And the alternate picks make things a bit too easy so I don't use themTrue. I guess if the mobs can get the armor you can too.
yeah, I don't play anymore outside. Hopefully soon I'll be able to after I get sufficient gear up. the drops are significant, but you have to be extremely picky.
my base is outside. it is just sounded by a fence that none of them will be able to get me directly. sounds op well it took a long time for me to set it up and I died many times.Pfft. C'mon make a base outside. No house just chests and what not laying around. On hardcore. c:
I just put torches over pretty much a whole desert biome, using f7 to make sure mobs couldn't spawn anywhere.my base is outside. it is just sounded by a fence that none of them will be able to get me directly. sounds op well it took a long time for me to set it up and I died many times.
Psssh play in hardcore then we'll talk.
Challenge accepted.
So far in this world, I have a small farm going with rutabagas, potatoes, carrots, wheat, and berry bushes (harvestcraft), and a full set of iron tools. This is on a new 2.0.1 MF2 world. There are no natura berry bushes. They have been turned off. I only have the basics at this point. bed, crafting table and smeltery.
Its only hardcore if you are also using the harder configs <.<
I'll second the Growthcraft fisher being OP. I already had a farm going so I just did 2 (before the recipe change) to see what it was like. Some ducts, barrel and chest and I've gotten 12+ stacks of fish last I looked. When I'd read that you were changing the recipe I thought it was going to be harder (like the rest of the food).
These infernal mobs are just beginning to get ridiculous. It goes beyond just difficult and well into the absurd. I just rolled back 1.5 hours of game play due to these things. I don't mind the occasional tough mob that I have to battle differently. But with all the difficulty of having to level weapons, eat regularly to keep health regen in effect, then run into a spawner pack with 2-3 infernal mobs (some invisible) and a nearby potion trap that threw out poison potions and multiple infernals had the rust ability, that is all just too much.
Jaded is known to have a sadistic streak, but really?
So, this is considered Easy mode? And do you currently play MF2 in hardcore mode?
So, how do i enable the harder config? Is it a choice in the launcher, or do i need to download it somewhere?
I will also say the gravestone drop list may need to be tweaked a bit as well. I found a graveyard in a village near spawn and dug up the graves and got a bunch of iron. So much so that i was able to bypass the flint and copper tool stage entirely.
Can the gravestones be configured to have a chance to spawn skeletons or zombies when dug up? If so, that would definitely deter the looting of graves during the first few days.
The gravestones are supposed to spawn zombies at night.
Might as well elaborate.The gravestones are supposed to spawn zombies at night.
Most of the gravestones I have encountered have been in the catacombs which are plenty difficult to explore, and the loot is fairly balanced. I ended up with a TON of bones (something like 20 stacks), and a bit of other random things (leather armor stone swords, clay, redstone, occasionally gold) from the entire catacombs worth of gravestones, so specifically what are you talking about?problem is, get a bed and you don't have to fear that anymore... the graves outside really contain too much loot for a pack like magicfarm
the loot either needs to be nerfed, or mobs should be able to spawn more frequently instead of only at night, perhaps even make it so mobs in the graveyards can't burn in sunlight, making it a whole lot tougher to walk around