I will do a tutorial on it when it has modtweaker supportFlaxbeards steam power?
Dunno what will be added, but I am sure there will be some good stuffcan't wait for new update on modtweaker all the goodies it will have in store.
I will do a tutorial on it when it has modtweaker support
Can you atleast write the structers of the scripts and which machines are supported. ThanksI'll probably record one on Wednesday, so Friday it should go up (I can't really record until then)
I always do that in my tutorial videos, and link to the scripts in the description for those who want a closer lookCan you atleast write the structers of the scripts and which machines are supported. Thanks
I've known that for a while, but I usually don't change recipes that have a billion recipes... mainly because I do "recipes.remove(item)" not "recipe.remove(item,[crafting])"Just discovered this mindblowing method.
To find all of your changed recipes, look at a recipe in NEI, click the "Recipe" arrow and switch to the tab called "Shaped Crafting" with the most numbers (There are multiple "Shaped Crafting" sections for whatever reason) and scroll back so that you are on the last pages of your recipes. The last recipes that are listed there are the ones that you changed - have fun! xD
Ah, you need to refer to the input material, not the output.
So you want mods.thermalexpansion.Furnace.removeRecipe(<Mekanismust:5>);
you would doAnd how would I do it with the Induction Smelter?
Github says
public static void removeRecipe(IItemStack input, IItemStack input2) {