [
      <ore:hide>,
      <customitems:wire>,
      <customitems:woven_sticks>
    ]
  );
I don't know what you are trying to do . Your best bet would be create a "crude shoe w/ enchantment" in game (using anvil and books - haste books or whatever).
Then do /mt hand, and use that... Or is that what you did?
 

1SDAN

New Member
Jul 29, 2019
1,189
-15
0
I don't know what you are trying to do . Your best bet would be create a "crude shoe w/ enchantment" in game (using anvil and books - haste books or whatever).
Then do /mt hand, and use that... Or is that what you did?
I'm using NBT tags... MineTweaker has NBT tags...